so having just played wolfenstein and mad max I would like to get your thoughts on things which do other things or which are otherwise really other things.
Example. wolfenstein had a climbing mechanic which had you alternate button presses to scale a wall. Now call me crazy but a few years back we would have accomplished the same thing with a single button press and holding an analogue stick and a few years earlier it was a single button press and I still remember the days when you climbed ladders just by walking up to them and tilting the camera upwards (albeit with mixed results)
mad max seems to want to tack on extra busy work to every little piece of game play every hour or two. you start off just jumping in a hot air balloon, then you need to refuel it, then you need to cut the cables, then you need to winch it down, then you need to refuel the winch. seriously every single gameplay mechanic which is already tedious has to have five extra tedious steps added to it which add no extra challenge.
Is this the way gaming is heading? trying to give a sense of immersion by making you press an extra couple of buttons to do exactly the same thing you can do with one? I fail to see how this is any better than nintendo waggling or another subject close to my heart the forced expository slow walk where the exact same result can be achieved with zero player input.
while we are on the subject of things which do other things how bout assigning different actions to the same button in games. mad max has the ignite fuel button be the exact same button as refuel which you can imagine is not a good thing. To be fair it hasn't effected me much but trying to refuel a car and instead blowing it the fuck up seems to be a slight design flaw.
what is your worse dual button assignment so far in a game?
Example. wolfenstein had a climbing mechanic which had you alternate button presses to scale a wall. Now call me crazy but a few years back we would have accomplished the same thing with a single button press and holding an analogue stick and a few years earlier it was a single button press and I still remember the days when you climbed ladders just by walking up to them and tilting the camera upwards (albeit with mixed results)
mad max seems to want to tack on extra busy work to every little piece of game play every hour or two. you start off just jumping in a hot air balloon, then you need to refuel it, then you need to cut the cables, then you need to winch it down, then you need to refuel the winch. seriously every single gameplay mechanic which is already tedious has to have five extra tedious steps added to it which add no extra challenge.
Is this the way gaming is heading? trying to give a sense of immersion by making you press an extra couple of buttons to do exactly the same thing you can do with one? I fail to see how this is any better than nintendo waggling or another subject close to my heart the forced expository slow walk where the exact same result can be achieved with zero player input.
while we are on the subject of things which do other things how bout assigning different actions to the same button in games. mad max has the ignite fuel button be the exact same button as refuel which you can imagine is not a good thing. To be fair it hasn't effected me much but trying to refuel a car and instead blowing it the fuck up seems to be a slight design flaw.
what is your worse dual button assignment so far in a game?