MW2: how did the [spoilers] blow up?

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mrx19869

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its nice to see that nobody learned anything in school.
I am sorry but its pretty shocking that you people cant understand such a simple concept like this.

pick up a book people and learn something, oh wait if you people can not understand a simple story line like this game has then i guess that a book might be to hard for you.

maybe try something like "See spot run"
 

Avatar Roku

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ToxinArrow said:
orannis62 said:
I thought it was the EMP, which was the point of launching the nuke into space in the first place.
ToxinArrow said:
The lack of coherent story did it.
Okay, this annoys me. No, the story is not hand fed to you the same way it was in MW1. Yes, it holds up to inspection if you just take the time to analyze it. Just tell me what you found incoherent and I'll explain.
Well since you asked....

Who is the man in the saferoom? Why does Price nuke America? How does Price know how to set the timer/range for a nuclear missile? Why does Shepard betray 141? There are a few others, but I can't think of them.
It's not specified who the man in the safe room was, so point for you, I guess. Seeing as how you play as a private in that mission, though, I think it's understandable that Command doesn't see fit to tell you.

As for the nuke, he doesn't nuke America, he nukes the area of space immediately above America, releasing an EMP (which would be released anyway, nukes do that) without any of the fallout, effectively crippling the Russian advance (hence the falling helicopters and the shorting out of the dot sights).

As for how Price aimed the nuke, this is obviously conjecture, but I think it's fair to say he spoke Russian (hinted at in the first game), and that sort of thing is becoming more automated, meaning he could probably reprogram it that way. Probably a bit beyond the abilities of a normal soldier, but Suspension of Disbelief, eh?

As for Shepard's betrayal, I can only guess it was because he wanted as few people alive as possible to deny his version of what happened, which incidentally made him a war hero and gave him a "blank check" and a shitload of power. As is said "3 men can keep a secret if 2 are dead".

I'm not trying to claim the way they told the story was particularly good, all I'm trying to say is it holds up to examination.
 

Kermi

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ToxinArrow said:
orannis62 said:
I thought it was the EMP, which was the point of launching the nuke into space in the first place.
ToxinArrow said:
The lack of coherent story did it.
Okay, this annoys me. No, the story is not hand fed to you the same way it was in MW1. Yes, it holds up to inspection if you just take the time to analyze it. Just tell me what you found incoherent and I'll explain.
Well since you asked....

Who is the man in the saferoom? Why does Price nuke America? How does Price know how to set the timer/range for a nuclear missile? Why does Shepard betray 141? There are a few others, but I can't think of them.
Honestly, I don't know who the man in the saferoom is. I'm sure if I went and paid more attention I'd know but the first time through I was more distracted by house to house fighting in a hauntingly famiiar neighbourhood to my own.

However:

1. Price nukes America to disable the Russian vehicles and halt their advance. America still has the home field advantage but Russia just lost their vehicles and air support.

2. Why wouldn't he? It's certainly not the first time he's seen a nuclear missile command centre or handled nuclear secrets, and it's been five years since we last saw him. You might as well ask how NPC #12 knows how to drive a tank - just because something isn't explicitly explained doesn't make it wrong automatically. Hell for all we know that submarine already had the necessary telemetry data and all Price had to do was hit go, then explode it early. Remember, the reason we're capturing that sub (at least the reason we think we are) is to stop it from nuking America - hence why Ghost freaks out when the silo doors open.

3. Because Shepherd has gone mad with power. He orchestrated everything - Allen's placement in Makarov's squad and Russia's retalitory attack on the US. Specifically, he kills Roach and Ghost because they just downloaded a bunch of shit from Makarov's hard drive - there's a pretty good bet that Shepherd's name was in there somewhere.
 

darkfire613

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ToxinArrow said:
orannis62 said:
I thought it was the EMP, which was the point of launching the nuke into space in the first place.
ToxinArrow said:
The lack of coherent story did it.
Okay, this annoys me. No, the story is not hand fed to you the same way it was in MW1. Yes, it holds up to inspection if you just take the time to analyze it. Just tell me what you found incoherent and I'll explain.
Well since you asked....

Who is the man in the saferoom? Why does Price nuke America? How does Price know how to set the timer/range for a nuclear missile? Why does Shepard betray 141? There are a few others, but I can't think of them.
The man in the saferoom is the President. That was Air Force One crashed outside. Price launched the nuke to hit DC with EMP, knocking out the US's computer systems, because he knew Shepherd (and by extension, the US) would betray 141, and he wanted to send them into disarray, as well as to stop the Russians. Price has the magical facial-hair-powers of setting nuclear weapons. Shepherd betrays 141 because he's bitter about losing his troops ("Five years ago, I lost 50,000 men, and the world just fucking watched"-the nuke in the middle east in the first game) and thinks it's Soap's fault, and he's just evil.
 

