Most unfair and cheap enemies ever?

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Housebroken Lunatic

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The Mehster said:
Super Mutant Masters/Brutes with Miniguns/missle launchers.
Being a Melee and Energy weapon character, going to DC, and finding yourself against one... Pure FUUUUU
Master/Brutes are easily killed. Unfair are the Super Mutant OVERLORDS who pop up after you've installed some DLC's who run around with gatling lasers and Tri-laser rifles and crap like that. Especially when you've started the game over and are at a pretty low level at first and encounter one of the bastards :X

(Pro tip: use your meanest gun and shoot like crazy in VATS at their arms. Chances are that you actually hurt them enough to make them drop their weapon, and then you run up and steal it before they can recover it. That way you can grind their health down when they are basically unarmed. Yay!)
 

Roofstone

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Everybody and everything during non-sneaky stuff in The Saboteur...

I regard Navi as a personal nemesis though, so she scores highest.(jk. Not really, but still)
 

Lt. Vinciti

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Creepers....sneaky SOB...

Fallout New Vegas and the Dmg Threshold on Deathclaws...

Also lets add dmg conditions to those...Burns Sleeps Poisons Paralyze

QTE enemies....

Ninja Cougars of RDR

Humans....MP games and such...
 

Devi Darkside

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Evilsanta said:
Does Azazael from Tekken 6 count? Because that ************ will block all your damn attacks and still kick your ass a 1000 times until you beat him.

But i have learned his pattern now...and now it is I that deliver the ass whopping.
Hmm and the boss from Tekken 5 were my picks...Fucking cheap ass bastards.
 

JasonBurnout16

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Enemy Of The State said:
Phase Ticks from Singularity... swarming, health-bar-raping little bastards...
Really? The pause area effect really screws these guys over. And if that doesnt work you can always just use the pause area effect as a pathway to get through these guys.
 

Dfskelleton

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Warty Bliggens said:
Dfskelleton said:

I don't think I need to explain myself.
Seth was the easiest final boss in the series's history, so yes, you do need to explain yourself.

My vote would be for AI opponents in Ultimate Mortal Kombat 3. Whiff a move. I dare you. I double-dare you, ************.
The Mortal Kombat thing I can agree with, but easiest? I breezed through M. Bison as VEGA. And I don't fancy the teleport behind you, use unblockable move that takes away 1/3 of your health and repeat strategy of Seth's.
 

Koroviev

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The boss in Tekken 6 is really annoying. Also, that terminator fetus thing in Mass Effect 2.
 

Danceofmasks

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Wendigo172 said:
Anyone here play Dark Messiah of Might and Magic? Those goddamn spiders were everywhere, they were insanely hard to kill, and their poison will fucking kill you if they so much as touch you. Unless you have an antidote potion, of course. Which is only one use and doesn't protect you from subsequent bites, when you're standing right in the middle of a swarm of them. Did I mention you only get ten or so antidotes up until the time you meet your first spiders? You're going to die in here, man. You're going to die.
I play that game on hardcore mode, and spiders aren't very dangerous compared to vampire knights or necromancers.
One shot kills are annoying, but getting frozen even worse. You know you're dead, they just take their time executing you.
(I have a zero-death run playthrough on youtube)
 

Blue Musician

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Dfskelleton said:

I don't think I need to explain myself.
My first thought of the image was "Dr. Manhattan!". Sorry, I haven't plated SF.

OT: Maybe the bunnies from Psychonauts. I'm not really sure to be honest.
 

subject_87

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In the Paper Mario series, there are those really annoying flower enemies- I think they're called Crayzee Dayzees or something- that will put you to sleep for a few turns in combat if you don't have the split-second timing to block the attack. And in Thousand-Year Door, there's the level with the gloomy forest and the bells that turn villagers to pigs, and you had to backtrack repeatedly through a stretch filled with the Dayzees and other obnoxious f***ers. I resented that part, but the game's still quite good.
 

Billistik-99

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As stated before, Praetorians and Scions from ME2. Also, Harbinger on Insanity. Has an attack that knocks you out of cover and stuns you for a few seconds and spams fireballs afterward.
 

