Most useless weapons in gaming

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ryanxm

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Jan 19, 2009
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the toy knife from fallout 3:point lookout. I prefer using my fists over that awful thing. Then again I prefer using my fists over the experimental MIRV, so maybe I just like punching things.
 

bryteline

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Oct 20, 2010
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The traps and poisons from Dragon Age: Origins were two of the most unrewarding weapons in any video game I've played. One had to apply poisons to weapons manually, and the lifespan of a poison was counted in seconds; traps were far too contextual to be of much use in the wide-open encounters that dominated that game. The materials for making both of them were sparse and did not respawn, so I avoided them entirely.

I also never made use of the Rock-It Launcher from Fallout 3. It was the only weapon in the game whose ammunition had weight, and by the end of Fallout 3 I'd stockpiled enough inventory to arm every citizen in Megaton, Undercity, and Rivet City with mint-condition Plasma Rifles, Chinese Assault Rifles, and Combat Armor. Loading the weapon also opened the God-awful inventory screen. I never bothered with it.
 

bobmus

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May 25, 2010
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Spartan448 said:
Halo: Reach's DMR and Halo 2+3's Battle Rifle are in my opinion tied for the most useless weapon. While many people are going to say otherwise, I say there is no use for the weapon. The Assault Rifle can quite easily handle anything medium-range and closer much more effectively, and for regular ranges for the DMR, you can either use the much more effective Magnum or Sniper Rifle. Battle Rifle gets the same criticism. I never really understood why anyone liked them to begin with.
You are so wrong (regarding the Battle Rifle, little experience with Reach) it's unreal. Any player with any skill will kill faster with the battle rifle than an assault rifle, due to its headshot ability. It changes encounters from 'he who fires first wins' to 'he who has more skill wins'. Magnums are less effective, due to their low power in 3, and higher spread in Reach (though if lucky I understand they can win in Reach - again no real experience of the game here), and Snipers are not a starting weapon in anything but a specialised playlist/gametype.
There's a reason both are a staple of professional play in any Halo game.

Hope that's cleared that up for you.
 

Canadamus Prime

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Jun 17, 2009
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The fist in Doom/Doom 2. It did like piss weak damage and since most of the enemies had some sort of projectile running up and punching them was a good way to get yourself killed really quickly. At least the chainsaw did half-way decent damage. If you ran out of ammo in Doom and didn't have the chainsaw, you might as well kill yourself right there 'cause trying to punch enemies to death was a waste of time esp. later in the game.
 

Wintermute_

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Sep 20, 2010
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Any sniper rifle in Borderlands.

I loved the idea of the hunter with SR subclass, for the fluff of the concept and because hell, I could, in theory, one or two hit kill and pick off dudes from across the desert before they could reach me to beat my head in. a sound strategy.

I then realized that unless you score a headshot, you could spend an entire clip trying to kill one dude, and scoring a headshot was next to impossible because the area of affect (idk the technical term) was so tiny it was equivalent to hitting a pinhead with a fucking dart at range. My character was about as useful to the party as Navi.
 

Chesamo

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Feb 15, 2011
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The Pain Gun in Global Agenda. Because seriously, fuck Poison Medics. (Also it has terrible DPS even compared to the default Euthanizer Rifle.)
 

TheLastSamurai14

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Mar 23, 2011
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Fayathon said:
silent299 said:
Since firearms are so common, I would have to say pretty much any melee weapon in Fallout 3 or Fallout: New Vegas. Also, if anyone has played The Witcher (the first one) you will remember that there are many weapons that "don't suit witcher combat styles"...Why would you use a weapon that clearly states that it is not as effective as your default sword?
My Proton Axe would like to have a word with you, even on a Guns based character the ability to dish out that kind of localized pain in a pinch is a real lifesaver.

OT: Thinking about it, the most useless thing I can think of is the Sun on a Stick in TF2, why the hell would a Scout want to use a weapon that's only effective against burning enemies when there are so many better weapons out there to use for melee?
I see your Sun on a Stick and raise you this! At least the Sun won't KILL YOU.

 

Canadamus Prime

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Jun 17, 2009
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diebane said:
I call the poke attack from Worms Armageddon, I think it took away 1 health from the enemy and just pushed him a little.
You know the idea of the poke is that you'd use it to poke enemies off cliffs, into water, and/or into mines or other hazards. Yes it only does 1 damage but if used properly it can push them into other hazards that can cause much more damage or an insta-kill.
 

