Most Memorable Bethesda Glitches

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PainInTheAssInternet

The Ship Magnificent
Dec 30, 2011
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Let's be blunt; the RPGs made by Bethesda are all glitch-ridden messes. Not just graphic glitches but also game-breaking glitches. You know the tales; quests can't be completed because a vital NPC has stopped responding, a mission-important item won't spawn, stuck on invisible scenery etc. In spite of all this, we all still enjoy them. What glitches from their games really stick out in your head?

I just encountered a strange one in Fallout 3. During the voting mission for the Republic of Dave, I was in the process of getting everyone to vote. However, just as I exited the main building, a Deathclaw killed Bob and Shawna. Not a problem, I thought; I just go to Dave and tell him to tally up the votes of the currently eligible voters and I'll get paid regardless.

Here's where the strange glitch comes into play; although neither had voted yet, Dave only cared about the fact that Bob didn't vote yet but doesn't mention of Shawna at all. I thought it was him being sexist until I spoke to one of his wives who cried about Shawna's death. No one I spoke to uttered a word about Bob apart from Dave complaining he hadn't voted yet. The only conclusion that I can draw is that the game registered that Shawna was dead but not Bob.
 

F'Angus

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Nov 18, 2009
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My favourite wasin Skyrim. I saw somehing monsterous on the horizon, so unsheathed my sword and ran towards it, as a hero does. What I found as an ordinary messenger and his horse, just that the horse had a tre sticking sideways out of it's neck. They just carried on down the road like it wasn't a life theatening condition.
 

Atmos Duality

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Mar 3, 2010
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I have many memories of Bethesda game glitches...but few of them are particularly positive or happy.
Most are just endlessly frustrating.

But I recall a bizarre physics Glitch in Fallout 3 where I killed a Mercenary in one of the Capitol Buildings (I forget which) with a Grenade and instead of landing or gibbing, the literally corpse flew around spinning in an extremely contorted manner like a Stretch Armstrong Human Boomerang. And I mean flying FOREVER. It was still spinning around the room a solid minute after the fighting had ceased.

I wouldn't have even know what the fuck it was if I didn't pause the game and use the console to click-identify the object.
 

BloatedGuppy

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Feb 3, 2010
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Atmos Duality said:
I have many memories of Bethesda game glitches...but few of them are particularly positive or happy.
Most are just endlessly frustrating.

But I recall a bizarre physics Glitch in Fallout 3 where I killed a Mercenary in one of the Capitol Buildings (I forget which) with a Grenade and instead of landing or gibbing, the literally corpse flew around spinning in an extremely contorted manner like a Stretch Armstrong Human Boomerang. And I mean flying FOREVER. It was still spinning around the room a solid minute after the fighting had ceased.

I wouldn't have even know what the fuck it was if I didn't pause the game and use the console to click-identify the object.
I remember I was shooting at a Super Mutant Master in FO3. He was on a balcony a long way from me, and couldn't hit back, but VATS only gave me a 1% chance to hit, so I was plinking away manually until he had only a scrap of health left. I wanted the "slow mo" VATS kill though, since it took forever to wear him down and I felt I'd earned it, so I started firing 1% VATS shots at him. Some 30 odd shots later, one hit. Instead of a slo-mo, the Master flew straight up into the air like a rocket, gently arced over several city blocks, and disappeared into the distance.

I found his body about 2 hours later.
 

Headsprouter

Monster Befriender
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Nov 19, 2010
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Low-res dragon! It actually looked sort of cool. I haven't encountered many glitches in Skyrim, though...

Then there's Oblivion's horse riding npcs having their torsos loop around them selves...and that creepy mouth glitch when they drink a potion, often seen in Bravil's Skooma Den.

Speaking of stretchy things, Fallout 3 sometimes loaded an npc's model wrongly, resulting in mutated hands, in particular. I like to call them deathclaw hands, for obvious reasons. And the numerous glitches with Radscorpions...they often submarine, fall through into the void and reappear on the surface as a tangled mess, struggling to ascend to the surface again...
 

Bug MuIdoon

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Mar 28, 2013
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The spinning head glitch from the beginning of New Vegas. When I first played it I wasn't sure if it was meant to happen or not but it creeped me out either way, so much so that I had to run and google it.

http://www.youtube.com/watch?v=ITOrKb5HP6s
 

Tono Makt

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Mar 24, 2012
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My favourite lately is in Skyrim where one of the NPC's in Dragonsreach has been walking around with a huge plate around his neck for the past 3 times I've gone back to sell stuff to the Mage. I can't help but giggle whenever I see him now. The other one I like is when Adrianne is at her sharpening wheel... and the land below vanishes. Every time it happens she seems to fall into nothingness but then comes back up. (of course when I jump in, I have to reload because I don't come back up or land. Sigh.)

