enemy Heroes in LotR: battle for middle earth 2. Yeah, i know that Heroes are supposed to be stronger than the Average Lorien Archer, but You'd think 2 of my heroes and about 3 archer units could take out one enemy hero.
But dropping them counts as training an ODST squad. Which is both very expensive and time consuming to achieve the ability to do so and counts towards your popcap.mattttherman3 said:How about instead of overbalanced, you say unbalanced? Humans In Halo Wars, if you get the ODST upgrade, you can just keep dropping troops at a location, kind of messed up because it recharges so quick.
The two main counters NOD has to a mammoth:Valiance said:I'd say GDI in the original command and conquer. Like, no joke, nod had NOTHING to counter some of their items. (and don't say a "quick and sneaky" attack bike is going to counter a mammoth tank, because you're wrong.)
here have some one this 2 *feeds cake*Pyronox said:I will bake some cookies for you right now.fluffylandmine said:Starcraft has serious balance issues.
A battle either is just an assault on a defenseless base or it turns into a war of attrition.
Finally one that gets it.
necrons are slow and take ages to be produced therefore they are the most underpowered in my opinionPezzer said:I was wondering what you thought the most unbalanced/overpowered race is in an RTS.
The only one Ive noticed especially is Necrons in DoW (being able to bypass the limit cap)but I'd like to know what you think.
Indeed. The mind control weapons were just too powerful, against the AI it was already annoying but against a human player you could suddenly be attacked by half your own army if you weren't careful. But Red Alert 2 was never about balance anyway. It's still a fun game.Inverse Skies said:Yuri from Red Alert 2 was stupidly overpowered. Providing you were good with him (I wasn't, my mates were, hence I lost a lot of games that way). The fact you could run units in and take over buildings with mind control and then sell them was ridiciously infuriating.
Not as bad as Kirov Airships. Chrono-Ivans are pretty ridiculous too.Inverse Skies said:Yuri from Red Alert 2 was stupidly overpowered. Providing you were good with him (I wasn't, my mates were, hence I lost a lot of games that way). The fact you could run units in and take over buildings with mind control and then sell them was ridiciously infuriating.
Honorable mention to the same game for Chrono Commandos. Not a race, but an overpowered unit if I ever saw one.
Because it's one of the concessions that have to be made for any games to have a point to them. Imagine playing a game of chess where your opponent has double the pieces you have and they're all queens to boot. There'd be no point to that game since you've lost before that game has even begun.Acaroid said:why do RTS have to be balanced anyway? do you think war in real life is?
Kirovs were ok if you prepared for them... but yeah, it was still easy to underestimate the amount of damage three or four Kirovs can take. Fortunately the RA2 expansion pack had the Force Shield.Wasder said:Not as bad as Kirov Airships. Chrono-Ivans are pretty ridiculous too.Inverse Skies said:Yuri from Red Alert 2 was stupidly overpowered. Providing you were good with him (I wasn't, my mates were, hence I lost a lot of games that way). The fact you could run units in and take over buildings with mind control and then sell them was ridiciously infuriating.
Honorable mention to the same game for Chrono Commandos. Not a race, but an overpowered unit if I ever saw one.
i agree u cant get closeFireFly90 said:I think the Tau in Warhammer 40k: Darkcrusade had big advantages over everyone else, coz they had stealth and huge firepower.