Spartan448

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TheBobmus said:
Spartan448 said:
Halo: Reach's DMR and Halo 2+3's Battle Rifle are in my opinion tied for the most useless weapon. While many people are going to say otherwise, I say there is no use for the weapon. The Assault Rifle can quite easily handle anything medium-range and closer much more effectively, and for regular ranges for the DMR, you can either use the much more effective Magnum or Sniper Rifle. Battle Rifle gets the same criticism. I never really understood why anyone liked them to begin with.
You are so wrong (regarding the Battle Rifle, little experience with Reach) it's unreal. Any player with any skill will kill faster with the battle rifle than an assault rifle, due to its headshot ability. It changes encounters from 'he who fires first wins' to 'he who has more skill wins'. Magnums are less effective, due to their low power in 3, and higher spread in Reach (though if lucky I understand they can win in Reach - again no real experience of the game here), and Snipers are not a starting weapon in anything but a specialised playlist/gametype.
There's a reason both are a staple of professional play in any Halo game.

Hope that's cleared that up for you.
You, sir, are the incorrect person here. Any noob can easily use the Battle Rifle or DMR to get easy kills, whereas the Assault Rifle requires quite a bit more skill to use. It's easy enough to look through a scope and fire 3 bullets at a time (or very fast semi-auto in he DMR's case) that can also deflect rockets, and then score a headshot. It takes a lot more skill to get into AR range, fire ACCURATELY (that is, in short, controlled bursts, rather than spraying all over the place uselessly) and time a melee attack or grenade at just the right moment so that you don't get caught reloading. The Assault Rifle always has been, and always will be, the staple and EMBODIMENT of not only professional skill, but Halo itself. When Waypoint was released, there was even a video-document about how the Halo dev team believed with H3 and still beieve today that the re-introduction of the Assault Rifle into Halo pretty much saved the game's multiplayer mode from deteriorating into a hellhole of dual-wielding, bullet spraying noobs, much like what happened to CoD. The Assault Rifle ultimately takes quite a bit more skill to use effectively and efficiently than the Battle Rifle and Designated Marksman Rifle.

And yes, the Magnum is quite a bit better in Reach :).
 

Fayathon

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Nov 18, 2009
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TLS14 said:
I see your Sun on a Stick and raise you this! At least the Sun won't KILL YOU.

The Basher has other properties that make it useful in the hands of a skilled Scout, bleed sucks the life from high health targets and the miss 'penalty' can be used to help a Medic build an Ubercharge faster. SoaS is still the worse weapon.
 

DoomyMcDoom

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CRRPGMykael said:
diebane said:
JesterRaiin said:
FatMan from Fallout 3.
It causes "save for later, never use" syndrome. :|
Hm...you're right. You always feel bad when you use it, thinking you just wasted ammo...

I call the poke attack from Worms Armageddon, I think it took away 1 health from the enemy and just pushed him a little.

mfG diebane
Dude, the poking thing from the Worms games was EPIC! Imagine an opponent standing next to an edge, almost full health and everything, then you just come over there and give him a little POKE that sends him to his doom. Better than humiliating people with the knife in the CS games, I tell you.
YES! I love death poking my enemies off of cliffs, gives soooo much satisfaction that you didn't waste any ammo and got to humiliate your opponent to a degree no other method of killing can...

Also, the sniper rifle in fallout 3, sure it did a ton of damage, sure it was accurate as anything can be when you had it repaired, but it degraded at such a speed i swear the damn thing is made out of soap, or cheese... it falls apart in your hands as you use it and gets noticably less accurate every time you reload due to severe degradation... any gun that falls apart that fast and is that uncommon, and that expensive to repair at a vendor, is not worth using, the scoped revolver was better if only for it's slightly less buttery condition bar.

Also any pistol aside from the 10mm and the .44 scoped revolver in fallout 3 was a waste, the .32 pistol hurt less than punching people for the most part... and don't even get me started on the chinese pistol... *sigh*
 

MrRetroSpectacles

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Wolfram01 said:
MrRetroSpectacles said:
Anything other than the use of magic in Fable 3 was utterly pointless. Hold down one button and clear or decimate ten enemies at once, or spend ten minutes firing a slow reloading flintlock at wolfmen that can dodge any attack. Oh and here's a sword/axe, just because we think you'd look cool.
As someone who always plays as a melee character... I disagree. Although I did end up using a fair bit of magic (ice storm + shock), but then I'd run around smashing faces with a hammer while all the enemies are having seizures.
While you may enjoy being a melee character, the fact is you didn't have to be because magic could solve just about any direct fight in seconds. So in that respect, while melee may be your preference it's still not particularly useful, as unlike magic, it can barely stand up on it's own.
 

