Most tragic video game character.

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Vrex360

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Mar 2, 2009
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I remember a while back there was a thread about 'tragedy in games' and at the time I hadn't really put enough thought into my answer because I couldn't really think of great examples. But, I have thought for a while about really great tragic moments in games and it occurs to me that some of the best and greatest tragic moments in games and indeed in modern storytelling are when they are character driven. Either happening to the character or affecting said character on a personal level, so now I figured I could make a whole new thread based on characters who have had tragedy befall them. Either through their own direct intervention or simply through consequences.

In some cases the tragedy is not shown but is greatly implied and is left to make you the player imagine how the character must be feeling, I myself had a moment like this when I was playing Halo 2 and it reached the final level of the game in which the Arbiter faces off against Tartarus, also for the record there are a few spoilers here. I figure most people have already played Halo 2 by now but just in case I'll keep the warning up, as in order to properly explain it I need to deliver the whole thing into a compressed three act structure (there are also spoilers for the book 'the Cole Protocol':

It was actually quite recently while doing some thought on the subject that I came to a realization:
The Arbiter's story in Halo 2 is a Greek Tragedy.
Or at least it can be judged as one the same way the first God of War could.

Remember what Daniel Floyd said, that the three main ingredients for a Greek Tragedy were the following:
1. A person of high status brought low by their actions.
2. Said person making many terrible mistakes oblivious to the truth in an attempt to fix that problem.
3. Upon realizing what they have done and the mistakes they have made the main character is lead to remorse.

So, looking back on the Arbiter's story let's keep this in mind:

Thel Vadam is made the commander of the Fleet of Particular Justice upon executing his friend Zhar who harbored treacherous ideas of making peace with humans. While becoming one of the most treasured instruments of the Covenant he leads the Fleet of Particular Justice to great victory many many times, including the destruction of Reach. But finally he suffers from the greatest failure possible, he is unable to prevent the destruction of the newly discovered Halo ring. This shame an failure causes him to be stripped of his rank, and his armor, to be labelled a heretic and failure and have the Mark of Shame branded into his chest.

Element number 1: Check

Now lowly and at the bottom of society, outcast and considered less than filth he is given a chance to redeem himself by becoming The Arbiter, hence he is no longer a pariah and is now being given a chance at redemption. Accepting it he soon finds himself being sent off to do various missions for the Prophets.
He is lead to kill the 'Heretic' uprising on a Gas Station on the planet beneath the remains of the ring he failed to protect. However seeds of doubt are planted in his mind when he sees that the Holy 'Oracle' appears to be giving out information to the Heretics. But he swiftly denies those doubts.
These doubts get greater after the death of the Prophet of Regret and the Brutes replace the Elites as the Prophet's guards.
Later on he succeeds in capturing the 'Sacred Icon' only to find himself, and his people, being betrayed by the Brutes as a new power struggle has begun. He has, obliviously, put a lot of the galaxy at risk by giving over the key to a superweapon that everyone has mistaken as something of holy origin.
And yet, he refuses to listen to that when told as much by the Gravemind. But even though he is in denial he still is given no choice but to listen to the Gravemind's orders and is now sent off the Library.
After being tricked, twice, into undermining his own people while blindly holding onto the hope of redemption the Arbiter has unwittingly caused more problems.

Element number 2: Check

Upon confronting his new nemesis Tartarus in the activation center of Delta Halo, the deluded and confused Arbiter finally asks the 'Oracle' what the true purpose of Halo really is. To which he learns, finally and without any possible remaining doubt, that the Halo rings are not going to send his people on a divine journey. That they are actually a weapon of last resort used to eliminate potential flood hosts and that those who made the rings did not transcend, they merely died.
He then hangs his head in a moment of depression, possibly reflecting on how he had been betrayed by the Prophets so completely.

He is left helpless for a moment but when he makes one desperate attempt to make peace with Tartarus, Tartarus refuses to listen and in a final moment of stubborn denial attempts to activate the ring. And the Arbiter who had spent so long trying to preserve the Great Journey now had to be the one to end it.

