Most Effective Video Game Villains?

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FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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See, I believe there's a miscomprehension here. Effective villainy isn't about being annoying or hated. True, he's your enemey, but this is also a gameto entertain you. If the villain is not COOL, if he is just one groaning pain in the neck without much going for him, then he is what we call in the writing industry a 'flat character'.

On the other hand, if your villain has the right amount of schemes, monologuing, powers, purpose, and lunacy...he might be a winner. In games, this is actually quite hard to figure out sometimes. From the Persona series, I might have chosen Nyarlathotep or Nyx or Shadow Hippie Jesus...but that didn't hit the right chord for being a big ole' villain. Instead, I chose classic.

I chose Final Fantasy 5, with the black mage of destruction X-Death, otherwise known as Lord Exodus.

According to the game, the world OF the game used a kind of ancient tree to seal up its amalgamated evil spectors, the key to a dark dimension, the Void. All the worst evil was contained there, but that evil seeped out a force and condensed it into a lifeform, an armored foe who commanded a fair deal of black magic, creatures, and intelligence bent towards releasing the fullness of that corruptive monstrous evil. They beat him, and in order to prevent his schemes from ever succeeding, the world was split in two - held this way by two sets of four element crystals on each world - and he was incarcerated forever by the power of one set while the other set remained on the side with the tree.

That is...until the game started up, and Exodus began to stress the crystals' power to the breaking point.

How good at villainy do you have to be to force your own prison to break while inside of it during a time where you're to be supposedly powerless? One crystal after the other was broken, in total defiance of any of the heroes' actions, releasing more and more of his power until...pop! He was free and able to return to his domicile, where he practically manipulated the heroes into breaking the only guardians of the other crystals for him and then shattered those crystals, re-merging the worlds back together and opening the Void...

Exodus gets my vote because he very sneakily brought the plot to this stage, and threw in some random violence just for kicks. And to what end? To what end? Only the power to render any person, place, or thing VOID while in command of millenia-old abominations and villains. And believe you me, how many villains can you think of that - in the end - decided to destroy all of existence and had the POWER to do it?

Short list, right? But that is what Neo Exodus, that merged abomination of all the evil, tried to do. That's VERY effective...
 

TheTJackson

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Aug 29, 2011
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I have huge respect for Mark Hamill's Joker in the Arkham series. GlaDos' lines are amazing but the best in my opinion would be Mr. X from The Ship: Murder Party, mainly because you are forced to kill members of your cruise while also being hunted yourself...
 

Starbird

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Sep 30, 2012
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razor343 said:
Commander(?) Kia from Saint's Row The Third...She has the guts to kidnap Shaundi and threaten to blow her the hell up along with the whole damn island to ruin the Saints' reputation, WHILE your character is hell bent on destroying Killbane and the last chance to kill him happens to be at that exact moment. Sheesh.

As a bonus: (Beware Stephen King's: Cell spoilers)

The two assholes that kill Alice by throwing a brick at her head. It's great that the 'Raggedy Man' kills them later but that does not do them enough justice considering how much I hated them personally.
Ah, good old Mr King. The master of "Girlfriend in the fridge" syndrome. Man, I hate it when he does that.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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I'm thinking TIM from Mass Effect 2 and 3. Moreso 2. Obviously he can't be that effective since he ultimately failed miserably both at stopping Shepard and controling the Reapers (obvious bad plan from the start.) He's really cool, good at defusing threatening questions (in 2 at least.) He's just so suave and awesome!

"Shepard. You're in my chair"

Curveball villian, Swain from LoL. You pay attention to the lore he's super villain-y with how he rose to the head of the Noxian power base so quickly and with questionable methods. He's even more prone to organise military campaigns in secret than most other Noxian leaders. That's saying something
 

KarmaTheAlligator

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Mar 2, 2011
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Well, Handsome Jack is one. Another would be Sakaki in .hack GU Vol 2 and 3. He's very well written and really gets on your nerves.
 

Jason Rayes

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Sep 5, 2012
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I'll have to go with Shodan as well, the sense of threat she created was imposing. I also like Jon Irenicus from Baldur's Gate 2, he was so cold and detached.
 

Mr Mystery Guest

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Aug 1, 2012
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The Riddler in Arkham City was such a creep and wound me up. No character has ever made me think about how i can beat it/solve puzzles whilst during the day at work. I couldn't wait to get all the trophies so i could locate him and kick his teeth in.
 

JemothSkarii

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Nov 9, 2010
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For me, it was Colonel Autumn in Fallout 3, how he just walks around being all smug and that, thinking you can do nothing to him. Then he has the GALL to try and take over your father's work. This was BEFORE I knew your Dad was voiced by Liam Neeson.

Kudos for Crowley from Atelier Iris 3, who:
Works behind the scenes and then eventually cursing your childhood friend as a sacrifice for a God who wishes to destroy humans for their misuse for Alchemy.
 

BrotherRool

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Oct 31, 2008
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The villains I love are Liquid Ocelot(and Vamp), Kreia(plus the supporting KotoR villains) and The Illusive Man and maybe Glados (also the Planescape: Torment villain =D ), but I'm not sure if I would call them effective villains. I loved their characters and they created really interesting stories but thats not necessarily about the villainy or performing that person.

