Most disappointing game?

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shaboinkin

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Apr 13, 2008
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TF2
I preordered it on steam, got to play tf2 before it was officially released; i was like "Alright, I like this!" Then as i kept playing, i started to think about tfc. Where are the buttons/switches/flags? No use key? Well that takes away from certain styles of maps that tfc had (shutdown 2, ect). But ok, I could get over it. No nades. I thought that was just silly to begin with. "Oh! Taking away nades will prevent stalemates from occurring! Blah blah blah." Yah goddamn right...I sometimes found myself in 2fort with each team having 4-5 engs. 3 meds. 3 hws. and the rest soldiers. No team could even get knew the damn briefcase. If there was nades, that would have prevented that. I never play a game of tfc where there was a stalemate cause of nades. Dustbowls 'stalemates' lasted about a good 5 minutes when the round started, but spys were able to sneak out and use there grenades to blow up sgs and turn the tides...And how could i forget the conc nades, even though i sucked so much ass using them, they were freaking amazing.
What else can i rant on? That silly critical hit thing? 1 freaking rocket kills a soldier in one hit? Give me a break. ubercharges?!? TFC was never meant to have invulnerability. THe lack of armour? There is no point in rocket/pipe jumping cause you lose too much hp. Oh yah! Rocket jumping sucks in tf2! You dont go nearly as high or far.
And that last thing that I can think of is the maps. Valve took out so many things that made tfc maps so unique from any other game that I played.(Im not a mapper nor do i know much about it, so correct me if im wrong). Ladders were taking out, buttons/switches (no freaking use key...), speed ramps or whatever they are called, and so other stuff that im not to sure about.
Any of yall played on a tfc server called Axl's tfc: Where 2fort is a bad thing? He made a vote map. Now that cant be done in tf2 cause something about entities or some crap.
http://axlstfc.com/ <-- go there look at the map called steamroll, and look at hwguyz. If you still play/have tfc, go play those maps. And tell me the difference. Cause its a huge one. While you are there, download some of his other maps and tell me if they could be done in tf2.
well im done.
40 or so hours of tf2 made me realize how much i hate it.
Maybe i should look at the game not as a sequel to tfc, but its own game...
Fortress forever away!!!
oh yah, I liked the art work..thats bout it
 

SeniorDingDong

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Jan 8, 2008
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I played TFC for ages but TF2 annoyed me very fast after just a few weeks. I am sure its great for people who are new to the franchise, but giving up everything you skilled like conc-jumps and the new campy behavior make TF2 very flat and boring.

Its a shame, because the art style and support are flawless. The balance is much better too, now you see much more scouts are pyros and medics actualy heal now some one instead of just spamming aids to the enemy.

Anyway it some how lost its appeal to me.
 

TheMadDoctorsCat

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Apr 2, 2008
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FEAR mainly. I was expecting an atmospheric masterpiece where you led a team of commandos into enemy territory. What I got was a lonely walk through some office buildings with the occasional group of enemies to kill. In other words, a rather joyless FPS. As usual, NPC AI is zero (everybody immediately tries to kill you, there are no friendles - what happened to the team that you were supposed to be part of? The only time you ever even see one of them is when they're sending you off somewhere alone - and no neutrals). Don't get me wrong, I think it's ok, but I was expecting something that comes close to the level of the System Shock games, and FEAR most certainly is not that.
 

Samuel71

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Jun 7, 2008
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Crusnik

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Apr 16, 2008
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I'm pretty disappointed in BG&E. I haven't played it yet, but I bought it on Steam and it doesn't work with Vista.

Have to install it at work and play it in XP. On a dual-booting Mac, of all things.
 

Fineldar

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Jun 8, 2008
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Samuel71 said:
The only Zelda game I can think of that fits the description of "happy" made before the 3D Zelda games would possibly be Link's Awakening. A Link to the Past, for example, is very dark.
Just because it's happy doesn't mean it wasn't the best Zelda game ever.

Army of Two. I heard about that games years before it came out. The month before it came out I was looking at trailers and reading everything, until I started to use my comprehensive knowledge to start to realize it would suck. And it was made by EA. I just borrowed it from a friend. It wasn't technically disappointingly because when I finally played it I didn't have high hopes.
 

Isaac Dodgson

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May 11, 2008
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Don't know if it's been said, but Gun was highly disappointing...

That and Two Worlds...i had a reserve on that I ended up canceling.
 