Sansha

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Nov 16, 2008
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JesterRaiin said:
FatMan from Fallout 3.
It causes "save for later, never use" syndrome. :|
I used my Fat Man for hardcore shit and groups. It's the MIRV that I never used!
 

bobmus

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May 25, 2010
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Spartan448 said:
TheBobmus said:
Spartan448 said:
Halo: Reach's DMR and Halo 2+3's Battle Rifle are in my opinion tied for the most useless weapon. While many people are going to say otherwise, I say there is no use for the weapon. The Assault Rifle can quite easily handle anything medium-range and closer much more effectively, and for regular ranges for the DMR, you can either use the much more effective Magnum or Sniper Rifle. Battle Rifle gets the same criticism. I never really understood why anyone liked them to begin with.
You are so wrong (regarding the Battle Rifle, little experience with Reach) it's unreal. Any player with any skill will kill faster with the battle rifle than an assault rifle, due to its headshot ability. It changes encounters from 'he who fires first wins' to 'he who has more skill wins'. Magnums are less effective, due to their low power in 3, and higher spread in Reach (though if lucky I understand they can win in Reach - again no real experience of the game here), and Snipers are not a starting weapon in anything but a specialised playlist/gametype.
There's a reason both are a staple of professional play in any Halo game.

Hope that's cleared that up for you.
You, sir, are the incorrect person here. Any noob can easily use the Battle Rifle or DMR to get easy kills, whereas the Assault Rifle requires quite a bit more skill to use. It's easy enough to look through a scope and fire 3 bullets at a time (or very fast semi-auto in he DMR's case) that can also deflect rockets, and then score a headshot. It takes a lot more skill to get into AR range, fire ACCURATELY (that is, in short, controlled bursts, rather than spraying all over the place uselessly) and time a melee attack or grenade at just the right moment so that you don't get caught reloading. The Assault Rifle always has been, and always will be, the staple and EMBODIMENT of not only professional skill, but Halo itself. When Waypoint was released, there was even a video-document about how the Halo dev team believed with H3 and still beieve today that the re-introduction of the Assault Rifle into Halo pretty much saved the game's multiplayer mode from deteriorating into a hellhole of dual-wielding, bullet spraying noobs, much like what happened to CoD. The Assault Rifle ultimately takes quite a bit more skill to use effectively and efficiently than the Battle Rifle and Designated Marksman Rifle.

And yes, the Magnum is quite a bit better in Reach :).
I think you'll find that the use of aiming at a head and dodging requires rather a lot more skill than simply pressing fire and aiming at a chest, arm or foot. The Battle Rifle also has an increased range of effectiveness, and can still be used in close encounters with skilled firing. A battle between two people with Battle Rifles will always be more interesting and take more skill than one between two assault rifles.

Also 'The Assault Rifle always has been, and always will be, the staple and EMBODIMENT of professional skill' is probably the most laughable statement you made there. Professional play does not even bother to include the Assault Rifle, it is the gun of those with no aiming skill at all. (Seriously, have you ever even watched/played an MLG match? Ever?)

Also in what way would putting the 'Assault Rifle into Halo pretty much save the game's multiplayer mode from deteriorating into a hellhole of dual-wielding, bullet spraying noobs' - the assault rifle is the staple of bullet-spraying noobs. The assault rifle saves on dual-wielding as we do not force those with no skill to start with a Battle Rifle that requires aiming skill, so they can still kill people occasionally. However, the Battle Rifle is the standard weapon of the skilled player.
 

Tryforlive

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Sep 1, 2009
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pistols in splintercell except the one u get that is silence with 14 ammo and lets u tag 4 people
 

TheRussian

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May 8, 2011
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Even worse:

Does 4 damage. You can probably work with another player to use dispatch enemies, but that rarely happens.
 

Spartan448

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TheBobmus said:
Spartan448 said:
TheBobmus said:
Spartan448 said:
Halo: Reach's DMR and Halo 2+3's Battle Rifle are in my opinion tied for the most useless weapon. While many people are going to say otherwise, I say there is no use for the weapon. The Assault Rifle can quite easily handle anything medium-range and closer much more effectively, and for regular ranges for the DMR, you can either use the much more effective Magnum or Sniper Rifle. Battle Rifle gets the same criticism. I never really understood why anyone liked them to begin with.
You are so wrong (regarding the Battle Rifle, little experience with Reach) it's unreal. Any player with any skill will kill faster with the battle rifle than an assault rifle, due to its headshot ability. It changes encounters from 'he who fires first wins' to 'he who has more skill wins'. Magnums are less effective, due to their low power in 3, and higher spread in Reach (though if lucky I understand they can win in Reach - again no real experience of the game here), and Snipers are not a starting weapon in anything but a specialised playlist/gametype.
There's a reason both are a staple of professional play in any Halo game.

