Most Memorable Bethesda Glitches

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Aximili

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Jan 10, 2014
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Using the player.setrace console command can create some true monsters and it's one of the few this that has managed to ruin savefiles for me. As seen here: http://www.youtube.com/watch?v=LPTr3yvH-oo
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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I think the Nordic Space Program is one of the ones that won't be forgotten for a long time.
 

PainInTheAssInternet

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Dec 30, 2011
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GonzoGamer said:
Unfortunately the most memorable is New Vegas crashing every 15 mins. First time I ever regretted buying a game I actually liked.
But the second was most interesting. The first raider I killed in Fallout 3 (by the Superduper Mart) didn't just die. First his limbs got all stretchy; I thought he was mutating into something. Then he slingshots up into the sky, never to be seen again.
Yeah, I know the feeling. FO3 is the only game where I HAVE to save before and after I do everything or I won't get ANYTHING done. Not because I save just before going through a dialogue tree or hacking into a system, but because the game is so crash-happy that I risk losing progress with every cell that I enter.

I've heard of this glitch and the similar one concerning flailing limbs (mentioned here in other posts), but I've never encountered it myself even though they seem quite common.
 

PainInTheAssInternet

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Dec 30, 2011
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Strelok said:
Snippity snip
I wasn't aware of this. I can only attest to the problems with Oblivion, Fallout 3, Fallout New Vegas and Skyrim since they're the only games I've experienced by them. I wasn't aware of their earlier works at all. Now that you've made me aware, it gives me the impression of a company that can never get it's shit together.
 

GonzoGamer

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Apr 9, 2008
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PainInTheAssInternet said:
GonzoGamer said:
Unfortunately the most memorable is New Vegas crashing every 15 mins. First time I ever regretted buying a game I actually liked.
But the second was most interesting. The first raider I killed in Fallout 3 (by the Superduper Mart) didn't just die. First his limbs got all stretchy; I thought he was mutating into something. Then he slingshots up into the sky, never to be seen again.
Yeah, I know the feeling. FO3 is the only game where I HAVE to save before and after I do everything or I won't get ANYTHING done. Not because I save just before going through a dialogue tree or hacking into a system, but because the game is so crash-happy that I risk losing progress with every cell that I enter.

I've heard of this glitch and the similar one concerning flailing limbs (mentioned here in other posts), but I've never encountered it myself even though they seem quite common.
Yea, That was probably one of the first things they patched. They always patch the benign and relatively entertaining ones first; the annoying crashing never gets fixed.
Are you playing it on a pc? if so look up the trick to make the game think the pc is dual core, that usually solves the problem for Fallout 3.
 

PainInTheAssInternet

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GonzoGamer said:
PainInTheAssInternet said:
Yea, That was probably one of the first things they patched. They always patch the benign and relatively entertaining ones first; the annoying crashing never gets fixed.
Are you playing it on a pc? if so look up the trick to make the game think the pc is dual core, that usually solves the problem for Fallout 3.
Unfortunately not. It's the GOTY edition on PS3, so no options for mods. I'm reliant on patches done by Bethesda, and this one has completely escaped them. It might be because it's so deeply rooted that it's just not possible.
 
Apr 5, 2008
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I don't know if this classifies as a glitch, but the early Radiant AI Bethesda used in Oblivion had some very interesting, often times quite funny results. This video (which is the first video I ever "favourited" on YouTube) shows a frankly brilliant sequence of events that the Radiant AI put in motion. I still laugh at this every time.


In short, what's happening is the following:

- Player goes into the home at night (thus is trespassing)
- The wife and dogs are neutral/unfriendly toward player and "suggest he leaves"
- The husband, who is friendly toward the player, begins to attack his own dogs
- The wife attacks her husband for attacking their dogs
- A guard charges in and takes out the wife for assaulting her husband
 

Requia

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Apr 4, 2013
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When a puzzle door in the final dungeon which cannot be exited except by finishing decided it's just not going to open.
 

sanquin

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Jun 8, 2011
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It's kind of a glitch, though maybe also intended:
In Skyrim I was really frustrated after not being able to find the path into a small valley between mountains for a good half hour. So I finally went into the console and used the no collision command to fly there. While in the air though, all animation for npc and monsters stopped. The walking monsters froze on their spot, and the dragon I saw was still 'flying' around in the air, but also had no animations any more. It looked ridiculous. Especially because attacks and spells and such were still registering. It all went back to normal when I landed though. So apparently animations don't work when your character isn't on the ground where he/she's supposed to be.

Another really annoying one in skyrim:
My horse bugged out, and wouldn't stay in the area I was anymore. Once I got off it would just slowly start walking off and couldn't find it any more. Maybe it was walking back to whiterun where I bought it or something. I still can't fix it. So instead I downloaded a custom horse which I could manually tell to stay put once I got off.

And lastly, once that I find HUGELY annoying since I want every mundane item to stay on it's spot:
I went into the general store in Whiterun, though this can happen anywhere. I slightly bumped against the table standing in the middle there, and BOOM everything on the table flew off as if it was shot from a cannon. I hate it when stuff is laying around on the floor like that...
 

Alhazred

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May 10, 2012
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The weirdest glitch I've ever encountered in a video game happened in a Bethesda game; which is perhaps only appropriate.

I was playing Oblivion, adventuring with my Nord warrior on the eastern reaches of the map, searching for the ingredients for a vampire cure and Ayleid statues. I descended into an Ayleid ruin, knowing a statue was hidden there, and encountered a dread zombie.

Now, zombies are quite hard hitters in Oblibion, so I wasn't surprised when I was staggered by his lunging attack. So I prepared to recover and strike back, when the zombie hits me again, and staggers me again. And again. And again. I watched helplessly as I died without being unable to move or strike back at all. Reloading, I wondered why this had suddenly happened. Perhaps the zombies here were stronger than usual? Perhaps vampirism had given me an unmentioned weakness to staggering?

I resolved to avoid this problem by striking first with my two-hander, and keeping out of range. This time, the zombie went down easily, because my attacks seemed to have inherited the same powers as the zombie: all my hits caused a stagger.
But this was only the tip of the iceberg of strangeness. Every monster in the dungeon was a zombie, and every chest even the boss chest, only contained exactly 89 gold.

I began to realise that something had happened to the RNG; the whole 'randomness' thing had disappeared. Dungeons would only generate a single type of monster, chests would only contain a single sort of loot, and effects like staggering would occur 100% of the time. To this day I have no idea what caused it.