Kubanator

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Kermi said:
Kubanator said:
The nuke exploded a good 1000-5000km away. The mass launched by the nuke would be minimal. But, feel free to try being self righteous and correct people. While you're at it, why don't you complain about the lack of coherent story.
1,000-5,000km? Ha ha ha, oh wow.
The ISS is never more than 350km above the earth, and that's it's apogee. Keep in mind the height of earth's atmosphere is about 80km, and you've got a maximum of 270km - now keep in mind space is a vacuum (which all detractors are so fond of reminding us), which means travelling particles are not limited by atmospheric pressure and air viscosity like they would be in an explosion that happens within the earth's atmosphere.

Science!
You're acting like the nuke was right beneath the ISS. You might want to watch the cut scene again...
 

Chimpaco

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so many of you dont know a thing about Science... Also what dissapoints me are the amount of retards who dont know why Shepard did what he did... Go to wiki and read the plot or somthing, even though its pretty easy to get, clearly you people still wouldnt get it even if it was right infront of you, which is true.. Because in most cases the people who complain about the storyline, are missing things right in front of them. They are also the people who dont know how to find the start button on a computer, when there is a massive power sign and the word start under it...
 

Kubanator

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Chimpaco said:
so many of you dont know a thing about Science... Also what dissapoints me are the amount of retards who dont know why Shepard did what he did... Go to wiki and read the plot or somthing, even though its pretty easy to get, clearly you people still wouldnt get it even if it was right infront of you, which is true.. Because in most cases the people who complain about the storyline, are missing things right in front of them. They are also the people who dont know how to find the start button on a computer, when there is a massive power sign and the word start under it...
He did it for revenge. That's not the issue. The issue is the lack of clarity with details, and lack of real character personification and motivation. We never knew much about Shepard, we never had any attachment to him, so we don't care that he betrays us. And that makes for a shitty story.
 

DalekJaas

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Chimpaco said:
so many of you dont know a thing about Science... Also what dissapoints me are the amount of retards who dont know why Shepard did what he did... Go to wiki and read the plot or somthing, even though its pretty easy to get, clearly you people still wouldnt get it even if it was right infront of you, which is true.. Because in most cases the people who complain about the storyline, are missing things right in front of them. They are also the people who dont know how to find the start button on a computer, when there is a massive power sign and the word start under it...
I played through the game and I don't understand why shephard did what he did :S? SOMEONE PLZ EXPLAIN TO ME!

Also I was a doubter but MW2 turned out to be excellent in both SP and MP so yeah
 

hebdomad

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Plot holes in modern warfare 2.

1. War between Russia and the USA would be nuclear, therefore impossible... unless they agree to fight in some other country with out nukes or allies with nukes.

4. The discovery of a dead foreign agent at the scene of a terrorist attack would not trigger a war. Even if the agent was involved. If anything, it would just trigger another "terrorist attack" on the other side.

2. The launch of a nuclear missile would trigger the launch of everyone else's missiles. There was even a satellite launch that almost started WW3. Launching missiles like that is more dangerous than you think. They need to announce all this launches you know.

3. The ISS would not have been destroyed, no air for the shock wave to travel in space. The burst of Radiation may have killed them though... slowly.

4. I'm also pretty sure Russian aircraft (and American) are hardened against EMP. So the EMP effect from the nuke would have done nothing to the aircraft. Even during a catastrophic engine failure, a helicopter can still land without any power.

5. Starting a major war to get more recruits is like setting houses on fire to get more fire fighters... you'll get more fire fighters... but you've just burnt down the town they were meant to protect.

To be honest, I blame the 'Michel Bay' Syndrome. Sure, Michel Bay knows how to make a movie that pleases your average joe ( or jonny six pack ), But for the intelligent gamer who knows what UAV stands for, and probably has a degree in political science... this game makes as much scene as Mario

Infinity Award. Your Campaign was a bit average, sack the guy who wrote the story and hire a real writer. Don't bother with MW3. Make a new shooter and start afresh. Great multi-player though, kudos for that.
 

Kermi

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The_AC said:
Pressurized gas from what? Maybe the metal shell of the bomb itself getting vaporized, but that probably wouldn't cause a huge cloud of expanding gas/fluid.
Pressurised gas from the explosion. What do you think happens when a nucelar device goes off?

Kubanator said:
You're acting like the nuke was right beneath the ISS. You might want to watch the cut scene again...
Alright, after watching it on YouTube I'm going to estimate that the ISS was roughly over Florida, which is approximately 1200km from Washington DC. Let's assume the altitude of the ISS was roughly 320km. Using Pythagoras' theorem with the range between the detonation and the ISS as the hypotenuse, we're looking at about 1,250km. Which I still accept as a plausible range for the shockave from a nuclear explosion to travel in a vacuum.
 

