Most unbalanced race/team.

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the protaginist

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enemy Heroes in LotR: battle for middle earth 2. Yeah, i know that Heroes are supposed to be stronger than the Average Lorien Archer, but You'd think 2 of my heroes and about 3 archer units could take out one enemy hero.
 

FireFly90

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I think the Tau in Warhammer 40k: Darkcrusade had big advantages over everyone else, coz they had stealth and huge firepower.
 

Eldritch Warlord

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mattttherman3 said:
How about instead of overbalanced, you say unbalanced? Humans In Halo Wars, if you get the ODST upgrade, you can just keep dropping troops at a location, kind of messed up because it recharges so quick.
But dropping them counts as training an ODST squad. Which is both very expensive and time consuming to achieve the ability to do so and counts towards your popcap.

Also, ODST's are only available to Captain Cutter.

Anyway, I think the most overbalanced RTS that I've played is EndWar, what with each faction being practically identical (sure there's the speed, defense, and power differences but they're minor).
 

stinkypitz

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The elves in Lord of the Rings:BFME. Once you get Mirkwood arrows, anything your enemy throws at you is instantly murdered in a sea of glowing arrows.
 

Nutcase

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Valiance said:
I'd say GDI in the original command and conquer. Like, no joke, nod had NOTHING to counter some of their items. (and don't say a "quick and sneaky" attack bike is going to counter a mammoth tank, because you're wrong.)
The two main counters NOD has to a mammoth:
1) Don't engage it, just drive around. Mammoths are slow as molasses.
2) Obelisk of Light.
These two are entirely sufficient. However, you can also kill them with bikes and light tanks if you keep those on the move for the duration of the fight, which causes the mammoth to miss.

When I played GDI, I did use mammoths, but the reason was using their anti-air capability to protect my army on the move. (GDI has nothing else that shoots in the air, apart from the bazooka trooper, and expensive infantry is just a bad idea against NOD). Buck for buck, medium tanks were a better core unit for an army than the mammoth. Among other reasons, it's because mammoths are too slow to use the moving defense against other tanks, too slow to drive around base walls while an obelisk is shooting at them, and therefore end up taking more damage.

NOD bikes, when used against harvesters, are the one thing in the game that has no real counter. We ended up making a gentleman's agreement that a NOD player may only possess 3 at any given time. I was primarily a NOD player and found this reasonable.
 

Acaroid

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Pyronox said:
fluffylandmine said:
Starcraft has serious balance issues.

A battle either is just an assault on a defenseless base or it turns into a war of attrition.
I will bake some cookies for you right now.

Finally one that gets it.
here have some one this 2 *feeds cake*
mainly cause I am total annihilation fan :p

why do RTS have to be balanced anyway? do you think war in real life is? do you think the americans go "oh wait, im not going to attack them, our army and economy is just 2 big" :|
 

bukky

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Pezzer said:
I was wondering what you thought the most unbalanced/overpowered race is in an RTS.

The only one Ive noticed especially is Necrons in DoW (being able to bypass the limit cap)but I'd like to know what you think.
necrons are slow and take ages to be produced therefore they are the most underpowered in my opinion
 

Antiparticle

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Inverse Skies said:
Yuri from Red Alert 2 was stupidly overpowered. Providing you were good with him (I wasn't, my mates were, hence I lost a lot of games that way). The fact you could run units in and take over buildings with mind control and then sell them was ridiciously infuriating.
Indeed. The mind control weapons were just too powerful, against the AI it was already annoying but against a human player you could suddenly be attacked by half your own army if you weren't careful. But Red Alert 2 was never about balance anyway. It's still a fun game.
 

TheRightToArmBears

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Inverse Skies said:
Yuri from Red Alert 2 was stupidly overpowered. Providing you were good with him (I wasn't, my mates were, hence I lost a lot of games that way). The fact you could run units in and take over buildings with mind control and then sell them was ridiciously infuriating.
Honorable mention to the same game for Chrono Commandos. Not a race, but an overpowered unit if I ever saw one.
Not as bad as Kirov Airships. Chrono-Ivans are pretty ridiculous too.

And the Timurids in M2TW. Bloody Solid. And You can't play as them.
 

Woe Is You

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Acaroid said:
why do RTS have to be balanced anyway? do you think war in real life is?
Because it's one of the concessions that have to be made for any games to have a point to them. Imagine playing a game of chess where your opponent has double the pieces you have and they're all queens to boot. There'd be no point to that game since you've lost before that game has even begun.

Really, the only way for a game to be "too balanced" is one where none of the choices you make actually matter (i.e. having tons and tons of equally viable options, making the game seemingly random). But that isn't the case with Starcraft, chess or almost any video game in general.
 

Antiparticle

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Wasder said:
Inverse Skies said:
Yuri from Red Alert 2 was stupidly overpowered. Providing you were good with him (I wasn't, my mates were, hence I lost a lot of games that way). The fact you could run units in and take over buildings with mind control and then sell them was ridiciously infuriating.
Honorable mention to the same game for Chrono Commandos. Not a race, but an overpowered unit if I ever saw one.
Not as bad as Kirov Airships. Chrono-Ivans are pretty ridiculous too.
Kirovs were ok if you prepared for them... but yeah, it was still easy to underestimate the amount of damage three or four Kirovs can take. Fortunately the RA2 expansion pack had the Force Shield.
As for Chrono-Ivans, those are superunits, but they're supposed to. They were very hard to acquire (I think you had to get a Spy into the enemy Battle Lab and have a infantry production structure of your enemy), so I think it's ok that they're really strong units.
 

Theo Samaritan

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Vasari in Sins of a Solar Empire. They are not overpowered as such, nor can they overcap. However they have an ability you can unlock called "dark armada" which, if used right, basically gives you a fleets worth of free ship replacements every twenty minutes or so.

So not only do they get a lot of free ships, they get them quicker than anyone else can build a similar force.
 

Woe Is You

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Wow, Dawn of War seems like MvC2 of RTS games.

Every race seems to be broken one way or the other.
 

bukky

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FireFly90 said:
I think the Tau in Warhammer 40k: Darkcrusade had big advantages over everyone else, coz they had stealth and huge firepower.
i agree u cant get close