Most disappointed sequel?

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Evonisia

Your sinner, in secret
Jun 24, 2013
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I think I'd say Halo: Reach. Yes I know it's a prequel but it's a sequel in all but name to the instalment it followed (Halo 3), but I'm talking more about it's expansion Halo 3: ODST. ODST had a lot going for it with an interesting plot to say the least, tried changing the formula (even if it only did it slightly) and even had it's own mini-campaign within it which you discovered by collecting audio logs. It was also atmospheric and it didn't tend to bore me.

Halo: Reach tried to do the same things as ODST in it's own way and massively failed on them. Characters were boring, the gameplay additions proved arbitrary or just plain idiotic to consider using, the Firefight system was smashed into bits, story was cliché at best and the ending lead to useless speculation. Also, following the trend of most 2010 games I've played, I haven't bothered replaying it because I lack the motivation. It was massively disappointing with it's only two positive moments are when it seems like the better Halos that had come before and despite it's flaws felt like a worthy "ending" the series Bungie had worked so hard on.
 

Kurtoise

New member
Jun 29, 2013
7
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Pokemon Black/White 2. Another lazy move on Nintendo's part, but unlike a lot of their sequels, B/W 2 was missing most of the things that made the original so great - the character development and growth, a team of "villains" with interesting beliefs and realistic methods of attack, etc. This effectively killed the series for me and I'm will not be buying X/Y.
 

xshadowscreamx

New member
Dec 21, 2011
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resistance 2, what happened, why? 2 weapon limit? no story coop?.... at least i heard the R3 fixes all the mistakes.