Last one from Skyrim: One of the bridges near Whiterun, I Shouted a bandit off the edge... where he landed on the air halfway down and kept on firing arrows at me. Then I killed him and his body was suspended in the air. Which was amusing yet annoying because I couldn't loot the body! Argh, but still funny.
 

Burgers2013

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Nov 3, 2013
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Fallout 3: I was wandering the wasteland near the deathclaw infested town, and I saw one on a hill in the distance. I began firing at him, and he turned to approach me. He suddenly shot up into the sky until I could barely see him. As I approached his launch point, he fell and crumpled on the ground like a sack of potatoes. I felt very accomplished.
 

Launcelot111

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I had a particularly wonderful version of the backwards flying Skyrim dragon where it had a quest marker on it for some reason, so I was able to track it on the world map as it flew from Riften to Markarth and back in three seconds.

I also had one where Paarthurnax started flying mid-conversation, and by the end of the chat, he was hovering a couple hundred feet above my head. The audio track followed suit by being barely audible during this whole exchange.

For my last dragon related glitch, I killed a dragon once, and instead of disappearing and giving me its soul, it just sat there. I went on my merry way and about 30 minutes later, I stumbled across...the same corpse. With the same unlootable crap in its stomach and the same lack of soul giving. This friendly dragon corpse proceeded to follow me for hours and hours, always appearing out of nowhere in the middle of a town or on the side of a glacier (never indoors though). One time, glitches collided as two bandits, a giant, and the dragon corpse all stood in a line staring at me blankly.
 

TheYellowCellPhone

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Sep 26, 2009
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Memorable for being annoying.

I was doing the Blood Ties quest in Fallout 3, where you have to find the girl's brother in the settlement of Arefu, that is located at the end of a collapsed bridge. I had done the quest, found peace between the cannibals in the sewer and the town of Arefu, and all I had to do was go to Arefu and speak to the mayor/defender Evan King for my sweet experience and quest complete. However, upon fast traveling there, a high leveled Raider would pop out of nowhere and kill Evan King just about instantly. Didn't matter when I fast traveled, didn't matter that there was practically no Raider bases nearby (let alone with the logic of running up the broken bridge and into King's face), it was the highest level Raider, and he would always kill King in seconds with whatever weapon he spawned with. (Anything from an Assault Rifle to a Flamer.)

I normally wouldn't care, in fact I would've loved the free loot, but the game thought that if Evan King died, surely it was my fault. The second he died, Arefu was hostile to me. I don't think you failed the quest, but I didn't want the quest to end the opposite way I wanted because of some uncontrollable action that happened in the very last ten seconds of the quest. I must've reloaded that so many times, until finally I picked off the Raider with my Sniper Rifle so I could end the stupid quest the way I wanted.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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On my first playthrough of Skyrim, the first questline that I did was the Dark Brotherhood's. I had really enjoyed the DB quests in Oblivion and as such wanted to get in with the assassin's right away. I played through the questline, earning the right to ride Nightmare, the greatest of all horses! Too bad it just up and vanished on me by the time I finished up the questline. Oh well, easy come, easy go I suppose. I proceed with the game, completing the Companions, then the Mage guild, then the Thieves Guild, and even the main storyline. All that was left was the civil war so I started that up. At one point I was just outside of Markarth when a dragon decided to drop in and say hello. It lands on a hill near one of the farms right outside the city and starts fighting with the guards. I start running down the road when I see a guard and a horse come running up over the hill that the Dragon was on and engage. I didn't think anything of it, figuring it was just some mounted soldier who had dismounted to join the fight and his horse was coming along with him. Now at this point in time I was a Stage 4 vampire, and this was long before Dawnguard came out...so people were ready to attack me on sight, but with a dragon about there were bigger things to worry about for the moment. Once the dragon was dead, however, the surviving guards turned on me...but not the horse. The horse was actually fighting the guards! Come to find out, it was the Nightmare! Returned from the depths of Oblivion, apparently, as I had literally played through the vast majority of the game with that horse being nowhere to be found.

