Multiplayer horror?

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bombadilillo

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Ironic Pirate said:
Left for Dead style horror is the only one you can really get in an unscripted setting like that. Think of a shit horror movie, where all the characters are incredibly stupid, can't act, and never react the way they would in real life. That's essentially xbox live.

So no, I don't think it'd be that scary when two of my team-mates are arguing about something non-game related, one is arguing with his girlfriend over the phone, and the other is singing Journey songs into the mic.
Get not retarded friends? This doesn't mean it can't be done.
 

Biodeamon

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Subbies said:
Oh and if you add the possibility for a player to sacrifice the other to make their escape, then not only would the players be freaked out of the monsters but also weary of their teammate. That could really add some tension.
I think that would only work well with online cause then you would not be able to anticipate the others moves or motivations. with split-screen you could just tell them not not to since your in the same room or just just rage quit if you knew they were.

With online the other person might be a complete stranger.
 

Lupo_camelone

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I dunno. I think that making a 2-player horror game might work. In Amnesia you have to be quiet a lot of the time to listen where the danger is. If you made sure to play on this then the people playing together would rather be whispering and shushing (no idea how to spell that) eachother.

If done right, I also think it might work.
 

bombadilillo

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Lupo_camelone said:
I dunno. I think that making a 2-player horror game might work. In Amnesia you have to be quiet a lot of the time to listen where the danger is. If you made sure to play on this then the people playing together would rather be whispering and shushing (no idea how to spell that) eachother.

If done right, I also think it might work.
Are you saying that chatting, the volume level of talking would lead the monsters to you? Thats a brilliant idea.

That game could record a sentence or so and play it back later to mess with you. Like spawn moster near players, record response, likely an "oh shit hide!" and replay it later to only the other player freaking him out sending him running while the first player sees him bolt and it scared/confused. So much you can do.
 

MinimanZombie

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Huh. The first thought that popped in my head after reading the title was a big virtual mansion with people running round and jumping out of cupboards scaring one another.
bombadilillo said:
Lupo_camelone said:
I dunno. I think that making a 2-player horror game might work. In Amnesia you have to be quiet a lot of the time to listen where the danger is. If you made sure to play on this then the people playing together would rather be whispering and shushing (no idea how to spell that) eachother.

If done right, I also think it might work.
Are you saying that chatting, the volume level of talking would lead the monsters to you? Thats a brilliant idea.
This idea is amazing! I could see a lot of annoyances accuring though. You know like people screaming in the mike after they see a monster and attract more monsters.
 

SammiYin

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thaluikhain said:
SammiYin said:
This is a good point, but also good incentive for designers not to go for cheap scares, but instead total headfucking.
That's true, but cheap scares are popular because they are easy to do.

Mind you, I don't mind jump scares when done right.

SammiYin said:
For example you could make one player see the monster, but nobody else, which would make you A) freak the hell out or B) not believe them and be less likely to trust them if one is sneaking up behind you.
I don't think that would work, personally, or at least be very difficult to get right.

Personally, I find games most frightening when you have monsters jumping out at you for a bit, but then stop and you have to go and find where they are hiding instead. The game has demonstrated that monsters will jump out at you, and every corner and doorway is a potential jump scare, which is much better than an actual jump scare, IMHO.
I completely agree that anticipation of a jump is much more frightening than the actual jump, and it should make you jump, but not in a scripted 'Boo!' way, more of a "OH MY GOD WHAT WAS THAT?" thing you get in the corner of your eye.
However I feel that the truly most terrifying aspects of games are the feeling of pursuit, knowing there's some hideous unstoppable force breathing down your neck and your only option is to run and hide like a massive baby. This is why IMO King Kong is one of the scariest games out there.

There's some really good ideas cropping up in here, especially the mic cutting off randomly. Keep it up guys, this is interesting.
 

Korten12

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I know some will look the other way, but there is a HOME game on ps3 which isn't the most terifying thing but it can get intense and actually is kind of scary. Basically you're in an haunted hospitol and you can't attack but the nurses will kill you if they come into contact. As it goes, it becomes harder and harder to surive as other players can get in your way to get on with the level. Its awesome.

Got to play it again, I think it's still on Home.
 

Korten12

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Katana314 said:
The only way I could see this moderately working is by limiting communication between players, or even cutting out communication at random moments.
"Okay, I hit the switch. Did it do anything in the main room?.................Greg?..........."
Have like an area voice chat so you can call things out and could make it more scary if they're in the area but are no longer speaking.
 

bombadilillo

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How about different visuals for different players. e.g.

