Yeah, you're right. That was a bad analogy. However, I'd also make the argument that comparing video games to books is also a bad analogy, because 1, like I said before, video games cost millions of dollars to create while books pretty much only require that you have a computer and electricity (or a pen and a lot of paper), and 2, because frankly, most authors don't get nearly as much money as they deserve.infinity_turtles said:I find there's two very important difference. A meal, no matter how horrible, is also life sustaining. A game or fictional book however, has only one purpose. To entertain. If I am not entertained by something that exists solely to entertain, why should I support future such products? A meal does something, even if you don't like it. You could say an unentertaining game takes from you. Your money and your time for nothing. That changes things. There's also the fact that by eating something, you make sure there is less of it. When you copy something, there's just as much available as previously.
That's because you're a bad person.Radeonx said:Yes, pirating is bad.
Do I care? Not really.
I may or may not pirate games all of the time. Is it stealing? Maybe. Do I care? Not in the slightest.
You're even worse. You're a complete monster because your lack or morality goes well beyond merely stealing copies of luxury goods. You're PROUD of being a monster.EHKOS said:I take what I want, when I want it. I am able to do this because I have no feelings of kindness to anyone but myself. I have no morals to hold me back. I don't care if it's illegal, I have the means to do it.
The sad thing is, though I can tell that the arguments people make against piracy are incredibly flawed, I've pirated music before. I've probably pirated games before. Granted I haven't pirated anything in a long time (at least a year), but I don't know if arguing against piracy makes me a hypocrite. Although it seems like it's just human nature to be evil and hypocritical, so I guess there's no reason to hate myself for it. Like I said in some other post, I don't hate other people for pirating.DarkRyter said:I'd try to defend piracy, but there's no point. It's a terrible thing. I do alot of terrible things.
You can ignore moral justification if you accept that you're evil.
ExactlyPyode said:Thank You.Jedi Sasquatch said:You forgot one other difference: permission. If the game developers willingly give away the game for free, then that's just fine. But if they are selling their services, then pirating their products is theft.
Someone that finally gets it.
Piracy isn't about cost. It isn't about lost sales. It's about permission.
If I make a product, I have the right to say who can and cannot partake in that product. If I decide I want to give it out to everyone for free, that is my decision. But I also have the right to say that only people who pay me can enjoy my work. And if I decide to charge, then partaking in my product without payment is theft. End of story.
It doesn't matter if I lost money, it doesn't matter if you would have payed for it in the first place. What matters is that my wishes for the consumption of my product be upheld. Period.
While yes everything can be justified that doesn't always mean it is and I don't believe that most pirates are justified.Matt_LRR said:simple example:
a group of jews hiding in a basement during the holocaust, maybe 10 of them from a couple of families. there's a german soldier upstairs. everyone is being dead silent. suddenly your newborn starts to get fussy. Everyone knows that if the baby cries they'll all be hauled off to an internment camp, and gassed. You try to quiet it, and muffle it, but it's not working.
Suffocate your baby, and everyone else lives? or let everyone die, baby included?
This is a HORRIBLE situation, but which is morally better? 1 life, or 10?
note, this is a question of moral right action, not moral good, so don't go "both are bad"
-m
Wow, way to use an unrealistic, over the top example in order make yourself appear to have the moral high-ground.infinity_turtles said:Then stop arguing the first two points.So we disagree fundamentally about whether permission matter in how the product is used? What if all gun manufacturers said "I only give permission to nazis to use my product, as that supports my interests"? I know of course this is more about what scale we believe permission matters at, but I do want to calrify whether you subscribe to that belief fully.
You want to know how not to support future products? Don't buy future products! It does not mean that you can consume the present product without compensation.If I am not entertained by something that exists solely to entertain, why should I support future such products?