Element number 3: Check

So yes, in some respects I actually do believe that even though he is also a total badass, that the Arbiter is one of the more tragic characters in games. Although the game itself only shows him hanging his head low for a moment, in my mind I suddenly found myself trying to imagine what he might have been thinking and the results weren't nice.

First of all the realization that there is no 'Great Journey' and that the idea of transcendence and following the gods into the next world and freeing his people from a doomed existence was simply not true. And that therefore all the various terrible things he had done in his life in service towards the Great Journey was all for nothing.

One example being that he was in the book 'the Cole Protocol' where at the climax of which he is lead to kill his closest friend, a fellow Zealot named Zhar, because he had been harboring ideas that the Prophets were wrong and that war with humans was not a just war. So this means looking back retrospectively, the Arbiter killed his friend who was actually telling the truth, unwittingly but nonetheless the truth.

Then of course as the new commander of the Fleet of Particular Justice he is lead to being the primary overseer in the destruction of Reach. Being among the ships to deal the first blow and burn the planet until there is nothing left, killing millions of innocents in the process but at the time being able to justify it because he had been told that the very existence of the human race threatened the divine salvation his people now fought for.

Then he killed the Heretic Leader and unwittingly just prevented the ones trying to lead his people on the right path from doing so and also allowed himself to be a pawn to retrieve the 'sacred icon' believed to be the thing to send the Covenant to salvation and now realizing the truth means that he very nearly allowed the destruction of all sentient life in the galaxy to happen instead.

So essentially to recap he has allowed himself to become a ruthless murderer and a tool used to commit genocide, that he has left an entire planet's worth of innocent people dead, unwittingly slain the 'good guys' and now stands dangerously close to all life in the galaxy being wiped out and it was all in the name of a belief that he now has to accept never existed. That what he has done is terrible and what his people have become is fanatical and psychotic.
That is a lot of weight to carry on one's shoulders.

True, like I said, we don't see this reflected greatly in game apart from his one moment of hopelessness when he finally learns or rather, accepts the truth. But if I had the power to redirect that scene I would have him fall to his knees and damn near weep.

As it stands though the best possible rendition of that kind of 'what have I done' mindset of the Elites in retrospect after the Covenant is probably still the animated graphic novel called 'the Return' on Halo Waypoint. But still all the same things could apply to the Arbiter and it really helped me relate to him as a result, or at least greatly sympathize with him.



So yes, anyway that's my huge and epic example up, so how about you? Who do you think is the most tragic character in games either through action or through the hard problems of their lives as a result of the events in the story? Like I said, it doesn't have to be incredibly well presented in the game but if you can imagine how they might be feeling then that counts.
 

Zyst

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Jan 15, 2010
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Well, I think it's an obvious one, but Kratos in God of War 1, not the rest, but yeah, God of War 1 is a good example.
 

Nieroshai

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Aug 20, 2009
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I like Wander from Shadow of the Colossus as an example of Shakespearean and greek tragedy.
His struggle begins when he isn't able to be with the one he loves, Mono. However, there's one hitch. In the beginning of this one, she's dead. He is dead-set on being with her no matter what, that he's willing to break the long-standing traditions of his tribe and take his beloved to an altar in forbidden territory with a holy sword stolen from his tribe, to beg the god Dormin to revive her. The god agrees if Wander will destroy sixteen titannic beasts. Dormin warns Wander there is a terrible price to be paid for his help, but Wander agrees and sets out to do so.
Eaach colossus he kills corrupts him more and more. Meanwhile, His village's warriors set out to find him.
Each time he slays a Colossus, their essence pierces him and corrupts his flesh. But more and more, he swears he can hear Mono's voice. He carries on, barely surviving. He reaches the dwelling of the last colossus, but the bridge collapses, and his loyal steed plummets into the gorge below. This steed, as in many neolithic societies, was as important as family. He continues and finally slays the beast.
He awakens to find the warriors and the village Chieftain in the temple, and they attack him on sight, but he is no longer human, more like undead. After being stabbed through the heart, black blood bursts from him like the colossi. From his body the dread god resurrects. The chieftain uses the sword to reseal him, but Wander gets absorbed into the seal as well. Yet after giving his life and nearly freeing the god, Dormin held true to his word. Mono revives and is nudged by the horse which somehow survived. Together they go to the sealing pool and find Wander, turned into an infant. An infant marked with the horns of Dormin.
Overall, the whole game is tragic, a tale of sacrifice, very nearly sacrifice in vain. Our hero does not go on to enjoy his spoils. He loses everything. And yet you see the slight glimmer of hope in the distance.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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The Boss from Metal Gear Solid 3 is probably a good contender.

