Sentox6 said:
Falcon123 said:
Bethesda's case is different, and they didn't change the ending due to fan complaints but because they wanted to open up DLC opportunities (far more valid, imo)
Maybe so, but then you have to discard Todd Howard's acknowledge that they made a mistake which needed to be fixed.
Does that better explain what I was trying to say? I'm aware artists need to and deserve to get paid, but Bioware's not at risk here of that, and this game was not done by commission and has already sold more than well enough. To change the ending to meet player demands now would not be to meet some commission deadline; it would be to get every cent they can from the game. That doesn't sound like art to me
So, uh... you can prostrate your art up until the break-even point and it's still art, but anything after that and it's not? I can't help but feel we're getting pretty arbitrary here.
To the point, is BioWare's only possible motivation to maximise profits? There's no room for a change simply for the sake of redressing a fanbase who feels (rightfully, imho) betrayed? You could argue that ultimately you only address customer concerns as a result of a long-term profit motive, but then again the game is only developed because paying customers exist, and the whole argument because circular.
My bigger problem goes back to the numerous quotes from Bioware that painted a very clear picture of what type of ending customers could expect from the game; a picture that was not at all lived up to. Are we really going to say that some abstract concept of the sanctity of art is a reasonable protection against the obligation for a company to deliver the product it promised to paying customers?
I'm not discarding Todd Howard's statement. Artists can and should be critical of their own art. The big difference here is that he didn't change it because the fans didn't like it; he changed it because
he didn't like it.
It's not a matter of a break-even point. It's a matter of intention. Yes, Bioware needs to make money, as does every artist. It does not mean artists should take advantage of every opportunity they have to wring every last cent out of their consumer base. If J.K. Rowling withheld the last 3 chapters of The Deathly Hallows unless you bought it as a supplement, the literary world would have been furious. So why should we allow game companies to sell a proper ending the same way? (And btw, Bioware is far too significant for the effects of this to not have some influence on the rest of the gaming world. If they get away with this, and they have enough passionate fans who want a proper ending so badly that they will, it
will happen again)
Let me make this clear: I think the ending sucked. I think the fans didn't get what they were promised, that Bioware dropped the ball, and that fans have ever reason to be upset about their purchase. But here's the thing: sometimes, games, movies, and books fail to live up to expectations. That doesn't mean we get to change them. When I was younger, I was a big fan of the Pendragon series. Book 1-9 were great. The tenth sucked. Horribly. Especially the ending. But I didn't demand a better ending. He has a right to screw his series over because
it's his series . That's the thing about art. You don't have to like it. It doesn't have to be good. The artist can realize that things were wrong and try to fix it if that's what they want, but as of now, we have no proof this is what Bioware wanted.
If Bioware believed the ending was bad and wanted to fix it, that would be a whole other issue. But read the statement Bioware released. They're looking for feedback. They're looking for players to tell them what they want from the ending instead of actually writing the ending themselves. They're not crafting something new to replace the old; they're shaping it to match consumer preferences. That's not a creative vision. That's not what art is. They're caving to player demands for a new ending, at least in the press release they've given, and by choosing to put the artistry of the game in the hands of the player, I think they've sacrificed their artistic integrity.
Maybe you think the ends justify the means. Maybe you think getting a proper ending for this great franchise is worth it. That's fine...in the short term. In the long term, the repercussions of this will last far longer than this series, and I think we as gamers will regret this in the long run.