well thats rebalanced because the covenent can teleport troops to the front line which is cheap.mattttherman3 said:How about instead of overbalanced, you say unbalanced? Humans In Halo Wars, if you get the ODST upgrade, you can just keep dropping troops at a location, kind of messed up because it recharges so quick.
Starcraft is one of the most balanced RTS games of all time, if not THE most balanced.fluffylandmine said:Starcraft has serious balance issues.
A battle either is just an assault on a defenseless base or it turns into a war of attrition.
Valiance said:lol, you're serious?fluffylandmine said:Starcraft has serious balance issues.
A battle either is just an assault on a defenseless base or it turns into a war of attrition.
Starcraft is one of the most balanced RTS games of all time, if not THE most balanced.
I'd say GDI in the original command and conquer. Like, no joke, nod had NOTHING to counter some of their items. (and don't say a "quick and sneaky" attack bike is going to counter a mammoth tank, because you're wrong.)
I'm serious, it is too balanced.Kukul said:Blasphemy!fluffylandmine said:Starcraft has serious balance issues.
True but, if the front line happens to be at your base your screwed, a fully upgraded mac gun can almost decimate a base.Shadow Law said:well thats rebalanced because the covenent can teleport troops to the front line which is cheap.mattttherman3 said:How about instead of overbalanced, you say unbalanced? Humans In Halo Wars, if you get the ODST upgrade, you can just keep dropping troops at a location, kind of messed up because it recharges so quick.
And if you find the main Eldar base, they can just teleport away to another webway gate.GloatingSwine said:Eldar pre-SS1.2.
Anything up to that point there was no limit on the number of webway gates you could build, and each one counts as a production structure for victory conditions.
Add to that the fact that they can go 5 over cap on infantry and 10! over cap on vehicles (Yhellothar Wraithlords), and get hilarious nonsense like building and vehicle raping Fire Dragons which can't be disrupted because they are immune to knockdown, and can flatten a base in seconds, and you can deliver them by Falcon jumping as far or further than anyone else...
And remember all those webway gates? Good luck finding every last bastard one, because they're cloaked. If you let an Eldar player get to tier 4, just give up, it'll be less painful. (And even if you "win", you face the ongoing grind of trying to find all the webway gates, with possibly a bonesinger building new ones as fast as you can find and destroy them, and able to teleport the fuck away if you come near it with the game's longest port range)
Sure, 'crons could overcap, but it was easy to counter, just build a minefield over the top of their corpse farm, and as soon as the Lord comes in and resses his dudes they all die again or at least get massively spread out and disrupted so you can pick them off. (and the overcap potential was severely constrained in DC1.2)
This was fun when not abused though; playing a friend I managed to get some webways on the outskirts of his base while he was distracted including one behind it. I let him think he had found my main base when he found a dummy (by pleading with him on chat) while my army decloaked from the webway on 3 sides of his base and unit structures teleporting in around his base as well. He saw this happen but had already destroyed most of my my fake main base and tried to just destroy it fast stil thinking it was my main (he was too far away to make any kind of retreat back to defend action).dekkarax said:And if you find the main Eldar base, they can just teleport away to another webway gate.GloatingSwine said:Eldar pre-SS1.2.
Anything up to that point there was no limit on the number of webway gates you could build, and each one counts as a production structure for victory conditions.
Add to that the fact that they can go 5 over cap on infantry and 10! over cap on vehicles (Yhellothar Wraithlords), and get hilarious nonsense like building and vehicle raping Fire Dragons which can't be disrupted because they are immune to knockdown, and can flatten a base in seconds, and you can deliver them by Falcon jumping as far or further than anyone else...
And remember all those webway gates? Good luck finding every last bastard one, because they're cloaked. If you let an Eldar player get to tier 4, just give up, it'll be less painful. (And even if you "win", you face the ongoing grind of trying to find all the webway gates, with possibly a bonesinger building new ones as fast as you can find and destroy them, and able to teleport the fuck away if you come near it with the game's longest port range)