Movies that are just video games under a different name.

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shogunblade

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So in a shocking spin on events, I ended up watching Paranorman the other day (A Horror movie around Christmas!?), and upon finishing the said film, I was quite shocked to find that not only was the movie good (Not Great, but fun to watch, I'd do it again), but that when I remembered seeing the preview, the first thing that came to mind was that I wished it had been called "Zombies Ate My Neighbors: The Movie". Obviously, I find myself eating those words upon actually watching the movie (Nary a Zombie eats a Neighbor, to my infinite disappointment), but all I could think of was that if the movie had been called that, I'd probably have stood in line to see it.

Which made me want to ask The Escapist, Are there any movies that when you saw them made you think "If they changed a few things, it could literally be [Insert Game here], due to their plot structure, their ideas or just the atmosphere or idea they are trying to project?"

I'll highlight another example: The first time I saw Avatar (The James Cameron one), all that came to mind was that if you changed the voices of the Na'vi and the race of humans to say, Glukkons, It could be repurposed "Oddworld: Abe's Oddysee".

Needless to say, I really want an Oddworld movie now more than ever, but it's kind of fun to think about.

This may be a very short list, and maybe populated with some obvious examples (Left 4 Dead/Dawn of the Dead or any other George Romero Movie/Shaun of the Dead), but maybe you might have found some movies that are just games with a subtle changes.

And Go!
 

Marter

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Oct 27, 2009
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I maintain that Ultraviolet -- and in particular, its first act -- is like a Mirror Edge: The Movie. What did I write before? I'll find it.

I wrote this in February:

I re-watched Ultraviolet the other night. I know, I know. "It's a forgettable action film," you're poised to write. "Why re-watch it?" Well, I had just re-watched another Milla Jovovich action-er, the fifth Resident Evil, and I remembered that I still had my DVD of Ultraviolet and that it was pretty fun when I watched it back in ... November 2010? Yikes! Time flies, doesn't it?

Anyway, it was a fun, mostly forgettable action film that was hated far more than I thought it deserved. Reminds me of pretty much every other female-led action film post-2000. Think about it. All of these did really poorly with critics: Underworld, Elektra, Ultraviolet, Resident Evil, BloodRayne, Doomsday, DOA: Dead or Alive, etc. I had fun with all of those. Regardless, seeing Ultraviolet another time reminded me of one of my favorite video games of all time, Mirror's Edge. I'm not going to go so far as to say that Ultraviolet is exactly what a Mirror's Edge movie should look like, but I think, at times, it's pretty close. About as much as the reboot of the Mummy franchise works as an Uncharted film.

(Spoiler alert for both Ultraviolet and Mirror's Edge, not that the plot matters much in either.)

The basic premise is almost exactly the same. It's the future, and a group of people are hunted by the government because of reasons that aren't really clear and don't matter a whole lot. In Mirror's Edge, it's the
Runners; Ultraviolet has hemophages, or "vampires." Both of these groups are persecuted because of a controlling body that wants to make society some sort of dystopia. Ultraviolet opens with Violet (Milla Jovovich) doing exactly what a Runner does: acquiring some sort of package and delivering it to someone else, all while being chased by armed/armored guards and a helicopter. She's also moving through a computer generated city.

Much of Ultraviolet has Violet running through areas of the city while avoiding the enemies, regardless of who they may be. Faith, the lead character of Mirror's Edge, does the same thing. Eventually, both characters are betrayed by more than one body. The running scenes in Ultraviolet make more use of vehicles than in Mirror's Edge, which is straight parkour, but the basic idea is the same. Violet does find herself on her feet more often than not.

The similarities continue. The depictions of the future are similar. Both are exceptionally clean and crisp. While Ultraviolet's is darker, that's the only real difference. If someone told me that in 2006, someone developed the city most of Ultraviolet takes place in, and then in 2008, that city was ported and had its brightness ramped up to 10 for Mirror's Edge, I would believe it. Some of the tougher enemies found in later levels of Mirror's Edge look just like the majority of the enemies in Ultraviolet: head-to-toe black armor and wielding machine guns that never run out of bullets.

Both the film and the game have comic book elements, despite neither being a previously established franchise. Ultraviolet's opening credits show multiple comic book covers and some pages, too. Mirror's Edge has its between-chapter cutscenes look as if they're a comic book brought to life. The main character in both is female, too, someone who only gets an emotional attachment to one other character. In Ultraviolet, it's Six (Cameron Bright), the young boy who, like Violet, is soon going to die. In Mirror's Edge, it's Kate, Faith's sister. By the end of each story, that is the only emotional connection the main character gets to another.

The plots wind up having betrayal take place. Early on in Ultraviolet, Violet gets betrayed by her fellow hemophages, much like Faith is betrayed by Celeste, who functions as one of the bosses. However, neither of these wind up being the main enemy. In both Mirror's Edge and Ultraviolet, there is a bigger plot to eliminate -- or have the potential to eliminate -- a certain group of individuals. "Project Icarus" in Mirror's Edge will allow for the destruction of the Runners, while the antigen contained in Six's blood will (spoiler alert) be able to infect all humans, even though most of the film makes us think that it's really the hemophages who will be destroyed. The lead characters trying to stop these plans from coming to fruition is what drives them forward. Structurally, the two are nearly identical: (1) Acquire thing, (2) run from stuff for a while, (3) storm the castle in a rescue mission.