JC123

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Apr 10, 2008
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Painkiller - Got it (a few months before the ZP review) after reading through the entire archives of a few gaming comics and seeing just how many referred to it. When I'd heard about the weapons, and even the general premise, I thought HELL YES! Went and found it for $10(AUD). There might be a gun that shoots shurikens and lightning, but the completely boring and repetitive gameplay, poor AI, lack of a challenge and shite environments just disappointed me.

Dungeon Keeper II - so many people rave about this series being a complete change in the RTS genre that I had to give it a try. Huge let down. It's inventive and fun, a lot of interesting humour from the Narrator, but again poor gameplay, no challenge, repetition. You're not a Dungeon Keeper, but the director of a preschool play. You can tell the kids, or evil things, where to go, and even take control of one directly, bringing a few along in the process. But trying to arrange specific tasks, or micromanage effectively to override stupid AI is just impossible.

Grand Theft Auto 1 & 2 - Free download off the Rockstar site, figured I'd give the games that started my favourite series a go. Could not possibly be more disappointed. Poor handling and control, pathetic gameplay, boring missions.

I know there's more, I've been on a classic game binge lately and have come across so many disappointments that I'd considered making this thread myself. I'll remember them later I'm sure. Most of the disappointing games seem to be older ones, classics which people enjoy and still remember either because A) it's what they grew up with so they're biased or B) they haven't actually played them in a while, and so all they're remembering are the good bits.
 

wgreer25

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Jun 9, 2008
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I'm going to show my age with this one. Pool of Radiance, the remake. I played the original on 5.25" disks and was looking forward to a remake of that childhood game. Wow, it sucked so much. Endless dungeons, full of bugs, and if you tried to uninstall it, it would delete important windows system files.
 

klakkat

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May 24, 2008
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Oh yeah. Deus Ex: Invisible War.

The original ranked among the best games I've played, combining FPS, good stealth areas, and RPG elements fairly smoothly, and with a good story and likable characters (Sam Carter... Need I say more?). The sequel... The guns were boring, ammo being interchangeable was nice at first, but gimmicky and was a huge problem if you liked the Rail Gun too much, the stealth element was fun, but was a little too strictly required towards the end, since enemies could nearly one-shot you, the RPG elements were stripped away almost entirely, the characters were hard to empathize with and were annoying most of the time, and the story (and endings) sucked. I guess its hard for game developers to realize that sequels need to build upon the prior game's good points, not just have a slight resemblance to it.
 

Pliskin321

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May 29, 2008
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Kane and Lynch. This game had such a good idea, such a good story with great ideas for characters. Once they were implemented, it was awful. the game was terrible and a chore to play. Even now though, I keep thinking how awesome it could have been.
 

portuga-man

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Dec 23, 2007
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Star Wars Knights of the old republic. After hearing everyone praising the game like it was the best game ever, i was expecting a lot more than walk - kill guy - enter bar - talk to guy - hear everything he says - choose your talking option - repeat. Sure, the story interested me enough to go to the end, but it felt like a chore.
 

CyberAkuma

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Nov 27, 2007
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GRID (Racing Driver GRID)

This game had so much promise.
When I played it, the game has *NO* tutorial and doesn't explain how to do ANYTHING.
You can spend an entire day driving the same track with pixel erfect accuracy on the curves and you'll still end up on the 14th place.

Codemasters found aperfectly good way of ruining a racing game that seemed to deliver much promise.
Ugh. That game is HORRIBLE
 

leugim789

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May 29, 2008
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assassins creed was too me a good game but it just wasnt what i expected, needless to say i was dissapointed,
 

Earthbound Engineer

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Jun 9, 2008
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halo 3, two worlds, call of duty 3, grand theft auto: liberty city stories, madden 07, pgr3, guitar hero 3, Vampire Rain, Iron Man. (I can go on all day.)
 

Afro John

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Jun 2, 2008
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Personaly the multiplayer on Halo 3 keeps me playing, I feel the 4 player campaign is a large improvment to the franchise, but hey thats just me. The games I was most dissapointed in were: Devil May Cry 2, Devil May Cry 4 (felt dated and to much repetition), Assassins Creed (enjoyed the game over all but the repetitive nature of the game made me take a 3 month gap half way through before completing it). Haze though has to be my biggest let down so far though, pre-ordered it when it first was mentioned on the distant horizon, then heard the reviews and the game is okay, but for how long I waited for its release, poop.

Also Call of Duty 4, I appear to be part of a minority here but didn't enjoy CoD 4, loved CoD 2, one of my favourite games, heard infinity wards were doing CoD 4, then heard all the responces of people playing it sayiny it was the best game of 2007, therefore more hype for me, finally got the game and well, meh enjoyed the single player but felt Halo 3 multi was better.

By the way thought ESIV: Oblivion was awesome