multiplayer, why do you die so fast?

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WayOutThere

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Aug 1, 2009
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In every multiplayer game I have come across yet you die incredibly quickly.

What is the deal with this?

All this does in ensure the slightest mistake will kill you. I suppose with a regenerative health system it would be impossible to get kills if you had much health but then why do we use regenerative health systems?

I've never played a multiplayer game for long with two exceptions; one, Left4Dead which is decently fun; and two, terrorist hunt in Rainbow Six Vegas (which I played it until I realized how flawed it is). I could be beasting it up only to make the slightest mistake (or more likely, just get unlucky) and have a single enemy kill me. It seems a lot to me like these games de-emphasize skill in favor of luck-of-the-draw. I don't want to play 5,000 rounds just to experience a single decent one.

In these games, intensity can never build up. My favorite game ever is Jak 2 for the way it could provide hugely intense experiences. Each time you lost a bit of health you knew it mattered. You were kept constantly in the experience, asking yourself over and over "Am I going to make it? Am I going to make it?" There were no deaths that felt unfair, you always knew you didn't make it because you weren't good enough and for that reason the pay-off of beating a mission was enormous.

Why can't multiplayer games today be like that?
 

SantoUno

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Aug 13, 2009
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In Halo you don't die fast, because of the shields you can't be instantly killed by a cheap grenade or measly headshot, which is why I like it the best, more skill is involved to take someone down, and this also forces you to conserve ammo since taking pot shots won't do any good.
 
Jun 11, 2008
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Well the reason you die fast is that your playing with people not bots people no matter how bad people are they will always be better than bots. As they will punish you for every mistake you make and do whatever it takes to put up their kills and that goes for everything. Even spawn kill and say game breaking classes or weapons or etc.
 

Pimppeter2

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Dec 31, 2008
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Why can't every game be like Jak 2?

Because that would make Jak 2 average, and that would cause the world to explode
 

Jim_McClain

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Nov 4, 2009
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You will always die fast in games because there has to be a balance between tactical and skill advantages. I must say that although not many people play it anymore, the fortress forever mod for the source engine has nice survivability.
 

THAC0

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Aug 12, 2009
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I am mostly fine with it, but i do wish that there was a way to make death matter. I play Call of Juarez a lot, which has a multiplayer that consists of cowboys trying to head shot each other. It is a fun game, but you respawn so fast that i have killed a guy only to turn around a half second latter and be killed by the guy i just killed who was running up behind me seeking his revenge. No big deal, i respawned not far away and was able to snip him while he was still tea bagging me.

Its nice that it keeps you in the game, but self preservation goes right out the window.
 

Cherry Cola

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Jun 26, 2009
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I like the fact that you die quickly. It means that everyone else dies quickly too. So if you are on a roll, people will just fall to your feet. Feels good.
 

Kuchinawa212

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Apr 23, 2009
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Because people know what they are doing. They know the lay of the land and about how many slugs to pump into you. And they can follow you. In a normal game, if you start to see red, you can more often then not sprint a ways back to were combat isn't so tense, then heal up. In multi player, you can't "Hide" yourself. they know your on the map, and can communicate with teammates to go after the weaker soldiers. Human players don't have a "threat range" in which to and not to engage you. So, allowing less time to heal up if your constantly getting chased with someone chipping away at your health. Thus forcing you, as you said, just charge in and hope the luckier or faster person gets the kill

Unless your talking about spawning near your teammate in the middle of a firefight, then that's just bad programming
 

Conqueror Kenny

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Jan 14, 2008
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It's a simple question with a simple answer. When you decide to go on multiplayer you tend to think "I wan't to go and kill lots of people." Since everybody you are killing are other people playing the game, in order for the developers to make multiplayer fun and allow you to get plenty of kills, plenty of people must die.

If you didn't die as quickly, then everybody else wouldn't die as quickly and so both the kills and deaths of every player would be drastically lower. Fankly its more fun getting 20 kills in a good life than it is getting 4 kills in a good life.
 

Nigh Invulnerable

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Jan 5, 2009
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I suspect you wouldn't like playing any of the Timesplitters games. I'm pretty sure I've literally had a spawn followed by a death within a second (or whenever the spawn invulnerability wears off, which is pretty bloody quick).
 

bcponpcp27

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Jan 9, 2009
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are.you.the.god.its.me.vader said:
Well if two players are good at a Smash Bros. it can last for ages?

I've done a full 20 minutes +

It was like a dragonball Z fight xD
Same, my duel was especially epic, mainly because I played as Luigi and my friend as Mario.
 

Acaroid

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Aug 11, 2008
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WayOutThere said:
In every multiplayer I come across yet you die incredibly quickly.

What is the deal with this?

All this does in ensure the slightest mistake will kill you. I suppose with a regenerative health system it would be impossible to get kills if you had much health but then why do we use regenerative health systems?

I've never played a multiplayer game for long with two exceptions; one, Left4Dead which is decently fun; and two, terrorist hunt in Rainbow Six Vegas (which I played it until I realized how flawed it is). I could be beasting it up only to make the slightest mistake (or more likely, just get unlucky) and have a single enemy kill me. It seems a lot to me like these games de-emphasize skill in favor of luck-of-the-draw. I don't want to play 5,000 rounds just to experience a single decent one.

In these games, intensity can never build up. My favorite game ever is Jak 2 for the way it could provide hugely intense experiences. Each time you lost a bit of health you knew it mattered. You were kept constantly in the experience, asking yourself over and over "Am I going to make it? Am I going to make it?" There were no deaths that felt unfair, you always knew you didn't make it because you weren't good enough and for that reason the pay-off of beating a mission was enormous.

Why can't multiplayer games today be like that?
I would like to use a quote
"winning is a mix between skill and luck,
the more skill I have the luckier I am"