My first game review: Halo Reach

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Mikeyfell

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Aug 24, 2010
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First off let me start by saying I'm glad Yahtzee didn't put up his review of Reach this week so that next week I can point to this and say ?Called it!?
Either that or I'll say ?At least I had fun.?

Well, lets get down to it.

You may not remember but back before Reach came out I caught a lot of shit for calling everyone who pre-ordered Reach a tool. Most of them assumed that I was flaming because I hated the Halo games. I tried to tell them that wasn't true, but they didn't listen. They just flamed me because I flamed them...then I flamed right back. But somewhere in all that flame I promised that if Reach was better than I expected I would eat my shoes. Since I don't own a web cam consider this review an Internet shoe eating.

(This is my first review so it might be a little disorganized. Just bare with me.)

All the Halo games thus far have sold on their multiplayer. Now if I had 3 wishes one of them would be to eliminate Xbox live multiplayer from the face of the Earth, given that the Halo games were the only ones that I ever thought were any good. They were the king of the hill, if the hill was composed of manure and 13 year olds calling you a fag. All the ?effort? that Bungie put in to their on-line multyplayer meant that the story and writing in the first 4 games was equatable to a bucket of vomit being dumped on your head. Not to mention the duration of the story on Heroic difficulty was somewhere in the region of 8 or 9 hours. 5 or 6 or ODST.

Aside: none of what I'm about to say applies to Cortana.

The campaign mode in Halo game is about a bunch of one dimensional characters being one dimensional on a linear plot that doesn't make a lick of sense or seem to have any relevance to the gunfights I'm taking part in. The only times I actually knew what was going on was when Cortana would strait up tell me what the fuck just happened. Their attempts to try to make me empathize with the NPC's failed hard. They even tried to kill off the same character twice to try and get some emotional response. How dumb do they think we are?
That's why I was shocked to find myself giving a shit about all of Noble team. They all have their own unique personalities (Except 6, and that's the biggest problem I have with Reach) even Carter who's the closest to a stick-in-the-ass military man that inhabited all the other Halo games. And he gets told off by one of the side characters for being such a nit wit. Even the random marines you run it to on the Exodus mission weren't all macho dickheads. I'm not saying Reach is exceptionally well written, (I'm only comparing it to other recent mainstream games and First Person Shooters. And that makes it really good. But the storytelling In Halo Reach is a three-legged near-sited mouse if Jak 2 was a lion with a Katana, and Silent Hill 2 is a Grizzly bear with a gatling gun strapped to its back) but I'm going to give all the credit to the voice actors because imagining all the lines delivered in a dull Master Chief voice would have made me gouge my ears out. I even understood why I had to engage in all the random gunfights I took part in. My only complaints about the story are nit picks. Pretty massive nit picks but they're too full of spoilers to complain about in a review. So the story and acting not being terrible is an instant point in in Reach's favor

Lets talk about the game-play, shall we. In my flame I accused Reach of copying Halo 3's game-play wholesale. (which wouldn't be too far off form saying Reach would copy Halo 2's game-play wholesale.) But as it turns out I was wrong. Reach decided to copy Halo 1's game-play and a couple things from Halo 3. Then give you a jetpack as if to say ?Look, we can be original....never mind that Dark Void beat us to it.? The game-play is just as good as it always was. And yes I love the return of the monstrously overpowered pistol. The AI is smart enough on all the difficulties for the game to be fun to anyone. Wait, hold that. I mean the enemy AI. Jorge and Kat are the only friendly AI's that do anything besides hog oxygen and pick their noses. And if you plan on engaging in a vehicular gunfight you better plan on driving unless you want to end up a blood stain on the front of someone's Wraith. So from a mechanical stand point the game-play is pretty damn good. But form an immersion standpoint the game-play gets in the way. You'll run in to a reoccurring scenario where after a massive firefight you'll be out of ammo. (duh right?) But if you're playing on Heroic or Legendary you'll realize that there are only 5 weapons that are really helpful so after every fire fight you'll run around the battlefield and rummage through the corpses to try and find some god damn bullets. So yeah holding this Grunt corpse by the ankles and shaking him in hopes of finding needler rounds is obviously more important than disabling that anti-aircraft gun right? I'm reminded of the phrase ?I need a weapon.? Then there was the Nightfall mission which starts off like it's going to be some awesome stealth mission but the second you take your first shot all the enemies figure out exactly where you are, and realize that you're only packing a sniper so they all rush you forcing you to bust out the pistol turning it into just another action level... Disappointing but not necessarily bad. And if the last mission on Legendary doesn't give you a hernia you're obviously the Dalai Lama.
About every other level is broken up by driving sections that handle a lot better than they did in any other Halo game. There are a couple of rail shooter Falcon rides and even a space ship level. Even the standard first person shooting is a little better than most games. Although sit and snipe seems to be your best bet to survive a gunfight if that gets too monotonous you can always go balls out and take on a pack of enemies with a needler and melee. So the game-play is varied enough to never be too boring
Anyway the story mode took me about 18 hours on Heroic difficult which is better than any other FPS that came out recently. I'm willing to give it a thumbs up for length alone, but combine that with the game-play is more than just a grind of the same headshots over and over again. (don't get me wrong it still has that. If a Halo game actually pulled a Bioshock and made FPS game-play fun I'd have shit my pants.) I'll give the single player 2 thumbs up!

