Johnny Novgorod said:
suitepee7 said:
noteworthy mention to pyramid head and nemesis, but three others stand out for me
1) the SA:X from metroid fusion. seriously, fuck that guy. it is almost unstoppable, and even when you are 'ready' to fight it its a complete ball buster. those scenes where it appears are terrifying, and true fear rears its head when you get chased!
2) ashley graham, resident evil 4. no matter how many times she gets lost, she never goes away -_- you actually start getting fearful when she's not there, because you might bump into her
3) sheva, resident evil 5. healing potions issue aside, there is one moment that is pretty lame. you have to send either her or yourself up to push stuff off a ledge, but only one can go up. if you send her, she is terrible, sets off the lickers and gets killed, but if you go yourself she's fucking useless and provides no cover fire!!! just... piss off
SA-X I agree with but how are Ashley and Sheva stalkers by any definition? You control when and where they follow you with the push of a button. Hell you can ditch Ashley in a dumpster for as long as you feel like it!
by your definition
Johnny Novgorod said:
stalkers/relentless men/women/THINGS that will implacably chase you through a game, or at least large portions of it?
agreed, sheva falls less into it seeing as she 'aids' you in combat, although the fact that she insists on using the ammo i need unless you refuse her any weapons, will never use her magnum or longbow unless as a last resort and will hunt me down relentlessly to waste a first aid spray when i've only taken a slight bit of damage, i'd class her as a stalker. the case is weakened by the fact that she is constantly with you, rather than regularly appearing.
ashley isn't so much of a chaser, but my dislike of constantly having to babysit her and protect her over myself, and even though you can get rid of her by making her hide, sometimes the option isn't there, you can only make her wait where you are (rather than directing her to go up a ledge or something, you have to climb said ledge, hope she doesn't die while you're up there and then make her wait) or follow you around, and when your biggest worry in the game is not the enemies themselves, but ashley's life bar, i'd say that makes her a stalker. not to mention, she's not a constant in the game, but a frequent occurrence.
to be honest, both of these depends on how you view the characters and if you liked their presence, so personal opinion has a lot to do with it. seeing as how non-threats are up there (lutece twins) i'd still class them as stalkers