2 people walk into a dirty bathroom. One wall has a giant mirror on it. Thats what player A sees. Player B just sees a doorway there and walks through. Player A sees him go through the mirror but cannot physically follow and communication has been cutoff. A sees B in mirror world but if he turns around B isnt there.

scenario 2. A sees a nice well lit hallway, but B sees shadows and creepyness. Watches as A carelessly bounds into the "darkness" and wonders why they arent being cautious.


The voice chat thing needs to be figured out for a game like this because it would kill it to have constant reassuring chatter. I like my first idea, but you need 50 ideas like that. the tricks will only work once till you get. Enter room. A "i see this" B "I see this"
 

Ironic Pirate

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bombadilillo said:
Ironic Pirate said:
Left for Dead style horror is the only one you can really get in an unscripted setting like that. Think of a shit horror movie, where all the characters are incredibly stupid, can't act, and never react the way they would in real life. That's essentially xbox live.

So no, I don't think it'd be that scary when two of my team-mates are arguing about something non-game related, one is arguing with his girlfriend over the phone, and the other is singing Journey songs into the mic.
Get not retarded friends? This doesn't mean it can't be done.
Still, unless you go to acting school and all your friends can act, immersion won't be kept. I could be done under absolutely optimal conditions, but that doesn't mean it ever would be.

Ideally, in CoD, people would co-ordinate effectively and each battle would play out like a small skirmish, except that is never, ever does.
 

Subbies

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Biodeamon said:
Subbies said:
Oh and if you add the possibility for a player to sacrifice the other to make their escape, then not only would the players be freaked out of the monsters but also weary of their teammate. That could really add some tension.
I think that would only work well with online cause then you would not be able to anticipate the others moves or motivations. with split-screen you could just tell them not not to since your in the same room or just just rage quit if you knew they were.

With online the other person might be a complete stranger.
Well most multi-player is done online, nevertheless you right. But when I made the suggestion I was naturally thinking of online play since the immersion is greater in these games when you are alone. The good thing with multi-player in this case is that the problems inherent to online multi-player (communication and people being dicks) would actually increase the tension between the two player. Remember that the goal isn't to kill your team mate, it's to survive, and if you think that sacrificing your team mate can save you from a particular hairy moment then you would have a harder difficulty later on.
 

bombadilillo

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Ironic Pirate said:
bombadilillo said:
Ironic Pirate said:
Left for Dead style horror is the only one you can really get in an unscripted setting like that. Think of a shit horror movie, where all the characters are incredibly stupid, can't act, and never react the way they would in real life. That's essentially xbox live.

So no, I don't think it'd be that scary when two of my team-mates are arguing about something non-game related, one is arguing with his girlfriend over the phone, and the other is singing Journey songs into the mic.
Get not retarded friends? This doesn't mean it can't be done.
Still, unless you go to acting school and all your friends can act, immersion won't be kept. I could be done under absolutely optimal conditions, but that doesn't mean it ever would be.

Ideally, in CoD, people would co-ordinate effectively and each battle would play out like a small skirmish, except that is never, ever does.
I see your point and it will definatly kill it with people not getting into the spirit of the game. You are right. But horror in general, you need to be in the mindset. What other genre needs to be played at night to get the full effect?

I know when they remade resident evil for gamecube, absolutly BEAST graphics for the time. Me and 3 other guys played passing the controller every so often and absolutly freaked out. You can share the mood with multiple people. You are 1000x less likely to get the experiance with some random person online.
 

AWAR

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I don't think it would work, seeing that people handle stress differently.
 

DarkhoIlow

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The only one that I can think of is the upcoming Fear 3,which I saw a couple of vids which showed the gameplay modes.
 

Mondzo

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I have big hope for Dead Island, now when they have
"ressurected" it.


Warning blood, gore and so on.
 

Slimshad

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Sep 16, 2009
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In my opinion, the ideal multiplayer horror game would have two people in the same castle, but split up and unable to reach each other, (sort of like the beginning of the portal multiplayer). Implant a form of shotty communication, like a walkie talkie, and have it shut out at times. Implement a common goal, such as solving puzzles to get to a common area of the castle. Once met, however, they would be forced to split up again to find their way out. Have the puzzles be complementary, such as having to hide from a monster while your teammate unlocks a door remotely. Be communicating with your teammate, but randomly have the radio spaz out, or when a monster is sneaking up on you. However, this would require both players to A) have a mic, and B) not be trolls.

I don't know, if you got the right community, it would probably work.