Speaking of these characters, they're also not exactly dissimilar from one another. They're both females with naturally black hair who have isolated themselves from much of the world. They have meaningful tattoos -- the one on Faith's shoulder and the ones on Violet's fingers -- the ability to take a hit and regenerate damage. They talk to people with a radio clip in their ear, and they both know how to fire a gun. Combat plays more of a role in Ultraviolet, as its lead character can take out hundreds of men in a matter of minutes, but, then, wasn't that one of the things people disliked about Mirror's Edge? The combat? When you think about it, Faith can take out as many people in Mirror's Edge, if they were to keep coming, thanks to her regenerating health; she just can't dispatch them as quickly as Violet.

Am I stretching just to make this idea somewhat believable? Probably, but I think most of those similarities are there. Both the film and the game are highly stylized, have a similar vision of the future, contain a lot of running from place to place, feature betrayal from a trustworthy body, have a near-identical plot structure, and possess similar protagonists. I couldn't help but think of Mirror's Edge when I re-watched Ultraviolet.

I think that fits your "If you change a few things..." premise. :)
 

Remus

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Nov 24, 2012
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300. easy one. Sony could have built a sweet game around the premise using the same creative team behind God of War. The slow mo kill shots could be extended QT events possibly triggered by the press of a button mid-battle.
 

mechalynx

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Mar 23, 2008
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The Hobbit movies. I swear the whole Goblin Town sequence felt like one of the Fractal dungeon runs from Guild Wars 2.

Of course it already has that Lego game, but still...
 

Random Argument Man

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May 21, 2008
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mechalynx said:
The Hobbit movies. I swear the whole Goblin Town sequence felt like one of the Fractal dungeon runs from Guild Wars 2.

Of course it already has that Lego game, but still...
Legolas in the barrel scene reminded me of Super Mario brothers?It just needed the 1up sound.

The Hunger games reminded me a bit of "The End" from Metal gear solid 3. Now we have a concept for a "Hunger games" video game.

-Put us in a giant jungle arena.
-A map, but no radar.
-Metal Gear Solid 3's camouflage, food and medical systems.
-Give rewards to people who play. Therefore, no camping.
-Multiplayer.
-Random events during a match.

Boom "Hunger games"
 

Relish in Chaos

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Mar 7, 2012
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Crank. Anyone who?s seen this film should know what I mean.

Tron. Obvious choice, but it does look like it?d be a fun world to play in, it looks so fucking pretty, and it lacks much plot just like a lot of those old 80s games.
 

Drummodino

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Jan 2, 2011
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Rise of The Guardians. It could be a co-op game where you each play as one of The Guardians, or just single player as Jack Frost. You would use your magical powers to fight Pitch's minions and stop his evil plan.
 

SnakeDoctor

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Nov 24, 2013
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Act of Valor = COD The Movie. The team leader even looked like Captain Price when he had the bonnie hat on.
 

Strain42

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After watching MovieBob's review of it, I have to say he brought up a pretty good point with After Earth.

It's about a single soldier fighting off the elements through timed stations, there are checkpoints, essentially health potions, and even a creature set up to act as a final boss.

After Earth is a terrible movie, but oddly enough it could have made a somewhat decent video game.
 

Flutterguy

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Jun 26, 2011
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Random Argument Man said:
The Hunger games reminded me a bit of "The End" from Metal gear solid 3. Now we have a concept for a "Hunger games" video game.

-Put us in a giant jungle arena.
-A map, but no radar.
-Metal Gear Solid 3's camouflage, food and medical systems.
-Give rewards to people who play. Therefore, no camping.
-Multiplayer.
-Random events during a match.

Boom "Hunger games"
The concept for the hunger games is OLD AS well atleast the 1990's maybe 1980's.. There was even an Asian movie where teenagers were drafted into a similar set-up. It was late 1990's I believe. Likely books have been written of similar concept. Hell its not all too far off from ancient gladiators either.

Surprised no one mentioned this but Elysium was originally supposed to be a Halo movie.
 

Random Argument Man

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Flutterguy said:
Random Argument Man said:
The Hunger games reminded me a bit of "The End" from Metal gear solid 3. Now we have a concept for a "Hunger games" video game.

-Put us in a giant jungle arena.
-A map, but no radar.
-Metal Gear Solid 3's camouflage, food and medical systems.
-Give rewards to people who play. Therefore, no camping.
-Multiplayer.
-Random events during a match.

Boom "Hunger games"
The concept for the hunger games is OLD AS well atleast the 1990's maybe 1980's.. There was even an Asian movie where teenagers were drafted into a similar set-up. It was late 1990's I believe. Likely books have been written of similar concept. Hell its not all too far off from ancient gladiators either.

Surprised no one mentioned this but Elysium was originally supposed to be a Halo movie.
I know, I know.. Battle Royal.

But it would still be a game that I would play? Also, I thought it was District 9 that supposed to be a Halo movie.
 

Flutterguy

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Jun 26, 2011
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Random Argument Man said:
I thought it was District 9 that supposed to be a Halo movie.
I'm likely misconstrued. Wouldn't be the first time. If it was District 9 then interesting Neill Blomcap or whomever's next big production revolves around a large inward built ring-planet.