So I picked up the Mount and Blade franchise on Steam in the sale just now.
Any advice on what game is best to start with?
Any advice on what game is best to start with?
I love the graphics. They remind me of old, pre-Luclin Everquest.BloatedGuppy said:Start with (and stick with) Warband. Prepare yourself for a god awful UI and very sketchy, decade-old graphics.
You can buy out businesses in Warband? I didn't realise that one, how do you go about that?Easton Dark said:Warband is superior in every conceivable way to the original Mount and Blade.
Fire and Sword changes the factions and adds firearms and new stuff, but has been noted by many as being less enjoyable than Warband.
When you're in Warband, remember this:
Always have enough food for your troops.
Read the skill descriptions carefully so you know what to add. You should know everything they'll affect. Like Leadership increases your army size capability, but it also reduces upkeep by 5%
Buy businesses in town! That should be your main way of gaining enough cash for troop upkeep. Tournaments are good as well.
I would strongly recommend against joining a nation. Because your enemies and allies are in a constant flux determined by your nation at that point. And your enemies will mercilessly attack your fiefs and only your fiefs. I still have ulcers from when my fief was attacked for 4 straight months, I killed the attackers each time and they just kept coming back... point is, don't carve your kingdom out until you're ready, but once you are, start your own instead of joining one. It's much better.
Swadian Knights, Nord Huscarls, Rhodok Sharpshooters
Wow. I've gone 70 or 80 hours and I'd completely forgotten the guildmaster from the tutorial. His missions annoyed me, so I kept ignoring them. I made my money off taxes, trading and waging constant war as a mercenary, vassal, and then warlord. Always on the edge of bankruptcy.Ultratwinkie said:Remember:
BUILD YOUR BUSINESSES.
Anything more than rag tag will cost you a bundle. Its unsustainable for high level soldiers. For example, In Dhirim build an ironworks.
Look up the other resources for the cities, and plan your businesses accordingly. Once you expand throughout the realm, you will be able to have an army that can best multiple lords at once.
With this tactic, I beat 2 different armies using my privately funded one. DO NOT live off the land by killing bandits and doingg random missions, you will NOT make enough to pay for a full on official soldiers due to their unpredictability. Its time consuming and expensive, I know, but private enterprises are the only stable way.
Guild master in every town. He has to like you though I think. Takes a lot of money, and needs a week to build one.Loonyyy said:You can buy out businesses in Warband? I didn't realise that one, how do you go about that?Easton Dark said:Warband is superior in every conceivable way to the original Mount and Blade.
Fire and Sword changes the factions and adds firearms and new stuff, but has been noted by many as being less enjoyable than Warband.
When you're in Warband, remember this:
Always have enough food for your troops.
Read the skill descriptions carefully so you know what to add. You should know everything they'll affect. Like Leadership increases your army size capability, but it also reduces upkeep by 5%
Buy businesses in town! That should be your main way of gaining enough cash for troop upkeep. Tournaments are good as well.
I would strongly recommend against joining a nation. Because your enemies and allies are in a constant flux determined by your nation at that point. And your enemies will mercilessly attack your fiefs and only your fiefs. I still have ulcers from when my fief was attacked for 4 straight months, I killed the attackers each time and they just kept coming back... point is, don't carve your kingdom out until you're ready, but once you are, start your own instead of joining one. It's much better.
Swadian Knights, Nord Huscarls, Rhodok Sharpshooters
I find the crossbows are a much better option if you are going with an infantry melee focused toon. Gives you a good quick ranged punch and the points you put into power draw can be used for power strike and iron skin. I almost exclusively use two handed axes or similar weapons (voulge, bardiche) along with a crossbow and two stacks of bolts. It does leave you vulnerable to archers but then you can use your troops as a shieldLoonyyy said:Choose your equipment carefully. Two Handed swords are a poor choice, as are Crossbows. Two Handed swords are excellent for individual combat, but when outnumbered, the parry interface is too hard to manage, and you can't block arrows. Crossbows take too long to reload, and good ones are in short supply. Bows will take longer to level to a useful stage, and work out how to use, but they're more useful, the higher fire rate is vital during battles.
It does save you a couple of points, but I tend to rarely get the chance to reload more than once in open battle, and the reload is cumbersome when laying siege. They are valuable if you plan on acting as infantry, or during castle defenses, I'll say, I've had some good runs with them when defending, but I tend not to do that so often. And they do save you some points. But I prefer Throwing weapons for quick hitting ranged stuff, over the crossbow. But my Longbow's my favourite. High fire rate, accurate (Once you learn the drop), and usable from horseback.Lorpo said:I find the crossbows are a much better option if you are going with an infantry melee focused toon. Gives you a good quick ranged punch and the points you put into power draw can be used for power strike and iron skin. I almost exclusively use two handed axes or similar weapons (voulge, bardiche) along with a crossbow and two stacks of bolts. It does leave you vulnerable to archers but then you can use your troops as a shieldA lancer is good role to play as well, a couched lance can take down the most heavily armoured enemy and the speed bonuses will help any one handed weapons do decent damage.
One good mod for warband is native expansion, it just adds more to the game without making any significant changes. It 'expands' itBut play the plain original first for a while and get a feel, you can actually get into politics a bit in the game too with marrying into families and supporting various people into roles and rewards in which ever faction you join.
This isn't precisely true. While it's a great idea in the long run to have profitable enterprises, you don't necessarily need to have them. The most important thing in the early game is developing your character and your named cohorts. Just don't try to have an unnecessarily large army in the early game and you can focus on character development-- including honor and village/lord relations. You can even pursue right to rule if you feel like being a mercenary for awhile. (Joining a nation at war as a company of mercenaries and then continuing until they stop the war gives you +3 right to rule; you don't need to be able to fight off another lord on your own, just follow a strong lord of your faction or the marshal when he calls you, and avoid combat with more numerous foes.)Ultratwinkie said:With this tactic, I beat 2 different armies using my privately funded one. DO NOT live off the land by killing bandits and doingg random missions, you will NOT make enough to pay for a full on official soldiers due to their unpredictability. Its time consuming and expensive, I know, but private enterprises are the only stable way.