You get points for originality.werewolfsfury said:Live-a-Live Oersteds story look it up.
My most shocking twist was Mass Effect 2. Not of the OMG variety but the WTF kind.
You get points for originality.werewolfsfury said:Live-a-Live Oersteds story look it up.
No offense, but I found MW2's ending so cliched and so obvious that I've sworn off the franchise. Even worse, though I predicted it, it still made little sense to me. Perhaps I just have too high of beliefs in the USA, but I can't buy a US General causing a war that he knows will cost hundreds of thousands of lives (which, lets be honest, and invasion of Washington DC would cost at least that). I accept that I'm supposed to suspend disbelief, but when the entire rest of the game prides itself on a fairly realistic attitude toward things, I'm not as likely to give the story a free pass.Ordinaryundone said:Modern Warfare 2's ending is pretty shocking.
Shepard organized the attack on the airport with Makarov to start the war and kills most of TF141. Makarov is still on the loose, and Soap and Price are on the run and branded as traitors
The first time caught me completely by surprise and I was not expecting that, but the dead drops from John did dropped hints as to that since John made comments on how he knew what was going on before anyone else knew. Kessler picking only Cole to deliver the Ray Sphere was a small one, and the Sophie's Choice one was another. I will admit I was paying really close attention the second time to see if there were any hints, there were some, but they were very small.Odysseous2 said:I might agree with you here if I actually understood that twist the first time around. Call me stupid, but the first time I saw the ending cutscene, I said out loud, "Wait... What?" I had to consult Wikipedia to find out what the hell was going on. And it still was just as puzzling the second time around.Fiz_The_Toaster said:Another one was the ending to inFamous when you discover:
That Kessler was really you the whole time and knew exactly what you would do in the case where you had to either save a group of doctors or your girlfriend.
*shrug* Can't account for crazy. Though I do say, I wouldn't want to go down in the history books as "That guy who got an entire army blown up by an atomic bomb". Its established pretty early on that Shepard doesn't really give a crap about being careful with human lives; "Since when does Shepard care about Danger Close?", so its not entirely implausible. Also, I don't think any of the CoD games since 3 and possibly WaW have had a realistic attitude towards things. They're pretty clearly supposed to be Tom Clancy style techno thrillers, ostensibly set in the real world but taking place in their own little world of high intrigue, politics, and war.Justanewguy said:No offense, but I found MW2's ending so cliched and so obvious that I've sworn off the franchise. Even worse, though I predicted it, it still made little sense to me. Perhaps I just have too high of beliefs in the USA, but I can't buy a US General causing a war that he knows will cost hundreds of thousands of lives (which, lets be honest, and invasion of Washington DC would cost at least that). I accept that I'm supposed to suspend disbelief, but when the entire rest of the game prides itself on a fairly realistic attitude toward things, I'm not as likely to give the story a free pass.
To be fair, you kinda are reliving the delusions of an unreliable narrator suffering from PTSD >__>. Its just isn't alternate history (well, it is, but not in a dramatic sense.) I'm pretty sure the Russians didn't have a super zombie creating bioweapon back in the 60s, but hey, they shot a dog into space. Those guys are crazy.DarqueMage said:Bionic Commando! When at the end you find out that- HAHAHA! I can't finish that with a straight face. XD
No no, seriously, Silent Hill 2.
When you watch the video tape in the hotel and realize what really happened to Mary, the mood of the entire game changes. I felt numb from that point on in the game. I was horrified at what James had done but at the same time, the story was so well-crafted that I didn't feel any sort of disconnect with the character. If anything, the entire sequence kind of made me feel some of his guilt.
Or Black Ops:
In the first mission where you kill Castro it's like, "WTF?! That never happened!" and from there the story continues with an altered history so you don't know if you're playing an actual alternate timeline or reliving the delusions of an unreliable narrator suffering from PTSD.
Oh wait, that's what should have happened.
I suppose I'll give that to you, but at least much of Clancy's work is plausible, if a little improbable. I genuinely enjoyed Red Storm Rising. Even with the suspension of disbelief, though, MW2 just seemed to go crazy. I feel like they decided to try and outdo themselves from MW1, which was pretty good and had a phenomenal moment in it when the nuclear bomb is set off. I feel like Infinity Ward decided that they had to outdo the nuking of a city by nuking Washington itself, blowing up the ISS, and generally doing a number of other "out there" things.Ordinaryundone said:*shrug* Can't account for crazy. Though I do say, I wouldn't want to go down in the history books as "That guy who got an entire army blown up by an atomic bomb". Its established pretty early on that Shepard doesn't really give a crap about being careful with human lives; "Since when does Shepard care about Danger Close?", so its not entirely implausible. Also, I don't think any of the CoD games since 3 and possibly WaW have had a realistic attitude towards things. They're pretty clearly supposed to be Tom Clancy style techno thrillers, ostensibly set in the real world but taking place in their own little world of high intrigue, politics, and war.Justanewguy said:No offense, but I found MW2's ending so cliched and so obvious that I've sworn off the franchise. Even worse, though I predicted it, it still made little sense to me. Perhaps I just have too high of beliefs in the USA, but I can't buy a US General causing a war that he knows will cost hundreds of thousands of lives (which, lets be honest, and invasion of Washington DC would cost at least that). I accept that I'm supposed to suspend disbelief, but when the entire rest of the game prides itself on a fairly realistic attitude toward things, I'm not as likely to give the story a free pass.
Also, by shocking I really meant more for the ramifications of the story, rather than the events. It puts the good guys in a very precarious position, especially considering that, otherwise, they were pretty on top of things for most of the game. Imagine if the ending of MW1 had only been the halfway point, and then you had to get out of Russia with nearly your entire squad dead and a whole army of guys chasing you. Thats sort of where we are now going into MW3. And thats not even accounting for the Americans, who at least got a "happy" ending that by all accounts isn't going to mean much if the trailers for MW3 are to be believed.
John Marston, accidental wimp.StormShaun said:Infamous 1 and 2
Also Red Dead Redemption, that was too shocking, it rattled me.
Where John gets shot a heap, I always screw that part up, I didn't mark then and I just looked like a tool who didn't shoot.