Most frightening horror game you've ever played?

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joest01

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Apr 15, 2009
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By far and away the first Corpse Party game on the PSP. Especially with decent headphones. The sounds.....

The funny thing is that this game is held in the style of an old 8bit Final Fantasy game. With cutesy sprites. Completely unrealistic. It is the utterly unsettling details that start getting to you. It just kind of creeps up on you.

And stays with you after you turn off the system.

Recommended if you enjoy a good scare.
 

ExDeath730

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Mar 13, 2012
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None. Yeah, really, usually horror games don't scare me because i expect the scares, and most of the time, they're predictable, sometimes the atmosphere helps, but not always.

The games who scare me, were Thief 3, in the Shalebridge Craddle, whoever played this game knows what i'm talking about, it's really a change in gameplay and the only part of the game where you don't feel safe in the shadows like you do in the rest of the game.

Another part of a game that made me scary was the Lakehouse Hotel in Vampire The Masquerade - Bloodlines, the thing is that until them, you're basically invencible, you're just fighting humans and really feel powerfull. And now you are in a haunted hotel, where your problem can't be solved by shooting/stabing/punching stuff. The gameplay change is what sells this part, and my first time there was really scary.

I guess you could say that horror don't work when i expect it, but when i'm playing a genuinely badass character and the circumstances change from an action/adventure to the horror routine, the surprise works with me. Oh, before i forget, there was another one, wich was Resident Evil Remake for Gamecube, i played the original one in the PS1, but it didn't scare me, the REmake did.
 

AmberSword

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Jun 16, 2014
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RE4, because its the only one I actually played through to the end, so its my only choice.

I like horror games.. I just don't like playing through horror games.. If you know what I mean.
 

Sarah Kerrigan

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Jan 17, 2010
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System Shock 2 for me. I remember when I first played it and realized tat the enemies can come up behind you making no noise and scare the bejeezus out of me. I hated it. Also, I'll put the points in Murder Soul Suspect when you have to exorcise the demons. The demons are fucking horrifying to me, especially when they catch you.

EDIT; forgot Evidence the Last Ritual. The serial killer emails you for god sakes! At random moments!
 

Pizzarand

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Dec 26, 2013
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lacktheknack said:
"You're a helpless civilian!" (I picked up the chainsaw in the first five minutes)
The chainsaw is only available once you played through the game. It's a bonus weapon, meant to reward players for beating the game and I think that's partly what ruined SH2 for you.
 

The_Blue_Rider

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Sep 4, 2009
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lacktheknack said:
Nix33 said:
What I can disagree with you on factually, is Slender. The game is cheap. It focuses on cheap scares, cheap pursuit tactics, and just overall cheap atmosphere.

I disagree with you that the scares are "cheap". Truly cheap scares are ones that come out of bloody nowhere and launch at the screen without adequate buildup. Meanwhile, Slender's jump scares follow a simple ruleset: If the monster gets too close, you get a burst of harsh static. While it's not particularly refined, it DOES have a reason and conveys a message to the player (get moving!), so it avoids being cheap.

Also, atmosphere does more or less nothing for me in terms of actually scaring me, so it's pretty irrelevant to me. After all, I wasn't freaked out by Silent Hill 2, the "master of atmosphere", soooo...

Forests? The Blair Witch Project called.

So it did.

...what about it? Are we not allowed to use setpieces more than once in entertainment? Silent Hills 2 and on are going to be pretty sad about this news.

Not to mention that the game breaks one of the most basic rules of horror. Try not to show your monster. Keep it in the shadows. That's how you establish a pursuit mentality. The on/off idea of chasing. It may be there, it may be not. It may be safe to turn around, and it may not be. In Slender, you're pretty bloody aware that there's a tentacle thing behind you and it's looking to kill you.

Have you actually played it? You're only aware that it's behind you if there's static going, but just because there's no static doesn't mean it's not there. You're entirely wrong on this point.

Also, if you're getting good looks at the slenderman, you're playing it wrong. Some games obscure the monster by hiding it in shadows, while Slender hides the monster by making prolonged looks at it fatal. This assumes you can see it, because it's often well obscured by the trees. Amnesia made the same thing happen, if I recall, except prolonged looks made your sanity go down rather than killing you. And if you want to see the monster in good light, there's really nothing stopping you from walking over and getting killed. Plus, in Amnesia, you bloody well knew there was a monster chasing you because of that music. If there was no music, that didn't really tell you much about what was behind you.