Hope that's cleared that up for you.
You, sir, are the incorrect person here. Any noob can easily use the Battle Rifle or DMR to get easy kills, whereas the Assault Rifle requires quite a bit more skill to use. It's easy enough to look through a scope and fire 3 bullets at a time (or very fast semi-auto in he DMR's case) that can also deflect rockets, and then score a headshot. It takes a lot more skill to get into AR range, fire ACCURATELY (that is, in short, controlled bursts, rather than spraying all over the place uselessly) and time a melee attack or grenade at just the right moment so that you don't get caught reloading. The Assault Rifle always has been, and always will be, the staple and EMBODIMENT of not only professional skill, but Halo itself. When Waypoint was released, there was even a video-document about how the Halo dev team believed with H3 and still beieve today that the re-introduction of the Assault Rifle into Halo pretty much saved the game's multiplayer mode from deteriorating into a hellhole of dual-wielding, bullet spraying noobs, much like what happened to CoD. The Assault Rifle ultimately takes quite a bit more skill to use effectively and efficiently than the Battle Rifle and Designated Marksman Rifle.

And yes, the Magnum is quite a bit better in Reach :).
I think you'll find that the use of aiming at a head and dodging requires rather a lot more skill than simply pressing fire and aiming at a chest, arm or foot. The Battle Rifle also has an increased range of effectiveness, and can still be used in close encounters with skilled firing. A battle between two people with Battle Rifles will always be more interesting and take more skill than one between two assault rifles.

Also 'The Assault Rifle always has been, and always will be, the staple and EMBODIMENT of professional skill' is probably the most laughable statement you made there. Professional play does not even bother to include the Assault Rifle, it is the gun of those with no aiming skill at all. (Seriously, have you ever even watched/played an MLG match? Ever?)

Also in what way would putting the 'Assault Rifle into Halo pretty much save the game's multiplayer mode from deteriorating into a hellhole of dual-wielding, bullet spraying noobs' - the assault rifle is the staple of bullet-spraying noobs. The assault rifle saves on dual-wielding as we do not force those with no skill to start with a Battle Rifle that requires aiming skill, so they can still kill people occasionally. However, the Battle Rifle is the standard weapon of the skilled player.
The biggest pet peeve I always had with the battle rifle was that is was the exact opposite of what you say it is. When it comes to the BR, it IS a question of who shoots first, since because of the cooldown time between shots being a constant, unchanging variable, it will ultimately come down to that. The battle rifle requires almost no skill to use, as one the shields are down, which you can do by hitting the chest, armo, or foot, you can then kill them in one shot not just by hitting them in the head, but, as you say, in the ARM, CHEST, or FOOT. A BR duel may look pretty, but it takes no more skill than two shotgunners going at it. It takes a lot more skill to tactically utalize an Assault Rifle than it does to use a Battle Rifle. This is due to the smaller clip, that does less damage per hit (1 BR bullet (NOT BURST) is greater than 1 AR bullet), and less accuracy. It may not take as much aiming skill to use, but overall, it requires more skill than the BR, as you have to be able to use short, controlled bursts, as well as aim, to effectively use an Assault Rifle. It is the gun of choice for those who excell in making a tactical fight against an enemy. The Assault Rifle also requires a lot more discipline to use. The BR is nothing more than a cheap way to get kils for those that would otherwise, as I said above, be "Dual-wielding, bullet spraying noobs". An Assault Rifle requires control and finesse, a skill rarely observed in gamers today. And while I have not played any MLG matches, I have watched a few, and half of the games I have seen used Assault Rifles. I do not directly remeber any distinct gamertags or clans or teams, as I don't keep up enough with that to recognize them.

As for my argument, see if you can find the Vid-Doc on Bungie's website or Waypoint. The Battle Rifle may be the weapon of choice for the lazy, undisciplined, unintelligent, immiture player who just happens to be good at standing at the back of the battle, popping headshots (though not quite as far back as the Sniper), but the Assault Rifle is the weapon of choice for those with great overall skill, who have enough discipline and maturity to not spray all over the place, but use short, controlled bursts, and who are intellignet enough to know when to melee or chuck a grenade so they don't get caught reloading.

End of discussion, move on to something else.