Most scared you've ever been in a game?

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Truniron

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Nov 9, 2010
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I remember playing Morrowind once, back when I was 11 years old. Plying in the dark was always awesome, but anyway, while playing the Bloodmoon expansion I walked into a cave. There was barely any lights there, what so ever, but I went further in. Eventually I stared to hear screaming. I looked around bu could not see anything. Not too long after I reached a wall filled with candles. I thought the screaming was just the background wind and decided to walk out the way I came. When I turned around, I was standing right in the face of a Draugur. I fell of my chair, screaming like a Mickey Mouse on helium. Right after I fell off, my sister ran in, asking me what happened. When she entered, I was holding the chair in front of me like a shield. We had a good laugh that evening.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Nouw said:
As RJ17 said, the Marine campaign from AVP2 is the scariest game I've ever played. Granted I haven't played many horror games but damn, is it terrifying. The scariest 'jump-scare' is when a marine appeared out of fucking nowhere around a corner in Doom II. It was scary because I though it was empty.
RJ 17 said:
Then I hope you're ready to dive into it again with the upcoming Aliens:Colonial Marines by Gearbox :p.
Oh I most certainly am, me and a friend of mine are both eagerly awaiting that game, it's gonna be frickin' sweet!
 

Ed Classified

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May 1, 2011
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For me it was the first time I played Amnesia. I don't remember where it happened but I walked around a corner and bumped into a monster so I ran. Eventually I ran into a dead end with the monster still behind me.
I sat in a corner facing the wall for a solid minute and I could still hear the monster breathing down my neck.
After some time I decided to look if he was still there and saw him staring at me, but turning around probably provoked him because after I did he immediately murdered me.

I love Amnesia
 

Ambient

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Nov 19, 2009
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The 'statue' Splicers in Bioshock 1 made me jump a lot after they started moving.
 

Drop_D-Bombshell

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Apr 17, 2010
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Cry of Fear had me caking myself for most of the first section, mainly because i had no idea what was going on and those freaks popping out of doors i'm about to open and falling through stairs that i think are sturdy into the arms of monsters has an effect on me that makes me cake myself.
 

King of Wei

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Jan 13, 2011
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Silent Hill 2. You know how everything turns dark when you leave the hospital and it makes things a little hard to see? Well when I was replaying the game on my new TV it was so damn dark that you literally couldn't see anything outside of your flashlight. I had to inch my way through the streets trying to figure out where the nurses were by sound which didn't work very well because SH2 audio is kinda crap. One nurse sounds like three, and three nurses sound like one. It was the most scared I've been in a while ...and it was awesome!
 

pure.Wasted

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Oct 12, 2011
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Holy shit, and here I thought I was going to be creative and say AVP 2, and apparently all I can do is jump on the bandwagon. Phantom radar signals = retardedly intense gameplay. I loved every moment of it. Elevators, cranes, ahh man.

After that, lessee...

Call of Cthulhu: Dark Corners of the Earth, the part where you go to sleep in a hotel you know is run by a murdering psychopath, because it's still the safest place you can find in that freakish backwater town. And then you wake up in the middle of the night because someone tried to open your door. The one you locked five times before going to bed. Cue one of the most intense scenes in any game I've ever played through.

Bioshock's Dr. Steinman. Frickin hospitals, man. Most of Dead Space was fairly freaky. And the Nazi levels in Uncharted.

Recently downloaded a game called Lone Survivor. Very... very unsettling game. Original and unsettling. Strongly suggest checking it out [http://www.youtube.com/watch?v=Xtt0ZezljHk]. That trailer doesn't really do its disturbingness justice, however.
 

Chester Rabbit

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Dec 7, 2011
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Resident Evil 3 being hunted by the Nemesis. you are wondering those abandoned streets hearing the bellows of the undead and that music...the music that confirms that the Nemesis is indeed on the prowl and is going to jump through a wall at any moment.

I remember when I was first in the police station and I heard that glass break before going down the stairs...it took me a solid our to pick up the game again and get the nerve to go down those stairs. And that was just the beginning.


Aaand the first time I played the Resident Evil remake. I thought I had this game all worked out. Wasn't really expecting anything that I hadn't seen already. Jeez when that cinematic ended and I was truly introduced to that dim, musty mansion well I was quite taken a back.
In the original the mansion was a bright well lit place, it only looked like the outbreak had happened a few days ago.

But in this one...this place did indeed look the type to play host to the undead with most lights broken or about to go out, dust coming from the rugs, the floor boards rattling the wall paper torn. Not to mention a fierce thunder storm roaring outside which only helped in feeding your anxiety.

It made you feel like you had never played Resident Evil before and when we got to the second floor (my friend was the one who owned the gamecube) we kept passing the controller back to one another after being spooked by our own reflection in the window. That whole game was beautifully terrifying Crimson Heads and all.(my god the zombie sounds were terrifying in that game!)
 

Blade_Reaver

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May 21, 2009
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For me it's one of the older games. Me and my sister were playing Lands of Lore 2: Guardians of Destiny when we were little; it was late, dark and our parents were out so it was also very quiet.
In the jungle there is a haunted monastery where ghosts dwell. These ghosts had nice one-liners and the one that scared us most was a soft whisper "I'm right behind you", when we turned around and looked there was nothing, then we turned back to our original position and there was a ghost like 1 feet away from us.

The second time we heard it we didn't turn and 2 seconds later we were attacked from behind by a ghost...nasty AI!
 

bigwon

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Jan 29, 2011
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Taz: Escape from Mars, Mole World pt.2

I swear to god from the time i first played it growing up on the sega genises to now on my emulator...I'll play from level 1 no save stating or any bull like that, and make it all the way to that part.

something about the big grindy machine, and all the obstacles from spiky drill trap thingamajigs to mole world soldiers just standing by to get in your way.....i get way to immersed sometimes.