rutger5000 said:
Stalker would be my favorite game if it wasn't for bugs. I'm not sure if the world was so great to explore as that the enemies were just great. Sporks and bloodsuckers truly made a creepy laboratory creepy, sure the darkness really helped. But the main reason I hated getting into a dark building was because I feared getting corned by those bloodsuckers and sporks. I never played any mods though. What would you say is the best mod?
Well it depends on what you want, but note the only mods I played to any significant degree have all been in Shadow of Chernobyl so that is what I'll talk about:
***To start with Stalker Complete is the most vanilla of the major mods. There is a version of this mod for each of the Stalker games, but I only played Shadow of Chernobyl. It greatly improves graphics and effects, and fixes MANY of the games bugs that were missed. If you get this mod you will likely never encounter a bug beyond extreme cases of the Xray engine getting bogged down by many world events.
It doesn't change anything that would affect the core games feel, it's all aesthetics and polish, so if the core game is sufficient try this out. However, later editions of this mod require a decent computer as the graphical overhauls becomes quite resource hungry. Some people say it simplifies combat against AI stalkers because of certain streamlining it did with the AI, but the combat was always rather simplistic in the vanilla game so I hardly noticed even on higher difficulties.
***If you want an overhaul mod that simply adds content to the game, try one of oblivion lost compilation mods. Oblivion lost, at it's core, just unlocks and restores a lot of cut content, mainly enemies and certain AI tasks that never made it into the finished game (like grenade tossing and Controllers actually controlling other AI). It also adds Blowouts which were absent from the first game and make them a random event that happens every few in game days, just to mix things up.
But, with a compilation mod you get tons of extra content on top of that (which aren't simply restored content from the CD). New weapons, new armors, more weapon customisation, better graphics, new effects, new AI variations. There are different compilations going by year (2007, 2012 etc.) The later ones include resource intensive graphical updates so again you'll want a decent computer to run it, otherwise stick with 2007/8 version, which were prior to graphical overhauls.
I'm not sure which mod does what, but there are overhauls to combat mechanics included making combat way more lethal to you and the AI. However depending on you skill as a FPS gamer, it can either be cripplingly punishing even on low difficulties or extremely easy as you can lay low entier swaths of enemies with a single clip. It also suffers from the same over abundance of ammo the original game had, even with tweaking the economy to make it necessary to scavange most resources (increased weapon damage means you don't need to "tier up" to better weapons later on, which means you can stock up on AK ammo which is extremely common in drops and blaze through the game).
The Oblivion lost mod has a few problems. The larger the compilations the more it burdens the xray engine, so it is possible to see a few CTDs in your playthrough, though there is enough tweaking to the core games bugs to make them a sight less common then vanilla. It's also not particularly well balanced and you'll find the difficulty spikes dramatically in certain areas (especially with snipers).
Regardless, there is TONS of stuff added in these compilation mods as to make it worth it and they all add up to improve the core game without changing the formula too much. I only touched on some of the more immediately obvious changes, but there is TONS of stuff. If you want the game to feel fresh and different, this is a good mod to go with.
***Now with all that said, I'm currently playing Zone of Alienation. This is probably my favourite mod as it injects a whole new level of tension to the game, but it is very much an "acquired taste" mod. It has some of the stuff that Oblivion Lost has, such as lore friendly cut content (certain creatures that were cut aren't canon and therefore aren't restored), and it also has a LOT of new weapons. There are massive tweaks to combat making it feel a lot more weighty and violent. Ammo is far more scarce and more integrated to the combat experience then in other mods. The reason why is due to one particular addition unique to this mod:
Weapon Magazines.
The game forces you to take time out and prepare for combat. Magazines and Ammo are still relatively common, but you need to collect specific magazines for specific weapons and ammo types. When you've done so you need to load each clip manually, bullet by bullet. This gives you a sort of soft limit to how much ammo you can carry. You'll find yourself limiting how many loaded magazines you carry knowing how long it takes to load each one, meaning combat becomes a lot more tactical as you use ammo extremely sparingly. No full auto massacres here, unless you really need to.
Loading ammo includes it's own nifty animation, though the audio is extremely repetitive (same sound bite for each bullet loaded).
Weapons unaffected by this are breach loaded weapons like hunting shotguns, double barrel shotguns (and their sawn off variants), hand loaded weapons like the Moisin Nagant and regular pump action shotguns (and their sawn of variant). These weapons are extremely valuable early on as they give you a go to weapon for any engagement, but their usefullness is limited and the rifles are scarce (moisin nagant is hard to locate and AI tend to drop near broken guns).
You'll find yourself rummaging through stashes and fallen enemies, find Magazines loaded with ammo, only to not have corresponding weapon to that magazine. So you collect the ammo by removing them from each magazine and then load them into you own weapon, then discard the unused magazine.
On top of all that, in combat, reloading a magazine that isn't empty doesn't transfer the ammo to the next stack or magazine, but leaves it in the expelled magazine. So classic FPS shoot reload shoot mechanics become a burden, meaning you have to think before you shoot. Also, the mod disables your ammo counter (and most of the hud) meaning your going to be counting your shots. You can get a vague idea how much a clip contains by looking at it in the inventory, but you'll frequently find yourself running dry and doing that long full reload rather then a partial reload, or reloading a partially spent magazine for a near empty one, until you get a feel for how the system works.
Overall, such a simple change drastically improves the tension and tactical feel in combat over the vanilla.
That said, the mod is brutal. It hates you and will tell you how much every chance you get. Enemies are vicious (so are allies, but that's a faint blessing). Enemies are just as cautious as you are with ammo, using single shots at range and going full auto only when they know they can hit you. Beasties of the zone are also very dangeous, some of them are considerable bullet sponges if you fail to use the right ammo.
On top of all that, it's well buggy to boot. If you haven't got the patience for the magazine mechanic, the nerve for the combat, or the stomach for the bugs, this mod is most definitely not for you. I should also mention it's a pain to get it installed, especially if you have the steam version of the game (it requires rolling back the game version as it requires version 1.0004, which explains why the game is so buggy as that was a relatively unstable patch).
It's still a work in progress though and it only seems to be getting better with each iteration. This would be by far my favourite mod to date in the Stalker Series. The author is keenly aware of many of the bugs and will attempt to address them in future patches, but they CAN hamper your experience, so modder beware.
***I should also mention another mod, but I haven't played it yet. Lost Alpha. It's a complete overhaul mod that breaks away from the core game but aims to recreate the game that was promised back in 2001, 5 years before we got the game we have today. There are MASSIVE changes, though much of the content (weapons enemies and so on) is lifted from the vanilla game so it looks familiar. There is a new story, new locations, new mechanics... a lot of new stuff. I'm pretty vague on details, but if your in the market for modding Stalker I'd check this out too. It might not be released yet, but it will be soon if it isn't.
I've played a few other mods, but they ranged from bland to extremely frustrating (one of them, I forget the name, added Auto Sentries to military/faction bases and certain choke points in the game. They have impeccable accuracy and dish huge damage... they also made the AI obscenely aware and lethal making trekking a huge chore and frequent pain in the ass. It was horribly balanced the mod creator was never going to tweak it... a shame because it got a lot right).
The above are the 3 best mods I've played and 1 I have high expectations for. Check them out if you feel up to it.