Eclectic Dreck

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ElephantGuts said:
I also noticed the ridiculousness of this. I'm no astrophysicist but I believe that common sense would tell you that shockwaves can't travel through somewhere where there isn't air. Also, I figure that in order for the shockwave to have reached a space station it also would have effected the rest of the planet, or at least half of it.

I would be more disappointed with the lack of realism in that sequence if not for the nonsensical absurdities I had already witnessed in Modern Warfare 2's story, and the ones I would continue to see.

Infinity Ward, I am disappoint.
If by shockwave you mean a wave that propogates through some kind of medium, then you are, in fact, mistaken. While incredibly thin, there is actually legitimate atmosphere at the altitude of the ISS (it's only a few hundred miles up). Based on the way the ISS was destroyed, I suspect this is what the designers suspected destroyed the structure.

That said, a nuclear detonation produces an enormous amount of energy that's going to go SOMEWHERE regardless of medium. Without a transmission medium of any sort, this energy is going to mostly take the form of various wavelengths of radiation, from short radio waves, infra-red, visible light, ultra-violet and even gamma radiation. Depending upon proximity to detonation, this would be more than sufficient to destroy the ISS, which is actually fantastically flimsy when compared with a terrestrial structure.
 

Danish_4116

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Kermi said:
ToxinArrow said:
orannis62 said:
I thought it was the EMP, which was the point of launching the nuke into space in the first place.
ToxinArrow said:
The lack of coherent story did it.
Okay, this annoys me. No, the story is not hand fed to you the same way it was in MW1. Yes, it holds up to inspection if you just take the time to analyze it. Just tell me what you found incoherent and I'll explain.
Well since you asked....

Who is the man in the saferoom? Why does Price nuke America? How does Price know how to set the timer/range for a nuclear missile? Why does Shepard betray 141? There are a few others, but I can't think of them.
Honestly, I don't know who the man in the saferoom is. I'm sure if I went and paid more attention I'd know but the first time through I was more distracted by house to house fighting in a hauntingly famiiar neighbourhood to my own.

However:

1. Price nukes America to disable the Russian vehicles and halt their advance. America still has the home field advantage but Russia just lost their vehicles and air support.

2. Why wouldn't he? It's certainly not the first time he's seen a nuclear missile command centre or handled nuclear secrets, and it's been five years since we last saw him. You might as well ask how NPC #12 knows how to drive a tank - just because something isn't explicitly explained doesn't make it wrong automatically. Hell for all we know that submarine already had the necessary telemetry data and all Price had to do was hit go, then explode it early. Remember, the reason we're capturing that sub (at least the reason we think we are) is to stop it from nuking America - hence why Ghost freaks out when the silo doors open.

3. Because Shepherd has gone mad with power. He orchestrated everything - Allen's placement in Makarov's squad and Russia's retalitory attack on the US. Specifically, he kills Roach and Ghost because they just downloaded a bunch of shit from Makarov's hard drive - there's a pretty good bet that Shepherd's name was in there somewhere.
ToxinArrow said:
orannis62 said:
I thought it was the EMP, which was the point of launching the nuke into space in the first place.
ToxinArrow said:
The lack of coherent story did it.
Okay, this annoys me. No, the story is not hand fed to you the same way it was in MW1. Yes, it holds up to inspection if you just take the time to analyze it. Just tell me what you found incoherent and I'll explain.
Well since you asked....

Who is the man in the saferoom? Why does Price nuke America? How does Price know how to set the timer/range for a nuclear missile? Why does Shepard betray 141? There are a few others, but I can't think of them.
1. Since Shepherd seems to stress the importance of finding him I would say the man in the panic room is one of his accomplices that helped set up the whole framing America in Russia's eyes thing. So Sheppard didn't want the Russians to capture him and find out that it was only a few rogue men that set up the Russian airport massacre, not the government itself.

2. Price nukes America so that the American Army has the upper hand by removing all vehicles. Since the Americans are fighting on home turf they would have a better chance against infantry inexperienced with the locations.

3. Captain Price knows how to launch the nuke because he is Captain Price, CoD's answer to Chuck Norris.

4. Shepherd goes nuts-o because he was commanding the army that got nuked in the first MW and 'the world just fucking watched' so he frames PFC Allen so that Russia retaliates to America and he has a reason to attack for revenge. Shepherd presumably betrays 141 because of the data recovered from Makarov's safehouse which probably had information that could indict him.
 

Offworlder_v1legacy

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I just found out that an EMP is a nuke detonated at a high altitude. So it is possible that the ISS could have been in the initial blast range of the nuke.
 

Kubanator

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Kermi said:
The_AC said:
Pressurized gas from what? Maybe the metal shell of the bomb itself getting vaporized, but that probably wouldn't cause a huge cloud of expanding gas/fluid.
Pressurised gas from the explosion. What do you think happens when a nucelar device goes off?