I'm nineteen and currently make about eleven hundred dollars a month, though every few months that tends to fluctuate a bit. Nature of my work and all. I can afford things very easily though. I budget my money pretty tightly and spend fairly little as I live in a sparse, cheap apartment and drive a used car that's functional but not very pretty which I bought from a friend. Most of my money is simply thrown into my savings account. I hate ad hominum.Ghostkai said:Well said, couldn't agree more, there is no middle ground. No grey area. I always notice that the strongest advocates of piracy seem to be the youngsters (under 18 generally, without any disposible income).crudus said:You missed the point entirely. With libraries there are the same number of books(again, assuming the library doesn't buy more). With torrents the source is just copied thus a potential infinite copies. Unless you own the copyrights[footnote]Copyright is the set of exclusive rights granted to the author or creator of an original work, including the right to copy, distribute and adapt the work. (wikipedia)[/footnote] then distributing and/or copying a book or a file is illegal.infinity_turtles said:I file that under ease of access, and most people don't read or play games multiple times, making the point relatively insignificant to the scheme of things. And of course you can keep checking out the same book.
And the insane arguments along the lines of "well, i can't afford it, therefore it's justified" simply baffle me.
"Oh, I can't afford that car, I'll just steal it."
And when you check-out a book in a library that one book may very well become thousands read. What's your point?Pyode said:Exactly, they have been compensated for the one game but, when you torrent, it's no longer just "that one game." It becomes thousands of games. Each of those games containing all of the hard work that the developers put into it, without any compensation. In other words, theft.infinity_turtles said:They have been compensated for that one game...
See, I don't disagree about me not being entitled to download it. Not being entitled to do something does not mean that the thing is inherently bad though. It's neutral.Pyode said:If you don't think a product is worth the amount being charged, that does not entitle you to download it for free! It entitles you to ignore the product and purchase something you do think is worth your money.I don't believe I'm entitled to the product, I believe that developers aren't entitled to money just because they made something. If it's not a product I feel deserves my money, they aren't getting said money. I take the same attitude with books, as I spend a good amount of time in the local library where I used to work.
So authors of books, but not writers for video games, should be forced to work part time jobs? One person getting paid more than another on average doesn't make it "right".Gladion said:First of all you need to realize that the book industry is a special case because it is much less about making money than every other part of the entertainment industry. Very, very few authors can really live off of their written work. Even fucking Dan Brown has a job with a regular income, and his books sold all over the world (rightfully or not isn't important here). Once you've got that fact down you will quickly understand that you cannot compare pirating digital information and borrowing a book from a library at all. At most, you can compare it to borrowing a game from a video store, and even that's stretching it.infinity_turtles said:I don't believe I'm entitled to the product, I believe that developers aren't entitled to money just because they made something. If it's not a product I feel deserves my money, they aren't getting said money. I take the same attitude with books, as I spend a good amount of time in the local library where I used to work.
Again, this is about permission. Not all the authors in your library have given permission to have their books in the library. Also, there's evidence that pirates put more money into the industry than others do, so it comes down mainly to having been given permission. I say other people's permission means little to nothing in terms of morality.Gladion said:Second, those developers are very well entitled to your money. No matter whether you enjoyed their work or not, you took the service. This is also not like street musicians who play music and just hope you drop em a Euro or buy their CD. From the very beginning on, those developers made clear "we're going to make this game and for you to check it out, we will provide trailers, gameplay videos, developer walkthroughs and a demo - that should be enough for you to realize if the game is it worth for you or not. Just don't simply download it, play through, and afterwards say 'it was shit, you're not getting anything'."
If you think something isn't worth anything then why do you want it? Clearly it has some value to you if you are willing to steal it since it shows you want it. If you don't think something is worth paying for then don't pay for it. Just don't steal the thing either since you are barring someone from their compensation to have their intellectual property.infinity_turtles said:Well, the time I play the game for certainly isn't infinite and is therefore limited. Kidding. See, I said I believe permission is less important than we give it credit for. Also, it's not bypassed because if I feel the product is worth no money, I've paid money for it. You see how that's contradictory to what I want? I'm not familiar with Radiohead's case, but assuming I didn't hear of it because it wasn't well known, than perhaps it may not have been a product people felt was worth their money? Also, good games don't necessarily do well in a pay to play system either. See: Psychonauts and Grim Fandangocrudus said:First of all people give you permission for free trials for a limited time. Radiohead tried the "pay as you feel". If I remember correctly: it failed. Prices are set so everyone involved can make a profit and keep the economy going. Your example is easily bypassed by buying it somewhere else or waiting a month for the price to go down.
I don't see your point.Arcane Azmadi said:That's because you're a bad person.
