Since the launch of the Wii, motion sensitive controls have been a big topic of discussion. For example, a thread I just went through talking about the implications of motion sensitivity in the supposed Dead Rising port coming to the Wii, where some users were theorizing how Capcom could "do things right." This generation of consoles could be the springboard for this new control scheme, and even PCs seem to be (somewhat) lethargically heading in this direction, what with the odd $100 motion-sensitive mice I've seen popping up at the local Fry's Electronics (they look kinda like weird versions of the Wii nunchuck).
In recent months, I've been testing out the Wii at friends' houses, and I have to say that I'm not altogether impressed with motion sensitivity on the little white rectangular prism known as the Wii just yet. So far, it seems that most of the games handle badly, including those little catchy, cartoony sports games that are apparently free with the console. Another game I was disappointed with was Red Steel, for all the possibilities motion sensitivity really had, it only really had about six directions you could swing the bloody sword in. I have to ask, is the equipment just poorly made, or is it coding flaws that cause the games' motion-sensitive uses to suck so hard? Friends have made arguments to me that some games apply it well, but outside of rail shooters, I have yet to see this really done. In Wii Golf, for example, every swing seems to have little to no correlation with my actual movement. Same of bowling, baseball, etc.
That having been said, I'm going to add here that this is not a Wii-bashing thread. The PS3's SIXAXIS controls are even more worthless, as I have yet to really see them enhance my gaming experience period. I'd just assume cut the price of SIXAXIS off the bloody controller and be done with it. And, as most gamers on this forum would know, there is no motion sensitivity whatsoever on the 360. So I have to ask now... Is motion sensitivity really the next big step in gaming, or are we going to be going back to the good ol' fashioned controller in the next generation?
In recent months, I've been testing out the Wii at friends' houses, and I have to say that I'm not altogether impressed with motion sensitivity on the little white rectangular prism known as the Wii just yet. So far, it seems that most of the games handle badly, including those little catchy, cartoony sports games that are apparently free with the console. Another game I was disappointed with was Red Steel, for all the possibilities motion sensitivity really had, it only really had about six directions you could swing the bloody sword in. I have to ask, is the equipment just poorly made, or is it coding flaws that cause the games' motion-sensitive uses to suck so hard? Friends have made arguments to me that some games apply it well, but outside of rail shooters, I have yet to see this really done. In Wii Golf, for example, every swing seems to have little to no correlation with my actual movement. Same of bowling, baseball, etc.
That having been said, I'm going to add here that this is not a Wii-bashing thread. The PS3's SIXAXIS controls are even more worthless, as I have yet to really see them enhance my gaming experience period. I'd just assume cut the price of SIXAXIS off the bloody controller and be done with it. And, as most gamers on this forum would know, there is no motion sensitivity whatsoever on the 360. So I have to ask now... Is motion sensitivity really the next big step in gaming, or are we going to be going back to the good ol' fashioned controller in the next generation?