If you think that is bad. Play the original Dead Rising. They are twice as stupid. Also will cause more damage to you than the Zombies will.Taipan700 said:Out of the countless games I'm sure you have played, which one boasted the most unbearably stupid or unintentionally hilarious freindly AI behavior?
Right now I'm playing Dead Rising 2, and the survivors you escort back to the safehouse are amazingly thick, getting stuck and doing circles on bits of scenery, unable to think for themselves that instead of repelling the endless flesh ocean of zombies away with feeble girly slaps they should pick up the f*cking sledgehammer thats lying right next to them and wail away. But no, you have to get directly infront of them and hand it to them yourself.
Anyway, thats just my most recent aggrivating experience. What are yours? Squad mates strafing infront of your crosshairs? Having to rely on an AI controlled character to perform a certain action that just doesent want to happen? Have a gripe!
Actually they're UNSC army personnel, a different branch to the Marines... maybe that explains it, lol.sheogoraththemad said:I love Halo but I tried to avoid the marines when possible,
BUT! my opinion changed when they saved me a few days ago in reach: a ghost was just ready to hit me when a warthog full of marines almost did a suicide crash into it thus saving me a splatter dead. GO MARINES!
icame said:Red Faction Guerrilla
I guess it's /threadSuperNashwan said:Operation Flashpoint 2.
What is the point of being able to order your team to stand behind a wall and provide covering fire, when what they actually do is stand beside or in front of that wall, and get shot whilst looking the OTHER WAY at the pretty twees on the other side of the map?
Then they actually complain you are getting them shot. I gave it a chance, but eventually I decided that a game shouldnt make my blood pressure spike to 140/100 and have veins pop out my head. Im getting old.
This, definitely this. Even with the "ultimate AI Mod" they still act like they've been beaten with the stupid stick. It's a shame too, because if it wasn't for them and the horrible squad commands, the game would be awesome.SuperNashwan said:Operation Flashpoint 2.
What is the point of being able to order your team to stand behind a wall and provide covering fire, when what they actually do is stand beside or in front of that wall, and get shot whilst looking the OTHER WAY at the pretty twees on the other side of the map?
Then they actually complain you are getting them shot. I gave it a chance, but eventually I decided that a game shouldnt make my blood pressure spike to 140/100 and have veins pop out my head.
This too.HeySeansOnline said:It's been said before but Oblivion.
Now I'm obsessive with keeping all NPCs I can alive. Kvatch guards, Knights Of The Nine, and anyone else with a name that can die. Which Is why I'm angry whenever one of these dense bastards is found by me dead on the road next to a Land Dreugh. I don't care if you have a scaled dagger and magic run from the monster!
Oh my goodness this. I can't even begin to shout about the irritations those Fucktards caused me... Hey! Let's help him! *Dies* -Population demoralised- FUUUU-.icame said:Red Faction guerrilla
Okay I'm glad that it seems to be in just insane mode. I though the AI in ME1 was okay, not the best, and then I load my previous save in ME2 and decide to go for the Insane difficulty achievement right away. Team members are CONSTANTLY running straight up to enemies, not shooting, and getting taken out. Super annoying.Hosker said:Mass effect 2 seemed to have ok AI, until I tried insane mode.
Oh good god. At least you never tried to get 'Frank the pimp' That wsa HARD to get....Prometherion said:Dead Rising 1. The survivors thought standing next to a bench in a zombie filled mall was a good idea. Or that running through the middle of a crowd of zombies was preferable to running AROUND said zombies.
Basically I saved no-one in my playthrough purely because such retardation should not be allowed to reproduce.
Euthanasia much?