Most pointless thing in a game

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CRoone

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Jul 1, 2010
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Judgement101 said:
Paulie92 said:
The bubble gun in Just Cause 2... it took up a weapon slot, did no damage and you gained heat from firing it. Completely pointless and completely badarse
Are you serious?
Darn straight. I didn't believe the warnings about it generating Heat, and so fired it at a Colonel. They sent a helicopter after me.

I also couldn't understand why they put in half the vehicles they did. Some of those boats were just so slow, and often, they were my only option to get back to shore (other than swimming)...why they didn't just put in a 'warp to shore' feature and save themselves (and us)the trouble is beyond me.

Lastly, the Grenade Launcher. Maybe it's just me, but if I can use a Rocket Launcher, Machine Gun bullets, or Triggered Explosive to blow up a Gas Holder, why would I want the added difficulty of having to aim in an arc to hit it from any distance beyond 'too close'?
 

Lem0nade Inlay

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Apr 3, 2010
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32. Pistol in FO3.
Ability to sit in chairs in FO3.


Though there is a difference between something pointless and something unnecessary.
Many games have small references, which are totally pointless, but still add something to the game.
 

Chordus

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Jul 14, 2010
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In The Darkness, the televisions have a variety of channels, all with sound. One channel has what I believe is the entirety of "The Man With The Golden Arm"- A full length movie. I stopped watching about 15 minutes in, but it was still going strong. I doubt most people even give it a second look. When it comes to pointlessness, I think this one takes the cake.

Also, the Cheeses from Perfect Dark.
 

Pegghead

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Aug 4, 2009
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Probably the fact that you can get shitfaced in red Dead Redemption, the only benefit is that you can watch John Marsden stumble and fall on his ass.
 

Brightzide

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Nov 22, 2009
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Starting a family in Fable 2...just a distraction really, that soaks up time, money, gifts and sense at the same time!
 

warprincenataku

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Jan 28, 2010
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As far as the mags are concerned in Mafia II, I think it ads to the feel of the world. PB was popular and at its peak during that time, it epitomized the man's man.

On a side note, usually collection items like that in game really help push you to get 100% completion. It's good when it's in a good, solid game. It's rubbish when it's padding and a huge portion of the actual game.
 

Dango

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Feb 11, 2010
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Mass Effect sex, or should I say Mass Essex. Actually no, I probably shouldn't.
 

Frybird

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Most recently: Scott Pilgrim vs. The World: The Game has a Briefcase stuffed with dollar notes, or so it seems, but it just seems to be a regular weapon like anything else. At least i did not gain any money or anything when it broke.

And of course, Earthworm Jim also had a bubble gun like the one mentioned before, only that it really did absolutely nothing whatsoever...except making bubbles.

What takes for me the cake was the City from True Crime 1. As far as i know the closest to-scale recreation of Los Angeles (or in fact, any city) to date, it was mostly wasted space.
Sure, of course there are shops and everything littered across the map, but in the end, almost all non-random missions are set in the Downtown Area of the Map, as are most other things (and the Random Missions "spawn" somewhere next to you anyways), so you may actually have to go outside of this area maybe five times in the whole game...wich is not a bad thing, given how generic most of the rest of the map was.
 

warprincenataku

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Jan 28, 2010
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As far as useless features go, I'm going to have to say SAVE FILES. I mean come on, if you can't finish a game in one sitting, don't start.
 

angry_flashlight

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Jul 20, 2010
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Stabicide said:
Metal Gear Solid 3.

Throughout the game, aiming in first-person is easy and there is nothing that separates it from MGS2 or 4. But when Snake, um, earns his eyepatch, you'll notice that from that point on when you go first-person the right tenth or fifteenth of the screen goes dark.

No fucking point whatsoever. Extra credit points EVERYWHERE.
Close one eye. See what happens to your field of vision. It may be annoying, but it made sense for a first-person viewpoint where you see what snake sees.

OT: The motion sensitive controls in KZ2 really annoyed me the first time I played through. They were really out of place and obviously a tack-on. I'm disappointed that Guerrilla kept them in for KZ3.
 

ultrachicken

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Eren Murtaugh said:
The most pointless thing in a game: Wneh you start out in the tutorial and it says "Move with Left Thumb Stick/D-pad." Like I didn't friggin know that!
Is it not inconceivable that someone playing the game might be new to gaming?
 

ethaninja

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Vhite said:
In many games you can sit on chair but it mostly has no use...
Agreed. If it's an RPG it should provide some temporoary boost of some stat at LEAST. Or if it's a singleplayer only RPG, speed up time or something.
 

ethaninja

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ultrachicken said:
Eren Murtaugh said:
The most pointless thing in a game: Wneh you start out in the tutorial and it says "Move with Left Thumb Stick/D-pad." Like I didn't friggin know that!
Is it not inconceivable that someone playing the game might be new to gaming?
What they should do is provide a skip option for basic steps like that. Some games do that, some games don't.