most mediocre game you've ever played

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DeadlyYellow

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For me, Minecraft (of course.) It's expansive and lots of people enjoy it, but I just can't find the fun in it. I think the largest deterrent is that it offers no sense of an overarching goal, and therefore comes off as pointless to me.
 

Fenix7

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Clive Barker's Jericho for me.

For every neat idea or cool thing, there was one poorly executed gameplay. I would have still rated the game above average if your team mates AI wasn't so pathetic.

The absolutely horrible last boss fight helped seal the "mediocre to the core" badge on this game.
 

BreakfastMan

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Jul 22, 2010
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Lord Mountbatten Reborn said:
Mediocre? When I use the word "mediocre" I normally mean "this game is a dull and bland game", not that it's a flawed game I can still play, because most games have flaws after all.
I have to agree with LMR on this one. The way that you are using mediocre just feels... weird. It is not the way I would use that word at all.

OT: I think I am going to say... Deadly Premonition, if I understand what you are asking me. The game had flaws upon flaws upon flaws. But, dadgumit, that game was still one of the better adventure games I have played in a long time.

Of course, if I went by my defintion, I would have to say F.E.A.R. 2. One of the few games I stopped playing because of boredom. That game was so un-scary, it made F.E.A.R. look like Silent Hill 2 in comparison. The shooting was decent, if bland, the environments were uninteresting, the story was forgettable... It actually made me look at F.E.A.R. better after playing it. At least F.E.A.R. had a halfway decent story and a few good moments/scares. F.E.A.R. 2 had neither.
 

rhyno435

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Probably either Far Cry 2 or the original Assassin's Creed.

My friend and I were SO hyped up for Far Cry 2, and in the beginning, it won us over with it's pretty graphics and awesome immersion. It wasn't until about the half-way point where, despite all of the graphics and cool design ideas, it just got tedious. No matter how awesome (albeit depressing) it was to accidentally plow a zebra into a rock and watch its leg twitch, or shoot the branches off of trees, after unlocking the second half of the map, I just wanted the game to end.

Assassin's Creed 1 was good. The concepts were solid, and the gameplay was good, especially the actual assassinations. However, the missions leading up to the assassinations were repetitive and boring, and the travelling between cities was severely hurt by the inability to move any faster than a slow walk while on your horse without the entire countries guard force chasing you. It paved the way for the awesome sequels though, so I can't really complain too much.
 

someperson1423

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Dec 22, 2009
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Most mediocre game? Brink. Maybe it was because I had some expectations but it was really disappointing. The freerunning is on pretty much nonexistent, pretty much just CoD's minus the need to push A. The multiplayer was the same as any FPS made since '07 and the "campaign" was the multiplayer with cutscenes. It was so bland and lacking content I think the disk would have tasted like cardboard, but I sold it the next day so I can only guess.

But mediocre game I enjoyed? Mercenaries 2. People gave it so much crap (and mostly for good reason) that I think they forgot to enjoy it. It was riddled with glitches, oversights, and just plain bad design, but most of it was nowhere near game breaking IMO. Me and a friend loved it and logged so many hours into it. I really wish Pandemic wasn't on the way out when they made it, I can only imagine how great it would've been.
 

Oilerfan92

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Far Cry 2. As much as I dump on it, I can't call it "bad". It's just INSANELY bland and repetitive
 

Zeema

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I rekon Far cry 2

its just boring and how come someone can survive a bullet to the brain and he is still screaming
 

Pearwood

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Probably Clive Barker's Jericho. I treat the game a bit like a guilty pleasure. I'm well aware that it's mostly shit but I still finished it, the enemy design was good and I like the possession thing. It's one of those games I'd love to see a sequel for cause it had potential.
 

Aris Khandr

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Test Drive Unlimited 2. I loved TDU. Probably poured around 300 hours into it. Steam says I've put about 60 into TDU2. And it's not a bad game, I'm just done with it. There's nothing left, except to do the same race over and over again to buy more cars. There's nothing particularly bad about it, but the enjoyment just isn't there.
 

DarkhoIlow

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Fable 3

Oh,God,why did I have to pay for this game? I should of gotten the memo from the Xbox reviews.Guess I did it with my own hand.

The whole game was "Yeah,I knew that was gonna happen".So predictable.
 

Dirty Hipsters

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Perfect Dark Zero. The only way I could even try to describe that game is "mediocre" in every sense of the word.
 

Asymptote Angel

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Any music game after Rock Band 2, with the exception of Beatles Rock Band. Good lord, it's just kind of sad and overwhelming.
 

Faux Furry

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It's going to be pretty tough to narrow it down to one choice.
Afro Samurai seems as good a choice as any, I suppose.

The gameplay was squarely on-par with Onechanbara: Bikini Samurai Squad (another game that could easily take the spot)but the atmosphere, soundtrack and vocal performances made it stand above the just-good-enough likes of Street Fighter 2010 or Golden Axe 3.
Plus, you could slice and dice smack-talking ninjas,cyborgs, shirtless sword slingers of both sexes and loud mouth redundantly named ninja sidekicks in slow-motion, so there's always that.
 

Jabberwock King

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I've got all of you guys beat. I played a PSP game called "Generation of Chaos" and what I must assume was a spinoff of the series which is likely larger than I currently understand, "Generation of Chaos: Aedis Eclipse". Sleep inducing trash.

These games tried to style themselves as having strategy and big battles, but the best strategy was to just steamrole over everything and get it done with. The battles were 30vs30 sprite fights in which one of the idiots on either side was the commander, and everyone else was an expendable twat. The thing that was so frustrating about these battles however is that you couldn't control the action yourself, all you could do was bark general orders at your thickheaded units. You could however, tell your dipshit commander to use a special ability that usually involved a shitload of recycled color effects and graphics that were slightly worse than the actual sprites, which were usually strong enough to kill any enemy cannon fodder it hit, but somehow not damage your own bumbling cannon fodder. Or you could just turn your cannon fodder soldiers into Dullahans, sirens, baby dragons, or iron demons and slaughter absolutely everything that you could possibly ever encounter.