More recently - and this is probably more of a humorous AI bug than an actual glitch - I was doing a quest for the Thieves Guild to unlock one of the special vendors in the Ragged Flagon's tavern area. The quest required me to delve into a cave full of bandits who had stolen something from the client and the client wanted me to steal it back. It was just a bunch of bandits, so I could have easily just slaughtered my way through the cave and snatch my prize. But I felt like being sneaky this time...I was working for the Thieves Guild at the time, after all. So I sneak through the cave and come to a chamber that the bandits had turned into a little bar with 3 bandits drinking around a table with a 4th standing behind the bar itself. I pickpocket them all, loot the shelves and whatnot, and proceed down the next tunnel. Before heading down it, however, I notice that there's a note pinned to the wall at its entrance, being held in place by an iron dagger. I go to read the note, but accidentally grab the dagger instead. Well an iron dagger is absolutely worthless to me, so I simply drop it, read the note, and move on. I'm snooping around in the next chamber of the cave when I notice one of the bandits from the bar coming down the tunnel. I quickly move to a dark corner of the room, but moved through a patch of light so the bandit half-spotted me. She pulled out her sword and starts searching, but after a few moments of me crouching silently in the shadows, she gives up and sheaths her sword while standing a few feet in front of me. My "stealth eye" is completely closed, so I'm completely undetected, yet the bandit just walks right up to me and says "You dropped this back there, I figured you would want it." and up pops the update "Iron Dagger Added". I just found it to be incredibly silly that this bandit - whose natural disposition towards me should be defaulted to hostile - decided to do me a kindness and return the object that I so carelessly dropped before walking back to the bar chamber to continue drinking with her bandit buddies.

Other than those two, does the Skyrim Giant's Space Program count as a "glitch"? Or is it intentionally programmed that every time a giant does its ground-slam attack with its hammer, it launches the target into orbit? I could never figure out if that was a glitch/bug or if it was intentionally made that way...but to this day every time I see it happen I'm brought to tears from laughter. Especially if the target is someone wearing Plot Armor of Invincibility, as they always end up coming back up to you as though they hadn't just gotten to take an express tour of the stratosphere.
 

Atmos Duality

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BloatedGuppy said:
I remember I was shooting at a Super Mutant Master in FO3. He was on a balcony a long way from me, and couldn't hit back, but VATS only gave me a 1% chance to hit, so I was plinking away manually until he had only a scrap of health left. I wanted the "slow mo" VATS kill though, since it took forever to wear him down and I felt I'd earned it, so I started firing 1% VATS shots at him. Some 30 odd shots later, one hit. Instead of a slo-mo, the Master flew straight up into the air like a rocket, gently arced over several city blocks, and disappeared into the distance.

I found his body about 2 hours later.
I'm amazed the body didn't de-spawn after that long.
 

GonzoGamer

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Unfortunately the most memorable is New Vegas crashing every 15 mins. First time I ever regretted buying a game I actually liked.
But the second was most interesting. The first raider I killed in Fallout 3 (by the Superduper Mart) didn't just die. First his limbs got all stretchy; I thought he was mutating into something. Then he slingshots up into the sky, never to be seen again.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Everyone remembers that moment in Morrowind where they put on the shoes of the wizard and launched themselves across the map by accident (likely to a hilarious death).

There was no moment designed for the same effect in Skyrim. But gosh darn it, I got one anyways. (This is why I ONLY play the game with the fan patch.)
 

Strelok

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Dec 22, 2012
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Bethesda glitches in RPGs, and everything recent? They have been doing that for years, Terminator: Rampage there was key to a level part way into the game that appears in a room without doors, this was long before the internet and the concept of patching. The Terminator video game (PC), while playing as the Terminator no matter what if you blew up the cars in the mall parking lot you automatically killed both Sarah and Kyle.

Not a glitch but a hilarious blunder, not so funny at the time. It's 1992, I buy The Terminator: 2029 (great game at the time) open the box to check the disks... one disk is missing, damn it, no gaming today. Call Bethesda they will send the replacement right away. Weeks later disk arrives... Wayne Gretzky Hockey 3 disk 9... OK call Bethesda again explain the problem, no problem, ship it right away. Weeks later disk arrives... Wayne Gretzky Hockey 3 disk I don't remember, was not disk 9... OK, getting pissed. Call Bethesda again, explain the issue, no problem send it right away. Weeks later disk arrives... Wayne Gretzky Hockey 3 disk 9... Son of a @#%!$!!!!! Anyway was eventually replaced got to play the game, was relentlessly and mercilessly killed repeatedly on the Skynet satellite level.

To me Bethesda has never really changed, great games (sometimes), laughably bad testing and QA departments.
 

TehCookie

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Sep 16, 2008
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For some reason I get a lot of dead spawns in Skyrim. Like one time I walked out of a cave carrying too much and thought this would be the worst time for a dragon attack. I look up and one is in the sky coming at me, and then it fell to the ground dead. I felt so relieved after that. I've also had them grow up from the ground and have other enemies spawn in walls.
 

Mr.PlanetEater

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May 17, 2009
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I was playing Fallout 3 and was out by Vault 87 plinking away at super mutants with my trusty hunting rifle. Eventually the game froze and I reloaded to find that if I looked around in certain directions it would begin to rain the corpses of super mutants.

The same thing happened in Skyrim but with Argonian bandits.
 

Aximili

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Jan 10, 2014
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Using the player.setrace console command can create some true monsters and it's one of the few this that has managed to ruin savefiles for me. As seen here: http://www.youtube.com/watch?v=LPTr3yvH-oo