Most un-fun /worst-designed weapons.

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Bek359

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Feb 23, 2010
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ultrachicken said:
Bows in Oblivion. I have no idea why anybody would use them.

Also, the grenade launcher from mw2. I get no satisfaction out of a kill with that thing.
Well, I use bows to deliver poisons long-range, or to kill something without being detected. It's harder to do that with magic.
 

Seneschal

Blessed are the righteous
Jun 27, 2009
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Can Nevan be even considered a weapon? I mean, it's a guitar that shoots bats and lightning. If a videogame weapon would be "anything that does damage" then I think every offensive spell in Morrowind is badly designed. Literally pointless.
 

TheRocketeer

Intolerable Bore
Dec 24, 2009
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In addition to feeling underpowered, none of the weapons in Half-Life 2 seem to be accurate beyond a few yards- unless the enemy is wielding them. Then they can hit a hummingbird from 100 yards.

I was pretty pissed once I figured out the safest way to get through the whole game is to walk right up to arm's length and peg them in the skull with whatever's available. I think I died maybe twice with that strategy.
 

Weaver

Overcaffeinated
Apr 28, 2008
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ultrachicken said:
Bows in Oblivion. I have no idea why anybody would use them.

Also, the grenade launcher from mw2. I get no satisfaction out of a kill with that thing.
I used bows on like my 4th character just to make it hard. It was actually really fun. If you could get up really high you were set as no one could hit you.
 

Nifarious

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Mar 15, 2010
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OpiateChicken said:
My example of this is Halo 3's Spartan Laser. I never use it--not because I suck with it, but because it's the new "n00b t00b". You don't really need any skill to use it and it blows up anything with one hit. Its role was, I think, already perfectly filled by the rockets that homed in on vehicles in Halo 2. The degradation of the Halo 3 rockets and the inclusion of the Laser just seems like a redundant move and a lame Bungie attempt to make a boring weapon seem fun. At least it's fun when you get killed by rockets because things go flying everywhere. With the laser you just drop dead/blow up.
I don't think it's all that easy to use the Spartan Laser, except on a vehicle, something stationary, or at long range. Rockets require no targeting whereas Spartan Lasers make you be just right at the correct moment. Granted, I have only played Lasers with my friends, but I have a lot of fun dodging the attacks as I rush in. Vice versa, it's pretty exciting when you do manage a laser hit, just because it's so uncommon.
Maybe people have mastered it/made it OP on XBL, but I'm a pretty good player and I only hit every now and then.
 

VhenRa

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Nov 10, 2009
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Bob_Bobbington said:
ultrachicken said:
Bows in Oblivion. I have no idea why anybody would use them.
I always use them. Is there something wrong with me?

OT: Blasters in KoTOR. Useless for you and pretty much half your party.
For KoTOR 1... yes. In KoTOR 2 its a different story.
 

Dooblet

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May 14, 2009
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The rocket launchers in borderlands. They hardly did any damage and they had no splash.
 

sogortheogre

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Apr 20, 2009
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Bek359 said:
ultrachicken said:
Bows in Oblivion. I have no idea why anybody would use them.

Also, the grenade launcher from mw2. I get no satisfaction out of a kill with that thing.
Well, I use bows to deliver poisons long-range, or to kill something without being detected. It's harder to do that with magic.
I use bows all the time. Using them with powerful poisons is fun, though I swap to magic or a melee weapon if enemies get too close. A good poison + an enchanted arrow and a decent bow can hurt...
 

Christemo

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Jan 13, 2009
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a few games:

The Ambassador. in the situations you actually need to spray your revolver, you´ll see it probably has the worst accuracy in video game history after the first shot. and it damages less and fires slower than the normal revolver.

The first SMG for engineer in BFBC2. that thing has 20 rounds, low damage, broken iron sights and its reload animation takes forever.

the pump shotguns in the first 5 COD´s.

the Blooper power-up in Mario Kart wii. its splashes black goo on 1/3 of your screen for 4 seconds or so.
 

slowpoke999

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Sep 17, 2009
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Some of the heavy weapons in Mass Effect 2, oh and some of the upgraded weapons.
Arc Projector-Takes forever to charge
Avalanche-useless on higher difficulties
Collector assault rifle-too innacurate
 

Eclectic Dreck

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Sep 3, 2008
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Aylaine said:
Half the base weapons in Fallout 3 weren't very good. A few were, but the rest were questionable. ESPECIALLY SNIPER RIFLES.
The problem most people would have in this regard is simply that the draw range (especially on the 360) wasn't long enough to actually get any use out of the scope. Couple that with the very rapid drop off of VATS targeting and the problem becomes even more clear. Finally, the simple fact that the actual sniper rifle was a very rare drop, and the fact that paying a merchant to repair required incurring crippling expenses (not to mention the very fast wear rate) and you had a weapon that was always just about broken that you couldn't use at long range anyhow. This often meant that the hunting rifle was simply a better weapon - more ammunition, more shots in a VATS session, fantastically common for repair purposes and very regularly had a damage per shot quite close to the (potentially) more powerful sniper or regulator rifles.

There are utterly useless weapons in the game however. Most of the melee weapons for example are garbage, and until you get to at LEAST sledgehammer level you aren't going to be doing much damage. Ditto for the hand-to-hand weapons, which required not only dumping lots of skill points but also quite a number of perks simply to make the weapon class remotely viable. While the powerfist worked quite well (and fisto even better) it faces similar problems to the sniper rifle.

The worst offenders in my book are the heavy weapons. The flamer is absolute garbage considering it's weight and range, the minigun is reasonably powerful but the attack sequence is terribly long and you tend to get shot quite a few times, and the gatling laser is much the same except it consumes much more valuable ammunition. The Missile Launcher works fairly well, but the rarity of the ammunition supplies ensures it's often held in reserve (meaning you have to carry that heavy piece of garbage around on the off chance you run into something REALLY nasty) and the FatMan is such tremendous overkill in almost every circumstance that It's difficult to use without harming yourself in the process.
 

Zeromaeus

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Aug 19, 2009
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That sniper rifle in Half Life.
It sucks. You never find ammo for it. What's the point?
(sorry couldn't help myself)