Most unbalanced race/team.

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Pezzer

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I was wondering what you thought the most unbalanced/overpowered race is in an RTS.

The only one Ive noticed especially is Necrons in DoW (being able to bypass the limit cap)but I'd like to know what you think.
 

mattttherman3

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How about instead of overbalanced, you say unbalanced? Humans In Halo Wars, if you get the ODST upgrade, you can just keep dropping troops at a location, kind of messed up because it recharges so quick.
 

fluffylandmine

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Starcraft has serious balance issues.

A battle either is just an assault on a defenseless base or it turns into a war of attrition.
 

Abedeus

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Overbalanced = too balanced.

Overpowered = too powerful.

Just to clear up.
 

Pezzer

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Yes I'm sorry about the error in the Title.. It was wholey unintentional

I noticed it minutes after I started the thread.
 

Shadow Law

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mattttherman3 said:
How about instead of overbalanced, you say unbalanced? Humans In Halo Wars, if you get the ODST upgrade, you can just keep dropping troops at a location, kind of messed up because it recharges so quick.
well thats rebalanced because the covenent can teleport troops to the front line which is cheap.
 

Valiance

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fluffylandmine said:
Starcraft has serious balance issues.

A battle either is just an assault on a defenseless base or it turns into a war of attrition.
Starcraft is one of the most balanced RTS games of all time, if not THE most balanced.

I'd say GDI in the original command and conquer. Like, no joke, nod had NOTHING to counter some of their items. (and don't say a "quick and sneaky" attack bike is going to counter a mammoth tank, because you're wrong.)
 

Eclectic Dreck

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The Order of the New Dawn in Ground Control. Their units were more mobile and packed far more firepower. Though they were less durable, it was really a meaningless difference since most people chose the special weapons that killed entire tank squads in a single volley. To top it off, they even had a special equipment package that gave them invulnerability for 10 seconds (as in, you could lob a nuke at them to no avail).

I was one of the only players who seemed to pick the other side (Craven Corp) more often than not, but the only time I'd do that is if there weren't arbitrary limits being set on units being used. In a straight slugging match, Order wins every time but if you make it combined arms it becomes surprisingly even. A little dose of artillery often draws out the invulnerability response, and using infantry lets you do a fair amount of damage without much fear from the doom cannons.
 

fluffylandmine

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Valiance said:
fluffylandmine said:
Starcraft has serious balance issues.

A battle either is just an assault on a defenseless base or it turns into a war of attrition.
lol, you're serious?

Starcraft is one of the most balanced RTS games of all time, if not THE most balanced.

I'd say GDI in the original command and conquer. Like, no joke, nod had NOTHING to counter some of their items. (and don't say a "quick and sneaky" attack bike is going to counter a mammoth tank, because you're wrong.)
Kukul said:
fluffylandmine said:
Starcraft has serious balance issues.
Blasphemy!
I'm serious, it is too balanced.

You're either stuck throwing your units wave after wave at each other after one of you inevitably starts a premature attack.

That or you were destroyed very early in the game thanks to a total lack of defense.
 

mattttherman3

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Shadow Law said:
mattttherman3 said:
How about instead of overbalanced, you say unbalanced? Humans In Halo Wars, if you get the ODST upgrade, you can just keep dropping troops at a location, kind of messed up because it recharges so quick.
well thats rebalanced because the covenent can teleport troops to the front line which is cheap.
True but, if the front line happens to be at your base your screwed, a fully upgraded mac gun can almost decimate a base.
 

GloatingSwine

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Eldar pre-SS1.2.

Anything up to that point there was no limit on the number of webway gates you could build, and each one counts as a production structure for victory conditions.

Add to that the fact that they can go 5 over cap on infantry and 10! over cap on vehicles (Yhellothar Wraithlords), and get hilarious nonsense like building and vehicle raping Fire Dragons which can't be disrupted because they are immune to knockdown, and can flatten a base in seconds, and you can deliver them by Falcon jumping as far or further than anyone else...