...What I'm saying is is that your critiques of Slender happen to apply nicely to Amnesia, one of the most celebrated horror games of all time that is constantly praised for "hiding its monsters".

And yes, I am thoroughly aware that horror is a genre steeped in anticipation, but this is the wrong kind of anticipation. Anticipation of the horror variety is supposed to keep you on edge, to keep you involved in the plot, to keep you guessing. Slender does virtually none of that.

No... that's thriller anticipation. Good try.

Horror anticipation is much simpler, it's all about whether or not you'll survive the next encounter. And while many good horror games use a combination of the two, Slender is probably the BEST example of the pure "will I survive" anticipation, because there's no guarantee that you will, especially towards the end.

Also, how exactly does Slender as a character fit the bill of body horror? I mean, there's noting particularly unsettling about him. Nothing gory or shocking. He's might as well be LeBron James wearing a Doc-Ock costume.

http://www.psychologytoday.com/files/u46/faceless_person.jpg

Do you not find this unsettling? I find this as unsettling as hell. It's the same type of body horror that I really appreciated in Silent Hill: The models themselves weren't all that gory for the most part (Resident Evil and Parasite Eve beat them hands down), it was the features they had removed, added and changed that made them creepy.

Hell, the most celebrated Silent Hill monster, the Silent Hill 2 nurses, were positively pleasant to look at below the neck, and above the neck was mostly featureless. Are you going to tell me that the most popular Silent Freaking Hill monster has no body horror involved because you dislike Slender?

Slender is youtube bait, and a classic example of it. From what I've played of it, it felt like a cheap game that had zero effort put into it and was aiming to exploit the Slender craze of the moment, which it did brilliantly.

It's cheap, yes, but it's damn effective. The reason it's popular on Youtube is because it scares people. You know... that thing that horror games are supposed to do in the end?

Slender is scary only if you're frightened of your own shadow and/or desperately inexperienced in real horror. Sorry if that sounds harsh, but I am an arsehole, and I wear that banner with at least a certain dose of pride.
Well, it is harsh. And it's wrong on multiple levels, which makes the harshness annoying. And you had the gall to say that I'm "factually wrong" for finding something scary, which makes it doubly annoying. And you apparently say it all with pride, which makes it the most annoying thing I've read in quite a while. >:/

And you can freely tell me that I'm desperately inexperienced in real horror, but you'd be very, very wrong...
I was just reading through this thread and I wanted to say fuck you for scaring the shit out of me with that image, just scrolling down then BAM dude without a face. Its 4 in the morning >.>

Um well I dont really play horror games so my selection is pretty limited, so I'll say Dino Crisis for the PS1, holy fucken shit that game scared me as a child, I think the only reason I kept going back to it was that I really liked dinosaurs. Kinda wish I made actual progress in that game though, was never able to get more than a few hours in
 

Kricketz

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Apr 25, 2014
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Condemned: Criminal Origin gets my pick. The tension in this game was ridiculously thick. I thought the thriller aspect was done much better than the horror aspect, which I'm perfectly OK with as long as it's done right. One of the few games that stayed with me after playing through.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Pizzarand said:
lacktheknack said:
"You're a helpless civilian!" (I picked up the chainsaw in the first five minutes)
The chainsaw is only available once you played through the game. It's a bonus weapon, meant to reward players for beating the game and I think that's partly what ruined SH2 for you.
Must have glitched, then. First time I was playing the game, and I heard a weird whirring, so I go take a look, and boom. Chainsaw in the first ten minutes.

But there were many other issues I had with SH2 beyond the chainsaw. :p

The_Blue_Rider said:
I was just reading through this thread and I wanted to say fuck you for scaring the shit out of me with that image, just scrolling down then BAM dude without a face. Its 4 in the morning >.>
You're welcome! And thanks for assisting my point. :p
 

white_wolf

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Aug 23, 2013
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My most frightening by far would be Fatal Frame one I can't pick that up again I played it once and can't do it again its the only one I've had this issues with FF2 - 3 no problem but not this one.

After that some great scary ones I like to play Siren, Silent Hill, Kuon, Alone in the Dark, Galerians (while not horror has some great moments), Resident Evil 1 and 2, Alan Wake, and Fatal Frame 2 not so much 3 but that does have some great moments too.

I'm looking forward to Aliens Isolation, Hunt horrors of the gilded age, and The Evil Within