That's a great idea! Game developers take notice!Slimshad said:In my opinion, the ideal multiplayer horror game would have two people in the same castle, but split up and unable to reach each other, (sort of like the beginning of the portal multiplayer). Implant a form of shotty communication, like a walkie talkie, and have it shut out at times. Implement a common goal, such as solving puzzles to get to a common area of the castle. Once met, however, they would be forced to split up again to find their way out. Have the puzzles be complementary, such as having to hide from a monster while your teammate unlocks a door remotely. Be communicating with your teammate, but randomly have the radio spaz out, or when a monster is sneaking up on you. However, this would require both players to A) have a mic, and B) not be trolls.
I don't know, if you got the right community, it would probably work.
I wouldn't have said so, it's too much of a mindless FPS for me. You walk from A to B, and endless hordes of the same monsters try to annoy you into playing something else, rather than frighten you. The special infected are sort scary, I guess, the first time you meet each of them, but after that they become a nuisance.TypeSD said:Left 4 Dead doesn't count? I thought it was entirely survival horror.
Didn't they do that in the co-op mode in Splinter Cell: Chaos Theory, except with terrorists instead of monsters.MinimanZombie said:Huh. The first thought that popped in my head after reading the title was a big virtual mansion with people running round and jumping out of cupboards scaring one another.This idea is amazing! I could see a lot of annoyances accuring though. You know like people screaming in the mike after they see a monster and attract more monsters.bombadilillo said:Are you saying that chatting, the volume level of talking would lead the monsters to you? Thats a brilliant idea.Lupo_camelone said:I dunno. I think that making a 2-player horror game might work. In Amnesia you have to be quiet a lot of the time to listen where the danger is. If you made sure to play on this then the people playing together would rather be whispering and shushing (no idea how to spell that) eachother.
If done right, I also think it might work.
I've sent Extra credits several emails about such things, but no replies :/LakuNoce said:That's a great idea! Game developers take notice!Slimshad said:Snip![]()
Step 1: SteamSammiYin said:I've been considering this for a while now, I would LOVE a multiplayer horror game. Not the nazi zombies / LFD style of 'horror', but proper fuck with your head, run for your life horror. Me and my friends love the absolute terror in cod zombies where that doctor or Angry George are chasing you through tight corridors, it's pulse pounding and incredible.
Anyway, so when I saw some gameplay footage of Amnesia, I thought that with a few tweaks it would be perfect for multiplayer, you could use teamwork to solve the puzzles, and would have to split up and hide in separate areas when the monster comes out to snack on you. It could even have a minigame where you have to hide for as long as you can, and each minute adds an extra monster to the map [and if they find you they destroy whatever you're hiding in, so you start running out of places and just need to run run run]
Well I think it would be brilliant. Not sure about anyone else, but this genre is lacking in truly scary games that you can play with friends.
I've never played Killing Floor personally, but it doesn't look like good horror, it has guns and slow motion powers, two things that give you stupid amounts of power over your enemies.Hyperactiveman said:Step 1: SteamSammiYin said:I've been considering this for a while now, I would LOVE a multiplayer horror game. Not the nazi zombies / LFD style of 'horror', but proper fuck with your head, run for your life horror. Me and my friends love the absolute terror in cod zombies where that doctor or Angry George are chasing you through tight corridors, it's pulse pounding and incredible.
Anyway, so when I saw some gameplay footage of Amnesia, I thought that with a few tweaks it would be perfect for multiplayer, you could use teamwork to solve the puzzles, and would have to split up and hide in separate areas when the monster comes out to snack on you. It could even have a minigame where you have to hide for as long as you can, and each minute adds an extra monster to the map [and if they find you they destroy whatever you're hiding in, so you start running out of places and just need to run run run]
Well I think it would be brilliant. Not sure about anyone else, but this genre is lacking in truly scary games that you can play with friends.
Step 2: KILLING FLOOR
Step 3: Profit
/thread