Lone Wanderer is pretty tragic for being dumped in a place full of criminally stupid people, his/her Father being the worst of it.

Yuna (FFX) could've been tragic if they'd made the ending like I wanted it to be. >.>
 

MrEctomy

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Sep 24, 2010
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Wow, that is a very well thought-out looking original post. I hope you won't be offended if I pass on actually reading all of it. However, I thank you for making me think so deeply and hard about it. If I recall, the ending of Phantom Dust was pretty tragic. (SPOILERS!) If I recall, the antagonist turned out to be the lone survivor of some horrific tragedy on a remote outpost on some forgotten planet who survived, but eventually was driven mad by loneliness and created an elaborate world in his mind, or something like that. Upon defeating him, you ruin his "world" and he is brought back to his lonely world. I don't remember what happens after that, but that in itself was quite tragic.
 
May 5, 2010
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You know, despite popular opinion, I always liked the Arbiter's story arc in Halo 2. I don't know if it was tragic, but it was well-written.

I think Subject Delta (of underrated Bioshock 2 fame) has a pretty tragic story. At least the way I played the game, he did.
 

Protocol95

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May 19, 2010
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The arbiter is a great example. However I have to give Saren from mass effect a mention.
He was a extremely well trained soldier and eventually became a specter, an agent of the consil. However once he learns of the reapers, he believes that the only way for the galaxy to survive is to prove themselves worthy to the reapers by aiding them. Doing downright evil acts in order to prove our worth all the while unknowingly being indoctrinated. In the end you can convince him to commit suicide and let him redeem himself.
That's the only example I can really think of about now.
 

Diablo27

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Jul 18, 2010
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I agree with whoever said Dom, he loses his children to aliens that have popped up out of holes in the ground quite randomly and I haven't read what happened but I assume they got ripped to pieces because that's what the locust tend to do (kill things violently).

Then his wife goes kind of crazy and runs away, then a once (sort of) peaceful man is thrown to the front lines in search for her and when he finally finds her...

SPOILER...I don't know how to do spoiler tags.

She has been tortured so badly she can't stand, walk, speak or even remember him. She looked as if she was blind, she was beaten, cut, probably stabbed and Maria wasn't even mentally there anymore. Dom had spent SIX years searching for her and when he finally did, he had to put a bullet in her head.

I cried :(
 

Yureina

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May 6, 2010
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Amnestic said:
Yuna (FFX) could've been tragic if they'd made the ending like I wanted it to be. >.>
How would you have wanted that ending?

As for my pick, Tommy Angelo in Mafia 1... maybe. I was also thinking about Jon Irenicus from Baldur's Gate II, but he does not exactly feel remorse so... guess not.
 

Protocol95

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May 19, 2010
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Diablo27 said:
SPOILER...I don't know how to do spoiler tags.
Do this [Lspoiler] and to close it [L/spoiler] except with out the large Ls.

An example as someone noted could be Subject Delta. Poor tin can.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Protocol95 said:
The arbiter is a great example. However I have to give Saren from mass effect a mention.
He was a extremely well trained soldier and eventually became a specter, an agent of the consil. However once he learns of the reapers, he believes that the only way for the galaxy to survive is to prove themselves worthy to the reapers by aiding them. Doing downright evil acts in order to prove our worth all the while unknowingly being indoctrinated. In the end you can convince him to commit suicide and let him redeem himself.
That's the only example I can really think of about now.
Except not really, if you read the Mass Effect books...