And remember all those webway gates? Good luck finding every last bastard one, because they're cloaked. If you let an Eldar player get to tier 4, just give up, it'll be less painful. (And even if you "win", you face the ongoing grind of trying to find all the webway gates, with possibly a bonesinger building new ones as fast as you can find and destroy them, and able to teleport the fuck away if you come near it with the game's longest port range)

Sure, 'crons could overcap, but it was easy to counter, just build a minefield over the top of their corpse farm, and as soon as the Lord comes in and resses his dudes they all die again or at least get massively spread out and disrupted so you can pick them off. (and the overcap potential was severely constrained in DC1.2)
 

dekkarax

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GloatingSwine said:
Eldar pre-SS1.2.

Anything up to that point there was no limit on the number of webway gates you could build, and each one counts as a production structure for victory conditions.

Add to that the fact that they can go 5 over cap on infantry and 10! over cap on vehicles (Yhellothar Wraithlords), and get hilarious nonsense like building and vehicle raping Fire Dragons which can't be disrupted because they are immune to knockdown, and can flatten a base in seconds, and you can deliver them by Falcon jumping as far or further than anyone else...

And remember all those webway gates? Good luck finding every last bastard one, because they're cloaked. If you let an Eldar player get to tier 4, just give up, it'll be less painful. (And even if you "win", you face the ongoing grind of trying to find all the webway gates, with possibly a bonesinger building new ones as fast as you can find and destroy them, and able to teleport the fuck away if you come near it with the game's longest port range)

Sure, 'crons could overcap, but it was easy to counter, just build a minefield over the top of their corpse farm, and as soon as the Lord comes in and resses his dudes they all die again or at least get massively spread out and disrupted so you can pick them off. (and the overcap potential was severely constrained in DC1.2)
And if you find the main Eldar base, they can just teleport away to another webway gate.
 

TheMarauding

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On Total Annihilation, the basic Kbot for Arm was overpowered, since a team of about 10 could take a disproportionately large chunk out of an enemy force, whereas their opposite number in Core would be lucky if they killed anything.
 

Scorched_Cascade

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dekkarax said:
GloatingSwine said:
Eldar pre-SS1.2.

Anything up to that point there was no limit on the number of webway gates you could build, and each one counts as a production structure for victory conditions.

Add to that the fact that they can go 5 over cap on infantry and 10! over cap on vehicles (Yhellothar Wraithlords), and get hilarious nonsense like building and vehicle raping Fire Dragons which can't be disrupted because they are immune to knockdown, and can flatten a base in seconds, and you can deliver them by Falcon jumping as far or further than anyone else...

And remember all those webway gates? Good luck finding every last bastard one, because they're cloaked. If you let an Eldar player get to tier 4, just give up, it'll be less painful. (And even if you "win", you face the ongoing grind of trying to find all the webway gates, with possibly a bonesinger building new ones as fast as you can find and destroy them, and able to teleport the fuck away if you come near it with the game's longest port range)
And if you find the main Eldar base, they can just teleport away to another webway gate.
This was fun when not abused though; playing a friend I managed to get some webways on the outskirts of his base while he was distracted including one behind it. I let him think he had found my main base when he found a dummy (by pleading with him on chat) while my army decloaked from the webway on 3 sides of his base and unit structures teleporting in around his base as well. He saw this happen but had already destroyed most of my my fake main base and tried to just destroy it fast stil thinking it was my main (he was too far away to make any kind of retreat back to defend action).

I'm going to say Tau in dark crusade (I haven't played SS) their range and firepower was ridiculous; while your trying to build some units they just sit on the outskirts of your turrets range methodically destroying any turrets (they have longer range than the turrets) that you have meaning you have to seriously micromanage to stop them wiping your base when your not paying attention. The Skyray missle ship's barrage ability made this a major pain.
 

Inverse Skies

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Yuri from Red Alert 2 was stupidly overpowered. Providing you were good with him (I wasn't, my mates were, hence I lost a lot of games that way). The fact you could run units in and take over buildings with mind control and then sell them was ridiciously infuriating.
Honorable mention to the same game for Chrono Commandos. Not a race, but an overpowered unit if I ever saw one.
 

hamster mk 4

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I think the Cybran Experimental gunship unblanced Supream commander a bit. Get a couple of those above an enemy base and unless the base consists of 100% shielded rocket turrets they are going to cause a mess. Also they move fast enough to be used as point defese against other slower moving experimentals.
 

DrunkenKitty

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Hands down, Chicago Bulls 1991-1998.

Jordan and his crew would have dunked all over the Necrons in the first half and then mixed it up with amazing outside shots and ball handling in the second.