I reckon an 'effective' villain is one who really drives you to pursue the plot and complete the game because you really want to take this guy out. In games in particular an effective villain is one who convinces you that you're right in killing all these dudes.

I'm not sure if I've ever really encountered one in a game. Seymour Guado (and Sin was excellent, but I don't know if sentient enough to really be a villain)in Final Fantasy X was probably the closest, I both cursed and applauded when he kept showing up, I thoroughly disliked him and wanted to beat him whenever he showed up
 

JemothSkarii

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Nov 9, 2010
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BrotherRool said:
The villains I love are Liquid Ocelot(and Vamp), Kreia(plus the supporting KotoR villains) and The Illusive Man and maybe Glados (also the Planescape: Torment villain =D ), but I'm not sure if I would call them effective villains. I loved their characters and they created really interesting stories but thats not necessarily about the villainy or performing that person.

I reckon an 'effective' villain is one who really drives you to pursue the plot and complete the game because you really want to take this guy out. In games in particular an effective villain is one who convinces you that you're right in killing all these dudes.

I'm not sure if I've ever really encountered one in a game. Seymour Guado (and Sin was excellent, but I don't know if sentient enough to really be a villain)in Final Fantasy X was probably the closest, I both cursed and applauded when he kept showing up, I thoroughly disliked him and wanted to beat him whenever he showed up
He was an excellent villain...though I forever loathe the boss battle with him on Gagazet...
 

EverydayHeretic

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Dec 12, 2009
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As one of the very first villains to really make me hate them, I'm surprised no one has mentioned Pokey from Earthbound. I seriously wish I could just hate him until he died.
 

BrotherRool

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JemothSkarii said:
He was an excellent villain...though I forever loathe the boss battle with him on Gagazet...
That's actually my favourite, or at least the one I always think about when I remember him =D

... FFX was one of my first games though, so I was pretty much using an FAQ on every single boss fight. I can't remember the last game I played that had such interesting boss fights as X, they always completely destroyed the idea of it being about DPS and instead there was always a strategy or a pattern you needed to get through each one. That idea seems to have died out in mainstream games nowadays :(
 

Slitzkin

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Jul 3, 2011
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The town of Silent Hill deserves a mention. While not a conventional villain by anyone's standards who can disagree with a town that manifests the guilt and sorrow of people into grotesque and horrifying creatures. I can't say it as much for any of the other entries in the series but in Silent Hill 2 all of the monsters mirror (or represent) a certain piece of James Sunderland's emotions and history. Take Pyramid Head as an example:

He (or whatever gender applicable...) represents James' need for persecution and punishment for the shame of failing to support Mary in her final bedridden years but even more so for the guilt of murdering her. But the other Pyramid Head(s) arise from his failure to protect Maria (an apparation of James's wife Mary; created by James to deter him from discovering the truth)on multiple occasions. His forced manslaughter of Eddie may also contribute to the creation of the other Pyramid Heads.


Others that aren't really villains. Jecht from Final Fantasy X for example. What an terrible man and father. Largely neglected and emotionally abused his son because he doesn't know how to communicate with children. He is pretty much the genesis of everything Tidus has to go through, from being a athlete to the final boss fight.
 

Al-Bundy-da-G

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Wakikifudge said:
I'm gonna have to agree with you about Handsome Jack. At first I thought he was just funny and a big douche at the same time. Then he did two things that made me NEED to kill him. I still sort of felt sorry for him when I put the final bullet in his head though
Just curious, did you let him finish his big speech at the end or just shot him the face as soon as his shield went down?
 

Starbird

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Al-Bundy-da-G said:
Wakikifudge said:
I'm gonna have to agree with you about Handsome Jack. At first I thought he was just funny and a big douche at the same time. Then he did two things that made me NEED to kill him. I still sort of felt sorry for him when I put the final bullet in his head though
Just curious, did you let him finish his big speech at the end or just shot him the face as soon as his shield went down?
He has a big speech at the end? I just blew him away :)
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Al-Bundy-da-G said:
Wakikifudge said:
I'm gonna have to agree with you about Handsome Jack. At first I thought he was just funny and a big douche at the same time. Then he did two things that made me NEED to kill him. I still sort of felt sorry for him when I put the final bullet in his head though
Just curious, did you let him finish his big speech at the end or just shot him the face as soon as his shield went down?
I let him have his last words. After he's done talking Lilith offers to kill him if you don't want to. I did very much want to but I still thought he deserved to be allowed to say his last words. Despite everything he did, I still was a bit sympathetic towards him even at the end. Not enough to stop me from wanting him dead though.
 

AzrealMaximillion

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Jan 20, 2010
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For me, its a tie between The End from Metal Gear Solid 3 and Exdeath from FF5.

The End because of the hilarious ways you could go about defeating him in that game. Going at him in a straight up fight was the hardest way to do it. Google him for any of the more easter egg style ways to kill him.

Exdeath because he was your archtypical overpowered villain that was borderline unstoppable. one of the better villains in the FF series (Kefka gets a bit more love than he deserves imo).
 

Sajuuk_Khar

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Mar 16, 2011
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Handsome Jack is possibly the only character in a video game to get me extremely wound up and wanting to kill him.
Without wanting to be too morbid, I was quite glad when I finally got to off the bastard.
I even used a gun I inherited from Roland to do it with.