Ziggy

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Wendigo172 said:
Anyone here play Dark Messiah of Might and Magic? Those goddamn spiders were everywhere, they were insanely hard to kill, and their poison will fucking kill you if they so much as touch you. Unless you have an antidote potion, of course. Which is only one use and doesn't protect you from subsequent bites, when you're standing right in the middle of a swarm of them. Did I mention you only get ten or so antidotes up until the time you meet your first spiders? You're going to die in here, man. You're going to die.
they dont kill you. they "only" brings you down to 5 fucking HP. thats minimum 10%, AND they hunts in packs. plus the zombies later can spit potion at you so good luck.
 

mjc0961

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Cazadores from Fallout: New Vegas. I was just playing, wandering around, and out of nowhere a swarm of these asswipes come out of nowhere and completely annihilated me. Maybe they will be less of a challenge later but right now, holy shit.

Also, the AI racers in ModNation Racers, what a bunch of cheap bullshit they constantly pull. "Oh I'm sorry were you going to use that instant attack that we should have no idea it's coming and thus shouldn't be able to block it? Well too bad, we are the AI and since we know when you push the sideswipe or fire weapon button, we're going to block it anyway. Enjoy your shit sandwich, human!"

Oh, and Crawmerax from Borderlands, but he's designed to be a cheap piece of shit, so I'm not sure if he really counts. I guess he can, because there's no way I'm replaying the entire game over as Lilith just to finally beat him. It should have been more fair to all classes.
 

Omikron009

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Kukakkau said:
Omikron009 said:
Enemy RPG troops from Mercenaries 1. My friend and I call them RPGtards because they have no self-preservation instinct whatsoever. They come in packs, run right up to you, and shoot you at point blank range.
Play the second mercenaries then - think of that but enemies armed with fuel air RPGs (think of mini portable nuke) - the number of times the HVTs died cause of them was amazing. And yes they still retard charge at you
I have Mercenaries 2 and I've played it even more than the first one. RPG troops in Mercs 2 don't frustrate me as much, and I think it's because it's literally impossible to be killed by a single attack. If you get hit by a fuel-air RPG it'll usually end up killing most nearby enemies, giving you time for your health to regenerate.
 

Kukakkau

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Omikron009 said:
Kukakkau said:
Omikron009 said:
Enemy RPG troops from Mercenaries 1. My friend and I call them RPGtards because they have no self-preservation instinct whatsoever. They come in packs, run right up to you, and shoot you at point blank range.
Play the second mercenaries then - think of that but enemies armed with fuel air RPGs (think of mini portable nuke) - the number of times the HVTs died cause of them was amazing. And yes they still retard charge at you
I have Mercenaries 2 and I've played it even more than the first one. RPG troops in Mercs 2 don't frustrate me as much, and I think it's because it's literally impossible to be killed by a single attack. If you get hit by a fuel-air RPG it'll usually end up killing most nearby enemies, giving you time for your health to regenerate.
Agreed they weren't as bad because of that but they would always take out your target/vehicle etc. Plus that blast radius!
 

redrefugee

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Cogwheel said:
I could nominate a whole bunch of enemies here...

But I'm going to go with two from X-COM: UFO Defense (UFO: Enemy Unknown, if you prefer).

First off, Sectoid Leaders and Commanders. If any aliens see one of your troops, the sectoid leader/commander can see all your agents. Forever. It will then make several attempts per turn to mind control, berserk or panic them. This ends hilariously poorly.

Second, anything with a blaster bomb launcher. A blaster bomb is a nuke the size of a US football, which follows a path of up to nine waypoints, including into areas the enemy can't see (again, obvious issues combined with the seeing-everything ability of sectoid leaders and commanders), with pinpoint accuracy. Then everything explodes forever. Short of a miracle, no agent or tank can survive a blaster bomb. In fact, the surrounding landscape often doesn't survive - it'll be shattered, smoking and very much on fire.

Third? Ethereals. Imagine sectoids commanders. Done? Good. Now increase its firing accuracy, speed and reactions by a whole lot, make it almost as tough as a tank (often tougher, in my experience) and capable of flight. Also, they're all psychic, and far better at it than any sectoid can possibly hope to be.

Ethereal and Sectoid commanders are almost always equipped with blaster bomb launchers. When this happens? Weep and pray for death.
Thanks to you, I'm now reliving some of the angriest moments of my life.