Riven (Myst II) kind of ruined fan reaction to the next four games. A major pity, too, because they were awesome.
Myst III gives us some actual urgency, (literally) organic puzzles and runs us through a series of world-building classrooms without a teacher, before culminating in a tense and dramatic standoff and climax, all featuring BRAD DOURIF as the bad guy: "But it's not Riven!"
Myst IV gives us the most jaw-droppingly gorgeous game possibly ever (I think it looks better than Crysis, actually, due to its "bubble" environments as opposed to full 3D) , lets us look deep into characters from the first game, and ratchets the urgency and tension to levels aboove Myst III (before crapping itself in the last two hours): "It's not Riven!"
Uru delivers an entirely different adventure, focusing entirely on lore as opposed to the underlying story throughout the rest of the series, and delivers the most rewarding moments, the best puzzles and the most infuriating stumpers of the whole series: "Not Riven!"
Myst V ties all the loose ends, smoothly introduces a new puzzle mechanic, and ends the series gracefully: "NOT. RIVEN."
Sheesh.
Myst III gives us some actual urgency, (literally) organic puzzles and runs us through a series of world-building classrooms without a teacher, before culminating in a tense and dramatic standoff and climax, all featuring BRAD DOURIF as the bad guy: "But it's not Riven!"
Myst IV gives us the most jaw-droppingly gorgeous game possibly ever (I think it looks better than Crysis, actually, due to its "bubble" environments as opposed to full 3D) , lets us look deep into characters from the first game, and ratchets the urgency and tension to levels aboove Myst III (before crapping itself in the last two hours): "It's not Riven!"
Uru delivers an entirely different adventure, focusing entirely on lore as opposed to the underlying story throughout the rest of the series, and delivers the most rewarding moments, the best puzzles and the most infuriating stumpers of the whole series: "Not Riven!"
Myst V ties all the loose ends, smoothly introduces a new puzzle mechanic, and ends the series gracefully: "NOT. RIVEN."
Sheesh.