TF2
I preordered it on steam, got to play tf2 before it was officially released; i was like "Alright, I like this!" Then as i kept playing, i started to think about tfc. Where are the buttons/switches/flags? No use key? Well that takes away from certain styles of maps that tfc had (shutdown 2, ect). But ok, I could get over it. No nades. I thought that was just silly to begin with. "Oh! Taking away nades will prevent stalemates from occurring! Blah blah blah." Yah goddamn right...I sometimes found myself in 2fort with each team having 4-5 engs. 3 meds. 3 hws. and the rest soldiers. No team could even get knew the damn briefcase. If there was nades, that would have prevented that. I never play a game of tfc where there was a stalemate cause of nades. Dustbowls 'stalemates' lasted about a good 5 minutes when the round started, but spys were able to sneak out and use there grenades to blow up sgs and turn the tides...And how could i forget the conc nades, even though i sucked so much ass using them, they were freaking amazing.
What else can i rant on? That silly critical hit thing? 1 freaking rocket kills a soldier in one hit? Give me a break. ubercharges?!? TFC was never meant to have invulnerability. THe lack of armour? There is no point in rocket/pipe jumping cause you lose too much hp. Oh yah! Rocket jumping sucks in tf2! You dont go nearly as high or far.
And that last thing that I can think of is the maps. Valve took out so many things that made tfc maps so unique from any other game that I played.(Im not a mapper nor do i know much about it, so correct me if im wrong). Ladders were taking out, buttons/switches (no freaking use key...), speed ramps or whatever they are called, and so other stuff that im not to sure about.
Any of yall played on a tfc server called Axl's tfc: Where 2fort is a bad thing? He made a vote map. Now that cant be done in tf2 cause something about entities or some crap.
http://axlstfc.com/ <-- go there look at the map called steamroll, and look at hwguyz. If you still play/have tfc, go play those maps. And tell me the difference. Cause its a huge one. While you are there, download some of his other maps and tell me if they could be done in tf2.
well im done.
40 or so hours of tf2 made me realize how much i hate it.
Maybe i should look at the game not as a sequel to tfc, but its own game...
Fortress forever away!!!
oh yah, I liked the art work..thats bout it
I preordered it on steam, got to play tf2 before it was officially released; i was like "Alright, I like this!" Then as i kept playing, i started to think about tfc. Where are the buttons/switches/flags? No use key? Well that takes away from certain styles of maps that tfc had (shutdown 2, ect). But ok, I could get over it. No nades. I thought that was just silly to begin with. "Oh! Taking away nades will prevent stalemates from occurring! Blah blah blah." Yah goddamn right...I sometimes found myself in 2fort with each team having 4-5 engs. 3 meds. 3 hws. and the rest soldiers. No team could even get knew the damn briefcase. If there was nades, that would have prevented that. I never play a game of tfc where there was a stalemate cause of nades. Dustbowls 'stalemates' lasted about a good 5 minutes when the round started, but spys were able to sneak out and use there grenades to blow up sgs and turn the tides...And how could i forget the conc nades, even though i sucked so much ass using them, they were freaking amazing.
What else can i rant on? That silly critical hit thing? 1 freaking rocket kills a soldier in one hit? Give me a break. ubercharges?!? TFC was never meant to have invulnerability. THe lack of armour? There is no point in rocket/pipe jumping cause you lose too much hp. Oh yah! Rocket jumping sucks in tf2! You dont go nearly as high or far.
And that last thing that I can think of is the maps. Valve took out so many things that made tfc maps so unique from any other game that I played.(Im not a mapper nor do i know much about it, so correct me if im wrong). Ladders were taking out, buttons/switches (no freaking use key...), speed ramps or whatever they are called, and so other stuff that im not to sure about.
Any of yall played on a tfc server called Axl's tfc: Where 2fort is a bad thing? He made a vote map. Now that cant be done in tf2 cause something about entities or some crap.
http://axlstfc.com/ <-- go there look at the map called steamroll, and look at hwguyz. If you still play/have tfc, go play those maps. And tell me the difference. Cause its a huge one. While you are there, download some of his other maps and tell me if they could be done in tf2.
well im done.
40 or so hours of tf2 made me realize how much i hate it.
Maybe i should look at the game not as a sequel to tfc, but its own game...
Fortress forever away!!!
oh yah, I liked the art work..thats bout it