In every multiplayer game I have come across yet you die incredibly quickly.
What is the deal with this?
All this does in ensure the slightest mistake will kill you. I suppose with a regenerative health system it would be impossible to get kills if you had much health but then why do we use regenerative health systems?
I've never played a multiplayer game for long with two exceptions; one, Left4Dead which is decently fun; and two, terrorist hunt in Rainbow Six Vegas (which I played it until I realized how flawed it is). I could be beasting it up only to make the slightest mistake (or more likely, just get unlucky) and have a single enemy kill me. It seems a lot to me like these games de-emphasize skill in favor of luck-of-the-draw. I don't want to play 5,000 rounds just to experience a single decent one.
In these games, intensity can never build up. My favorite game ever is Jak 2 for the way it could provide hugely intense experiences. Each time you lost a bit of health you knew it mattered. You were kept constantly in the experience, asking yourself over and over "Am I going to make it? Am I going to make it?" There were no deaths that felt unfair, you always knew you didn't make it because you weren't good enough and for that reason the pay-off of beating a mission was enormous.
Why can't multiplayer games today be like that?
What is the deal with this?
All this does in ensure the slightest mistake will kill you. I suppose with a regenerative health system it would be impossible to get kills if you had much health but then why do we use regenerative health systems?
I've never played a multiplayer game for long with two exceptions; one, Left4Dead which is decently fun; and two, terrorist hunt in Rainbow Six Vegas (which I played it until I realized how flawed it is). I could be beasting it up only to make the slightest mistake (or more likely, just get unlucky) and have a single enemy kill me. It seems a lot to me like these games de-emphasize skill in favor of luck-of-the-draw. I don't want to play 5,000 rounds just to experience a single decent one.
In these games, intensity can never build up. My favorite game ever is Jak 2 for the way it could provide hugely intense experiences. Each time you lost a bit of health you knew it mattered. You were kept constantly in the experience, asking yourself over and over "Am I going to make it? Am I going to make it?" There were no deaths that felt unfair, you always knew you didn't make it because you weren't good enough and for that reason the pay-off of beating a mission was enormous.
Why can't multiplayer games today be like that?