Mount and blade 2

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WolfThomas

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Dec 21, 2007
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Being able to exit without saving (if enabled) at any time would be great. There are times when a battle is clearly being lost and I want to reload as a save, but I have to either wait until the battle is finished or exit the game via task manager.

I hope they look to the Viking DlC and Fire and Sword for some their good ideas.

I love the ships (customizable) in Viking DLC and ship to ship combat. Also the way armor and shield give encumbrance and your character has stamina. There's an organic breath and pause to battles (on foot at least) as you fight a quick burst, then pause safely surrounded by elite troops then charge again. I think they've added dogs too. Building hideouts and ambushing enemies. All great.

Fire and Sword had things that were great, like sending companions to an academy to enhance at an ability at the cost of money and not having them present. Being able to form a wagon fort if you had enough men. Custom ordering the best armour from blacksmiths (makes sense when you're a rich lord, you don't have to go shopping). Banks to safely hold money, give loans and interests. Being able to fund caravans for large risks and rewards. Mercenaries who you could customize their armor, weapons and mounts out of your own pocket. That game had such great extras, though I still prefer Warband.
 

Pseudonym

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WolfThomas said:
Being able to exit without saving (if enabled) at any time would be great. There are times when a battle is clearly being lost and I want to reload as a save, but I have to either wait until the battle is finished or exit the game via task manager.
When you start a game the first thing the game asks is whether you want to enable saving without quitting or whether you want to do it ironman.
 

nomotog_v1legacy

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Jun 21, 2013
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WolfThomas said:
Being able to exit without saving (if enabled) at any time would be great. There are times when a battle is clearly being lost and I want to reload as a save, but I have to either wait until the battle is finished or exit the game via task manager.

I hope they look to the Viking DlC and Fire and Sword for some their good ideas.

I love the ships (customizable) in Viking DLC and ship to ship combat. Also the way armor and shield give encumbrance and your character has stamina. There's an organic breath and pause to battles (on foot at least) as you fight a quick burst, then pause safely surrounded by elite troops then charge again. I think they've added dogs too. Building hideouts and ambushing enemies. All great.

Fire and Sword had things that were great, like sending companions to an academy to enhance at an ability at the cost of money and not having them present. Being able to form a wagon fort if you had enough men. Custom ordering the best armour from blacksmiths (makes sense when you're a rich lord, you don't have to go shopping). Banks to safely hold money, give loans and interests. Being able to fund caravans for large risks and rewards. Mercenaries who you could customize their armor, weapons and mounts out of your own pocket. That game had such great extras, though I still prefer Warband.
That post makes me wish I played those versions. One of the best parts about mount and blade is how much people expand and port the core idea into other places. I think I am in part more excited for bannerlord's mods/DLC/spinnoffs more then the core game. Maybe they will do a good pirate one.
 

NLS

Norwegian Llama Stylist
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Pseudonym said:
WolfThomas said:
Being able to exit without saving (if enabled) at any time would be great. There are times when a battle is clearly being lost and I want to reload as a save, but I have to either wait until the battle is finished or exit the game via task manager.
When you start a game the first thing the game asks is whether you want to enable saving without quitting or whether you want to do it ironman.
Yes, but quitting while in a battle isn't quite straight forward. You have to press tab and have the battle auto-resolve without you, then get captured and finally when you're back at the overworld view, you can press escape to exit to menu. Pressing escape during battle only gives you options and settings (and for some stupid reason, pressing esc again doesn't take you back to the battle, you have to manually select the "Close" button).

Looking forward to some improved sieges. In single player it was always a clusterfuck at the same chokepoint every time. Also, the seasons are more than cosmetic, providing difficulties such as harsh fighting conditions and troop morale (would also be nice to see certain factions like the nords doing better at winter warfare than say, the sarranids).
 

nomotog_v1legacy

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And they have released a new blog on the webpage. https://www.taleworlds.com/en/Games/Bannerlord/Blog/13 They go over the whys of what they did which might be fun to read for some of you questioning why this or why that. :p They also drop new details like being able to place units before the battle, or how the AI will build upgrades onto villages and that villages have only so many upgrade slots.
 

Chefsbrian

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Jun 25, 2012
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Now the weapon crafting idea, that caught my eye. Being able to craft equipment to fit my play style and needs is very very interesting to me. I wonder if this will extend to allow shields to be crafted as well, or other equipment.

The combat looks great though, I'm not seeing the reason for the concern over the animation. Its ten times better than the old warband content, and gets done what it needs to. From the perspective of a HEMA practitioner, the strikes look reasonable, for novice stuff anyhow, the AI didn't look to squeeze into a deadly mosh pit from what we saw of the fighting in the replay demo. Death animations look slick and nice, should give much more visual satisfaction to archers and cavalry charges in particular.

This actually looks like its taken everything that Warband was, fixed what was broke, and gave it a new coat of paint, and that is pretty good considering that warband is still a fun and enjoyable game to this date (Admittedly with mods, hundreds of hours of play requires injections of new content once in a while :p)
 

Pseudonym

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Played a bit of warband today and I remember now, what several people in this thread already remarked. Sieges make no sense whatsoever. It's one big misareble bottleneck with the AI pushing me off the ladder and everyone having to get through that single chokepoint. Now I've been told that militairy tactics in those times were a bit of a joke but you'd think that a general would be clever enough to take maybe three ladders with him on his siege instead of just one. (common sense? what is this madness?)
 