Kubanator said:
You're acting like the nuke was right beneath the ISS. You might want to watch the cut scene again...
Alright, after watching it on YouTube I'm going to estimate that the ISS was roughly over Florida, which is approximately 1200km from Washington DC. Let's assume the altitude of the ISS was roughly 320km. Using Pythagoras' theorem with the range between the detonation and the ISS as the hypotenuse, we're looking at about 1,250km. Which I still accept as a plausible range for the shockave from a nuclear explosion to travel in a vacuum.
1250000²*4*pi = Surface area = 19634954084936.2m²
Ton of TNT = 10^9J
Yield of nuke = 16 Kilotons
Energy = 16000*10^9J
Energy = 1600000000000J
energy per square meter: 1600000000000/19634954084936.2 = 0.08J/m²

Haha. No.
 

RUINER ACTUAL

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kommunizt kat said:
(dont know how to hide spoilers) in MW2 the ISS blows up so how is this possible since the shock wave from the blast doesnt travel through anything? Let the theories begin
who cares? it was fuckin sweet. lets stop knit-picking and just enjoy the experience :)
 

Eclectic Dreck

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hebdomad said:
Plot holes in modern warfare 2.

1. War between Russia and the USA would be nuclear, therefore impossible... unless they agree to fight in some other country with out nukes or allies with nukes.
This is generally accepted to be true, and thus is the reason nuclear powers have never directly engaged in conventional war - the legimate danger of escalation is far too great.

hebdomad said:
4. The discovery of a dead foreign agent at the scene of a terrorist attack would not trigger a war. Even if the agent was involved. If anything, it would just trigger another "terrorist attack" on the other side.
Terrorist attacks are one possibility, but another equally likely one is an international investigation/trial/sanctions.

hebdomad said:
2. The launch of a nuclear missile would trigger the launch of everyone else's missiles. There was even a satellite launch that almost started WW3. Launching missiles like that is more dangerous than you think. They need to announce all this launches you know.
[/qoute]
The launch of such a missile does not trigger an automated response - commands must still be given. A single launch is unlikely to trigger a full scale nuclear response. Plus, you will remember that in the first game in the series, a number of ICBMs were launched at the US and there was no counter-launch. It isn't so much a plot hole in this case as a consistant oversight in the series.

hebdomad said:
3. The ISS would not have been destroyed, no air for the shock wave to travel in space. The burst of Radiation may have killed them though... slowly.
The ISS is in an equitorial LEO. There is still plenty of atmosphere at such a height - enough that the station has to be pushed from time to time to keep it from slowing down enough to fall back to earth (the only thing that keeps anything in orbit is velocity). The primary energy released in any nucler detonate is generally EM in nature. When this interacts with matter, EM energy can readily tranlate into more mundane types (kinetic for example). This energy is more than capable of being lethal at surprisind distances.

Of course, I am of the belief that it makes little sense that the ISS is destroyed. Since it maintains an equitorial orbit, it never passes within several thousand miles of washington DC - the presumed point of detonation. Distance, not lack of transmission medium for a shockwave, is what would likely save the station.

hebdomad said:
4. I'm also pretty sure Russian aircraft (and American) are hardened against EMP. So the EMP effect from the nuke would have done nothing to the aircraft. Even during a catastrophic engine failure, a helicopter can still land without any power.
Hardening a device against EMP only provides a degree of protection. Without delving too far into the details suffice it to say a sufficent EM event can have an impact on shielded systems. If this event would be large enough to cause the effect seen in the game however remains up for debate. We have no idea what the payload of the missile was ( I suspect between 1 and 2 megatons) nor do we know specifically where the weapon detonated.

hebdomad said:
5. Starting a major war to get more recruits is like setting houses on fire to get more fire fighters... you'll get more fire fighters... but you've just burnt down the town they were meant to protect.
This was the part that made me say WTF. Because nobody cared that 30,000 americans died in a nuclear attack the solution is to start a war that kills thousands (or tens of thousands) more? There is no logic that I can divine here and unforunately, almost everything you do in the course of the game is retroactively impacted by this.

hebdomad said:
To be honest, I blame the 'Michel Bay' Syndrome. Sure, Michel Bay knows how to make a movie that pleases your average joe ( or jonny six pack ), But for the intelligent gamer who knows what UAV stands for, and probably has a degree in political science... this game makes as much scene as Mario

Infinity Award. Your Campaign was a bit average, sack the guy who wrote the story and hire a real writer. Don't bother with MW3. Make a new shooter and start afresh. Great multi-player though, kudos for that.
The game has excellent moments and does try some interesting things, but taken as a whole the overall plot is of similar quality (and presents similar problems) as Terminator: Salvation.