Most useless perk on mw2

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Theron Julius

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Tarrou said:
Hardline. Does anyone use that?

Totally not worth losing Stopping Power or Cold Blooded.
Hardline is actually pretty awesome with one of the high dmg MGs like the RPD or L86. I use low kill streaks too (care package, sentry gun or predator missile, Harrier strike) so it ends up being pretty useful. It makes it a lot easier to get all my kill streaks in one life.

I find lightweight pretty useless. Faster sprinting isn't particularly useful. It's good if you're running away, but I haven't seen many situations where you would really need to run away.
 

Tryforlive

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one man army
i think it should have been that you could put as many attachments on your main wepon but it subtracts 1\3 if the damage :)
 

Flying-Emu

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Hubilub said:
I didn't really see the point of Commando Pro. Surviving high falls is cool and all, but a bit pointless.
It's badass to jump down on Quarry and knife a dude without taking any falling damage.

Never fails to get a rage goin'.
 

lonercs

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Jun 6, 2008
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Madaxeman101 said:
sitrep pro is retarded being able to see grenades and claymores is useful but louder enemy footsteps is pointless
It negates the Ninja Pro perk.
 

An Gealt

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May 23, 2009
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I have got to defend the usefulness of sitrep here
with Pro and louder enemy footsteps it is incredibly handy, especially when a sniper and you hear someone sneaking up on you. And I used to play hardcore a lot [where everyone just camps:( ] but it became amazingly handy due to the lack of a grenade indicator. I must say that it has saved my life (and k/d) numerous times, while also getting me a few kills shooting claymores through walls :p
 

lonercs

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SitRep Pro negates the Ninja Pro perk. Their foot steps are no longer silent. THEN times them by 4.
 

cocoadog

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Daystar Clarion said:
I don't think I've ever seen anyone use the one-man army perk.
um if you put it on every class you can keep switching between them for more and more ammo and unlimited noob toobs... not that i play call of duty HISS!
 

Tarrou

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Oct 18, 2009
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I see a lot of people voting scrambler, and I agree that the vast majority of times people don't use it well. They tend to think "scrambles radar? I should run with it!" Which, of course, only alerts people. I've played against a couple guys camping buildings with scrambler, and it's nuts. Two guys with scrambler in the middle building on Derail, no way to pinpoint locations, they move regularly, and radar doesn't exist in the building. Makes it VERY rough to dig them out. Then they used tac insertions to just keep going once I tubed them out. Nasty nasty match. I feel Scrambler is best used like this, in an area-camp strategy where you use the lack of radar to KEEP people from sneaking up on you rather than trying to sneak up on them.
 

L3m0n_L1m3

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Jul 27, 2009
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Hubilub said:
I didn't really see the point of Commando Pro. Surviving high falls is cool and all, but a bit pointless.
I love how you can hear the bones in your legs shatter, but still take off running anyways.

OT: probably sitrep, IMO. Not enough TI's or claymores around for it to be useful.
 

nYuknYuknYuk

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Jul 12, 2009
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For everyone saying Scrambler is the most useless, I have a class that works very well with it.

Spas-12 with Grip (Don't even use Primary, just the Shotty)
Marathon Pro
Lightweight Pro
Scrambler Pro


Great for rushing. If you are constantly moving, the enemy can't pinpoint you, giving you a huge advantage. Basically silences your shotgun, confuses the enemy and the Pro version has the added bonus of delaying any pesky claymores you might run into.

VERY good perk if used correctly.
 

Samuel Adams

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Apr 16, 2009
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Davey Woo said:
Useless things about perks for me:

Scrambler: Just tells people that you're in the area.
Marathon Pro: You spend a very small amount of time climbing things, making you do it faster isn't worth it really.
Hardline: 1 less kill just isn't worth it in my opinion.
Scavenger Pro: You're already getting ammo from dead enemies anyway, why also increase the amount of ammo you carry in the first place.
Someones probably already corrected this but I can't be bothered to read all the pages.
Anyway, I fixed it.
 

dagens24

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Most useless perk is PS3 Calendar Meltdown; it's the one where you can't play MW2 because PSN is down because Sony doesn't know how to make clocks.
 

Rusty Bucket

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Lukeydoodly said:
Skooterz said:
Daystar Clarion said:
I don't think I've ever seen anyone use the one-man army perk.
This. One Man Army is useless.
I beg your pardon sir!

One Man Army + Smoke grenades + Noob tubes + Claymores = Happy times.
'Where did you put your claymores?'
'Not really sure, I think they're just in the middle of the room.'

'Did an enemy just walk through here?'
'Don't know, I can't see shit through this smoke.'

'How did you get that claymore to float in the air like that?'
'I don't fucking know, just throw more smoke and it'll all be fine.'
 

Eggsnham

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Apr 29, 2009
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'One Man Army' and 'Scrambler' are the most useless pieces of shit IMO. You run out of ammo for your primary and no other class will do for this map; you also happen to be 5 kills from your first nuke. What now? Do you switch to a more useless class, making yourself exposed and vulnerable for eight precious seconds? Or do you just go around knifing; where you are as vulnerable as if you were going to switch classes?
 

MR.Spartacus

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Zannah said:
Onyx Oblivion said:
Ninja...I don't run across many Heartbeat Sensors online. I watch my Killcams, too. The Pro version with Silent Footsteps is a tad more useful, though.
Ninja Pro is actually one of the very best perks.

I agree with the Op though, that Scrambler is not useles, but actually more useful to your oponent than to yourself.
It's like shouting "Here I come, get ready!" Then I just ping 'em with the heartbeat sensor.