Don't try to deny it. You just admitted that you steal and don't care that it's a crime. Ergo, you're a criminal. And since you aren't stealing bread for your starving children, you have no defence. Don't even TRY to defend yourself because you haven't got a leg to stand on.
Well sir, I admire your balls. Holy crap, that sentence sounds really gay. Let me rephrase... Well sir, you certainly must have balls to be able to say something like that, and I admire that.EHKOS said:I take what I want, when I want it. I am able to do this because I have no feelings of kindness to anyone but myself. I have no morals to hold me back. I don't care if it's illegal, I have the means to do it.
Except that they spend either millions or at the very least a lot of time producing something. They made it: They get to decide what they do with it. If I write a good story in my diary and someone reads it or throws it under a copying machine and shares it with his friends, while putting my diary back, I may not have literal physical damage, but it is still damage.3nimac said:When you steal gas from the gas station you've actually damaged someone because the supply of gas is finite and quantities are limited. Digital property has the advantage of being infinitely multiplyable, when you download something, you don't deduct it from a limited supply, you create an extra copy. You don't make damage, at least not any more damage than you cause by just not buying something. It's like going to the gas station and magically spawning another gallon of fuel in your tank with your mind and leaving. It's not theft. The issue is whether you have the right to do this and enjoy something for free while others are paying for it. And the library analogy is sort of on the side of yeah, you do...
I haven't tried to think of it that way, but this argument by far makes the most sense. It is fairly interesting, especially your theories on the potential profit the developers might lose. The boundaries between legality and morals are going to stay that way, though, so the battle between the constantly evolving pirate industry and the law/developers will go on forever.2012 Wont Happen said:If you steal petrol, you are actually removing that gasoline from the possession of the petrol company. They are taking a definitive loss on it, as it is something you are physically removing from their possession. When you pirate a game, you are not taking anything of tangible value from the game developer. You actions, in fact, hurt the site hosting the pirated game as they increase bandwidth cost.
You are, in theory, taking the potential for profit from the game developer, however, this is not the case necessarily. There are games that a person might certainly never buy, or would at best buy second-hand, either way giving the game company no income. In this case, the company has no change in their income, and the pirate hosting site is actually the only party hurt. I'm not going to buy Red Dead Redemption, but if I was given a burnt copy that my Xbox360 could run, I would play it.
In the end, this discussion, while interesting, seems a bit futile as both sides have different logical assumptions. An anti-piracy argument as you present it seems to rely on a legalistic basis in the sense that it relies heavily on what is illegal or legal. A pro-piracy arguement disregards legalism and looks at a purely moral/ethical argument, and therefore the two sides' logic is incompatible. No amount of pointing at the law with convince me that piracy is bad, and it is most likely that no amount of pointing at my ethics and the concept of tangible vs. intangible assets will convince you that it is fine.
Is it really? I had no idea...SPCF said:Eh,I honestly couldn't care, downloading files is completely legal in Canada (not uploading though) XD
Its not that its legal .. its just that we currently do not have any laws that cover it.Sougo said:Is it really? I had no idea...SPCF said:Eh,I honestly couldn't care, downloading files is completely legal in Canada (not uploading though) XD
Are you sure? I'm asking cuz I live in Canada but I never heard of such a thing.
Canada usually follows the US on any way to make ppls lives more miserable. Not on the good things, mind.
It's not about his balls. I think he doesn't feel bad about stealing. It's estimated that about 1% of the population has psychopathy. Not necessarily makes you an ax-murderer, but makes you completely free from any feelings of guilt.Jedi Sasquatch said:Well sir, I admire your balls. Holy crap, that sentence sounds really gay. Let me rephrase... Well sir, you certainly must have balls to be able to say something like that, and I admire that.EHKOS said:I take what I want, when I want it. I am able to do this because I have no feelings of kindness to anyone but myself. I have no morals to hold me back. I don't care if it's illegal, I have the means to do it.
Sadly though, I'm inclined to disagree with you on the grounds that people like you are the reason that the world is always in such a fucked up state. Unless you're just telling yourself that you have no morals in order to justify your actions so you don't have to hate yourself. And if that's the case, then I really can't hold it against you. Denial is a perfectly normal human defense mechanism, after all.