Fieldy409_v1legacy

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I hope the A.I is a bit smarter this time. Dumb bastards had no strategy in combat and on the overworld it would be nice if your A.I allys were able to actually help you keep that goddamn castle you captured instead of pissing off to the other side of the kingdom for a feast!

First castle is always so much pain in warband.
 

GabeZhul

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nomotog said:
I want a new skill system. They haven't show any of that so I can still hope. The skills in MnB are kind of boring in that they are basically just improvements in numbers. (A critical problem through out the game in fact.) I want something more like a perk system because they allow for a lot of flexibility and diversity.
Silverstag already has this for M&B:W in the form of character abilities you can select every five levels. They are practically perks and they even have synergies with each other.

In a matter of fact, Silverstag in general is probably the best mechanical gameplay overhaul mod for M&B, its only problem is that the troop trees were left unfinished, so the Vaegirs, Nords, Swadians and Rhodoks have units up to tier 9 (technically tier 7, plus two tiers of veteran and elite status for each unit type) while the rest are stuck at level five at best. Because of this the Sarranids and the Khergits don't really have a ghost of a chance to compete.

Otherwise though it has everything: Revamped tournaments, perks, a diplomacy system, realm-policies you can set as a king, auto-loot, you can set companions to automatically manage food/prisoners and loot, companions can auto-upgrade their own equipment from loot, and you can actually hire higher-tier units instead of having to train them up from peasants all the time (including faction- and town-specific units), and so on. It's a really cool mod, you might want to give it a whirl.
 

Amir Kondori

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Apr 11, 2013
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Zhukov said:
Frission said:
Zhukov said:
I'm a little mystified as to why they'd prioritize things like seasons and board games over making the combat animation look not-shit.
I thought it was an improvement over the original. The combat itself is decent at it's core and I prefer new content over graphics personally.
Eh, I never found the combat to be mechanically all that great. It's not terrible, but there isn't much to it.

Cavalry battles were fun in the original, but then Warband fucked up the cavalry pathing AI, changing mounted battles from wheeling, mobile skirmishes to big bunched up clusterfucks, just like the infantry battles.

I don't demand cutting edge, million dollar animation from an indie outfit. But it's 2015 damn it, I expect better than this. M&B's amateur efforts don't even measure up to late PS2 standards.
Lance cavalary was completely broken in Mount and Blade, you could laser through multiple riders and horses, it was crazy. If you got a bunch of mounted troops with lances and just charged an enemy back and forth you could take out armies in the size of hundreds with 50 Swadian Knights. While it feels awkward at fist switching to Warband overall Warband's mounted combat is much more balanced.

I really like the unique aspect of both taking part in battles and controlling your troops that Mount and Blade offers. It is in my top three for hours put into a game. Bannerlords I am taking a wait and see approach, seeing crafting does not inspire confidence.

The only real problem with Warband is that it lacked structure. I wish you were guided a little more with objectives, and a win state. The closest thing to a win state in Warband is founding a kingdom and eliminating other factions, but nothing changes, you just keep playing.
 

WolfThomas

Man must have a code.
Dec 21, 2007
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Pseudonym said:
WolfThomas said:
Being able to exit without saving (if enabled) at any time would be great. There are times when a battle is clearly being lost and I want to reload as a save, but I have to either wait until the battle is finished or exit the game via task manager.
When you start a game the first thing the game asks is whether you want to enable saving without quitting or whether you want to do it ironman.
I'm not talking about that. I know that. I mean the fact I can't exit at any time a battle to the main menu. Like I'm in a siege and have to watch every last man die before I get knocked out. Or I'm clearly losing but can't flee because cavalry are pursuing. Time I'd quit reload but the game forces me to either endure or exit via task manager.
nomotog said:
WolfThomas said:
Being able to exit without saving (if enabled) at any time would be great. There are times when a battle is clearly being lost and I want to reload as a save, but I have to either wait until the battle is finished or exit the game via task manager.

I hope they look to the Viking DlC and Fire and Sword for some their good ideas.

I love the ships (customizable) in Viking DLC and ship to ship combat. Also the way armor and shield give encumbrance and your character has stamina. There's an organic breath and pause to battles (on foot at least) as you fight a quick burst, then pause safely surrounded by elite troops then charge again. I think they've added dogs too. Building hideouts and ambushing enemies. All great.

Fire and Sword had things that were great, like sending companions to an academy to enhance at an ability at the cost of money and not having them present. Being able to form a wagon fort if you had enough men. Custom ordering the best armour from blacksmiths (makes sense when you're a rich lord, you don't have to go shopping). Banks to safely hold money, give loans and interests. Being able to fund caravans for large risks and rewards. Mercenaries who you could customize their armor, weapons and mounts out of your own pocket. That game had such great extras, though I still prefer Warband.
That post makes me wish I played those versions. One of the best parts about mount and blade is how much people expand and port the core idea into other places. I think I am in part more excited for bannerlord's mods/DLC/spinnoffs more then the core game. Maybe they will do a good pirate one.
Viking DLC has just been released in a massively updated version like a few weeks ago. It's really worth it. One thing I forgot to mention is it has a main story campaign as well.