You find out that Saren is a complete insane ************ who takes Turian "Nationalism" to the next level. The guy tortures a Batarian for hours on the very slim off chance that he had some more information. He even remarks at the start that he 'knew' he didn't have any more information, but he wanted to make sure.

And then when leaving, he notes that he's "not a monster."

And then there was the fact that he blew up a refinery around Captain Anderson to cover up his own dirty dealings and then blamed it on him.

Saren in the game might have been a sympathetic, tragic villain. The back story given by the books rather changes that around. The man is a psychopath, plain and simple.

Yureina said:
Amnestic said:
Yuna (FFX) could've been tragic if they'd made the ending like I wanted it to be. >.>
How would you have wanted that ending?
They never find another way to defeat Sin. Through all their trials and struggles and efforts, they can't manage it. Eventually Yuna is forced to choose a party member (Choose Tidus! Or Auron! They're not really alive anyway) to turn into the Final Aeon and she dies, sacrificing herself for a world she barely knows in the full knowledge that all she has done is bought the world a few years before the next Sin arises, this time being possessed by her Final Aeon. She dies, knowing that her friend (or even lover) will be cursed to kill thousands upon thousands as a giant monster of destruction until another summoner arrives to continue the cycle.

How heartbreaking would that be to play? Especially if they actually made you press the button to sacrifice your party member to summon the Final Aeon, making you, the player, have to kill someone on your team.

It might've gone down in history as one of the most heart-stirring and touching endings to a Final Fantasy game ever.

Or maybe that's just me, I dunno.


Yureina said:
I was also thinking about Jon Irenicus from Baldur's Gate II, but he does not exactly feel remorse so... guess not.
I wouldn't call Irenicus tragic since he did bring it on himself really, but he was one of the more interesting villains in gaming history I must say.
 

RowdyRodimus

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Apr 24, 2010
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Luigi, not only does he have to play second bannana to his fat brother, he has to go to hell and back just to make sure Mario's obviously mentally challenged girlfriend comes back safe after getting kidnapped by Bowser. Then when he get's his time to shine in his own game it's only so he can find Mario as if having him around made his life any better. Fuck Mario. Hell, the game is called Super Mario Bros. and you could only be Luigi if you happened to be second player and only after Mario fails. So in closing, Luigi should be the true face of Nintendo and Peach is retarded so Mario is a sick pervert taking advantage of her and I bet he is a cult leader and Communist.
 

Yarpie

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Jun 24, 2010
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Raziel from the Soul Reaver series.



He starts of as a anti vampire crusader (a good one at that) but is eventually slain by a demon. He is then reborn as a vampire and once again becomes a loyal subject, only to have his newly developed wings torn off and then being hurled into a giant pool of acidic water. He is then reborn a third time as an undead, soul eating vampire demon-thingy, only to find that his entire vampire clan has been slaughtered. After a while (and some traveling back in time) he finds another vampire whom he befriends and who becomes somewhat of a mentor to him.

This mentor is eventually killed by the crusader version of Raziel (we've gone back in time, remember?). Raziel hunts down his past self and kills him. In other words, he is the demon that originally killed him and started his various transformations. After all this it is revealed that Raziel's fate is to be trapped inside a sword for all eternity. A fate he may or may not be able to escape. I'll stop there, there is an entire game I haven't mentioned, but I think from what I have said you can see that he is indeed a very tragic character.
 

BardoPond

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Sep 21, 2010
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What about James from Silent Hill 2, everybody must know the twist in that game by now. He's probably my favourite tragic character.
 
Jul 13, 2010
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John Marston

He attempts throughout the story to achieve redemption for his past sins to save himself and his family. Despite this, he never truly achieves redemption, and he is gunned down for his crimes. His son subsequently turns to the life his father tried to save him from, finally destroying any chance John Marston had of redemption