The pidgeons in GTAIV were pretty annoying, but at least you get a map from the game.
Seriously 2.0 on Gears 2 doesn't really bother me. I only get OCD about achievements if I have nearly all of them done, and Gears of War doesn't interest me nearly enough to get all of them done.
There's ones in Halo Reach for getting a million points in firefight, but it turns out you can do it in custom games with invincibility, infinite ammo + bottomless clip, 300% damage, Rocket Launcher primary with infinite jetpack, legendary difficulty, all skulls on in every round with infinite sets. I think they intended for that achievement to be more about learning custom settings than sheer endurance, because even with that ridiculous point multiplier and damage output, it still takes more than an hour to do. Plus the fact that turning on invincibility in the custom settings doesn't, you know, disable achievements.
Seriously 2.0 on Gears 2 doesn't really bother me. I only get OCD about achievements if I have nearly all of them done, and Gears of War doesn't interest me nearly enough to get all of them done.
There's ones in Halo Reach for getting a million points in firefight, but it turns out you can do it in custom games with invincibility, infinite ammo + bottomless clip, 300% damage, Rocket Launcher primary with infinite jetpack, legendary difficulty, all skulls on in every round with infinite sets. I think they intended for that achievement to be more about learning custom settings than sheer endurance, because even with that ridiculous point multiplier and damage output, it still takes more than an hour to do. Plus the fact that turning on invincibility in the custom settings doesn't, you know, disable achievements.