SammiYin said:
This is a good point, but also good incentive for designers not to go for cheap scares, but instead total headfucking.
That's true, but cheap scares are popular because they are easy to do.
Mind you, I don't mind jump scares when done right.
SammiYin said:
For example you could make one player see the monster, but nobody else, which would make you A) freak the hell out or B) not believe them and be less likely to trust them if one is sneaking up behind you.
I don't think that would work, personally, or at least be very difficult to get right.
Personally, I find games most frightening when you have monsters jumping out at you for a bit, but then stop and you have to go and find where they are hiding instead. The game has demonstrated that monsters will jump out at you, and every corner and doorway is a potential jump scare, which is much better than an actual jump scare, IMHO.