Most Ridiculous FETCH Quest Ever

Recommended Videos

CManator

New member
Nov 8, 2010
151
0
0
Dragon Age 2.

Everthing in the game is either a fetch quest with something to kill, or a kill quest with something to fetch. And many of the fetch quests involve me finding a useless item in a random location, yet I know exactly who to give it to. My reward? A sovereign and 1 of 5 generic "thank you" responses.

Mind numbingly boring.
 

mew4ever23

New member
Mar 21, 2008
818
0
0
Left 4 dead 2's hard rain campaign. All of it. For those who Don't know:
You have to go though a witch infested sugar mill to go get more gas for the boat you're traveling on. You then have to make the trip back to the boat through said sugar mill, and a storm kicked up. When the storm flares up (known as squalls), you really can't see much.

dylanmc12 said:
When you meet Whitaker in L4D2.
When I heard the words "Go get me some Soda," I replied "Are you fuckin' kidding me? FUCKIN'. KIDDING. ME?"
The Cola fetch quest from Left 4 Dead 2.. This fetch wouldn't have been quite so bad if the shop didn't have an alarm on it. But even so, moving the damn cola around sucks. Seriously, replace "Cola" with something more useful and I bet gamers would have taken it better.

babinro said:
Legend of Zelda Wind Waker: Obtaining the 7 parts of the triforce right near the end.

This fetch quest really hurt the pacing of the game, but there have been far more boring ones in other games.
I also despise the hunt for the bits of Link's triforce in Windwaker, but for an entirely different reason. Yes, it threw pacing off a tad to have to go find them, but all in all, the worst part was that you had to pay through the nose to get the damn thing. Not only did you have to pay for the chart showing where to go to get the charts for each chunk of the triforce, you had to pay to have those charts made useful. Because let's face it: How on earth would you know where to get them without the charts?