Why does the intervention do more damage than the Barrett?Slayer_2 said:Barrett .50 cal.. Like WHAT THE FUCK!?! You START the game with it unlocked and not only that, the Intervention does more damage then it. Yeah, yeah, balance and all that shit, but please explain to me how an Intervention does more damage then a .50 caliber round designed for anti-armor purposes.
Noobiest gun goes to the retarded dual shotties, and almost every dual-weildable weapon. This is MODERN WARFARE, not Halo.
Cause you completely made the fact up is why. They have identical damage (70% of HP), with the same multipliers (1.5 on head, chest, neck, 1.1 on stomach, 1.0 on extremities). Stopping power will make a stomach shot OHK but no other real useful benefit do damage.
Underpowered weapons (mainly because there is a direct upgrade or a much better weapon in its class):
All SMG's, since the UMP will blow them all out of the water. Not too terrible on their own, but why bother when you can pick the UMP?
F2000 - real piece of crap
AK-47 - just the horizontal sway, why put sway on only that AR? It's no longer the most powerful auto AR, the TAR is a bit stronger with more recoil
Intervention - fills a very tight niche (quick scope is more accurate(truer to center on aiming down sight)), the .50 is better than or equal to the intervention in every other criteria.
D.Eagle - just useless, the .44 has completely replaced its function. Needs it's horrible firecap removed to line it with CoD4 version
M9 - same firecap issue, though not as extreme
USP - cause you'd pick the m9
TMP - 15 bullets, weak damage, 30 reserve ammo, crappy iron sights? No thanks
SPAS 12 - not bad, but should be able to pump another shell whilst sprinting and perhaps boost the range some more to make up for it's terrible RoF compared to the alternative shotguns
Masterkey - it's cool but in practice it's not nearly powerful enough.
That's pretty much all I can think of.