My excellent game idea

Recommended Videos

Vigormortis

New member
Nov 21, 2007
4,531
0
0
Hmm. I have an idea. (and pardon me while I got meta on you)

How about a game wherein you play the non-hero. Just one of the "regular joes/janes". In the game, you're tasked with either trying to follow the exploits of the actual hero(s) and/or cleaning up after the inevitable messes they leave behind. (messes no one ever points out. seriously, a super hero blows up half a block and no one presents him or her with a bill?)

For added variety, you can have side missions where you either have to carry items (and crates) to the secret weapons stashes for the actual hero to find on their adventure or you have to place explosive barrels in the most strategic places possible.
 

217not237

New member
Nov 9, 2011
361
0
0
Nolan North should voice every character, there should be some alien creature inside the moon creating chest-high walls, the main character should die if he carries more than 2 weapons at a time, and it should have a forced stealth section.

Now for a sequal idea:

The main character of the first game is on his death bed, and the situation is being completely reproduced to make his son go through the same thing he went through. Play what is pretty much the same game again, except NOW you have to pay another $60, $110 in Australia! Then, after going through the first game reproduction, you have a time travel device that makes you go throgh it AGAIN to kill the hero from the first game with a quick time event in which you choke your dying father to death!
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
0
0
Vigormortis said:
How about a game wherein you play the non-hero. Just one of the "regular joes/janes". In the game, you're tasked with either trying to follow the exploits of the actual hero(s)
I've had that idea as well. And I even went a bit further but in a different direction when I thought about it. Now, you know how in games we have our silent protagonist or maybe you get to choose one of the several eventual replies? What if when you interact with the actual hero, you reverse that (somewhat) - they will stay silent but you will choose a response which would retroactively imply what the main hero said. Ugh, after writing it it came out a bit hard to understand. Here's an example - the true hero kills a one eyed monster (a boss?) and they turn to you mumbling something. You get to choose a response 1) Haha, yes sir, nw you have your eye on him 2) No, "Cyclops" were the one eyed monsters in the myth, "pegas" was a flying horse 3) You want me to WHAT?

So over the course of the game, the main character will get more and more characteristics based on what you say they said.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
DoPo said:
Vigormortis said:
How about a game wherein you play the non-hero. Just one of the "regular joes/janes". In the game, you're tasked with either trying to follow the exploits of the actual hero(s)
I've had that idea as well. And I even went a bit further but in a different direction when I thought about it. Now, you know how in games we have our silent protagonist or maybe you get to choose one of the several eventual replies? What if when you interact with the actual hero, you reverse that (somewhat) - they will stay silent but you will choose a response which would retroactively imply what the main hero said. Ugh, after writing it it came out a bit hard to understand. Here's an example - the true hero kills a one eyed monster (a boss?) and they turn to you mumbling something. You get to choose a response 1) Haha, yes sir, nw you have your eye on him 2) No, "Cyclops" were the one eyed monsters in the myth, "pegas" was a flying horse 3) You want me to WHAT?

So over the course of the game, the main character will get more and more characteristics based on what you say they said.
Or maybe it's just you wandering around, eaves-dropping in on others conversations. Since your character doesn't really "matter".

Likewise, you could equip the player with only one weapon, but infinite ammo. Just like almost any NPC you come across in almost every game. This could lead to humorous quips from other NPCs saying, "You're trying to take out that tank with that piddly thing?" or "Hey. Why is it you never run out of bullets?"
 

arnoldthebird

New member
Sep 30, 2011
276
0
0
Make a prototype, pitch the idea...before some one else steals it!

I would buy the game out of interest, has potential