I don't exactly know how this fits in but there's character customization so you can customize 6 to make him or her look how you want but you need to play for weeks Captain Generic Spartan before you get enough points to make 6 look like you want 6 to look. That's just a fucking pain in the ass to me. So it looses a point for that.

On to the multyplayer.

Since I don't care for multyplayer I'm only going to touch briefly on a few points that I liked. For instance the cooperative Firefight mode. I love the Co-Op game-play because my ?sit and snipe? tactic only works really well if I have a couple ?run and gunners? on the ground soaking up enemy fire. And there's nothing 13 year old douchebags do better than run and gun. So I'm usually very effective in Firefight mode, thus inflating my ego enough to try my hand at the competitive stuff.

That's when I noticed that they let you vote for what kind of game you want to play. That's also when I noticed that the only game anyone wants to play is Infection. So out of about 30 online games I played more than 20 of them were Infection and it got old fast. (In case you don't know Infection is a team game where a team of fast moving zombies with swords kill the slow moving humans with shotguns)
So fuck me I never got to play Oddball (my favorite Halo multyplayer game type) or Head Hunters (a new game type that looked interesting)

The big team stuff is mostly unchanged except for Invasion mode which combines all three big team games into one, and I didn't care too much for it.

Forge mode is still intact and better than ever with the massive forge world that you can go to town on..
but the actual In game maps are more ?meh? then they were in any of the other Halo games.
And that's one thing that Halo always did so well. Remember the Space station level form Halo 1 where you could snipe across the way if you wanted to or take the teleporter and sneak up on the sniper. Could you imagine how fun that would be with the Jet packs from Reach?

So in conclusion with out a doubt this is the best Halo game. This is the only Halo game I'd consider good if you compared it to anything that wasn't a different FPS. Is it perfect? FUCK NO. Is it fun? Fuck yes.

So now there are 3 FPS games I like
Half Life 2
Bioshock 1
Halo Reach.
 

JRCB

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Jan 11, 2009
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Yeah, I agree with the review, minus the length. It took my friend and I about five hours to finish it on Normal difficulty.

Good review, although pictures could help break up the text.
 

Mikeyfell

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Aug 24, 2010
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JRCB said:
Yeah, I agree with the review, minus the length. It took my friend and I about five hours to finish it on Normal difficulty.

Good review, although pictures could help break up the text.
I bet it would be faster on normal with Co-Op
were you going for speed?

How do I include Pictures what's the bracket tag I put in
 

rockingnic

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May 6, 2009
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Mikeyfell said:
JRCB said:
Yeah, I agree with the review, minus the length. It took my friend and I about five hours to finish it on Normal difficulty.

Good review, although pictures could help break up the text.
I bet it would be faster on normal with Co-Op
were you going for speed?

How do I include Pictures what's the bracket tag I put in
The only thing I was disappointed with Reach is how everyone said that co-op now scaled so it would be just as hard as solo, no matter how many players. It barely does that if at all. I did the hardest levels with a friend, that is just learning how to play, on legendary together almost twice as fast than I did by myself on heroic.
 

Mikeyfell

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Aug 24, 2010
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rockingnic said:
Mikeyfell said:
JRCB said:
Yeah, I agree with the review, minus the length. It took my friend and I about five hours to finish it on Normal difficulty.

Good review, although pictures could help break up the text.
I bet it would be faster on normal with Co-Op
were you going for speed?

How do I include Pictures what's the bracket tag I put in
The only thing I was disappointed with Reach is how everyone said that co-op now scaled so it would be just as hard as solo, no matter how many players. It barely does that if at all. I did the hardest levels with a friend, that is just learning how to play, on legendary together almost twice as fast than I did by myself on heroic.
I noticed it got harder
one of the weekly challenges was to beat a level on Legendary coop
so I plugged in a second controller and did it single player
it was a lot harder
maybe you're just really good.
 

rockingnic

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May 6, 2009
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Mikeyfell said:
rockingnic said:
Mikeyfell said:
JRCB said:
Yeah, I agree with the review, minus the length. It took my friend and I about five hours to finish it on Normal difficulty.

Good review, although pictures could help break up the text.
I bet it would be faster on normal with Co-Op
were you going for speed?

How do I include Pictures what's the bracket tag I put in
The only thing I was disappointed with Reach is how everyone said that co-op now scaled so it would be just as hard as solo, no matter how many players. It barely does that if at all. I did the hardest levels with a friend, that is just learning how to play, on legendary together almost twice as fast than I did by myself on heroic.
I noticed it got harder
one of the weekly challenges was to beat a level on Legendary coop
so I plugged in a second controller and did it single player
it was a lot harder
maybe you're just really good.
Well of course it would be harder if you put an extra controller just to do it by yourself. They do make it slightly harder for the solo if you have added players to do nothing. But honestly, I put a noticeably less amount of effort into co-op than I do solo. I do have the "A monument to all your sins" achievement and that took me about 1.5-2hrs per level, solo. On Co-op, it's less than an hr on some missions. I honestly don't know how you put up to doing that challenge by yourself, you're probably better than me because I did the first playable level and couldn't get past the first group of like 4 or 5 elites.
 

Mikeyfell

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Aug 24, 2010
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rockingnic said:
Mikeyfell said:
rockingnic said:
Mikeyfell said:
JRCB said:
Yeah, I agree with the review, minus the length. It took my friend and I about five hours to finish it on Normal difficulty.

Good review, although pictures could help break up the text.
I bet it would be faster on normal with Co-Op
were you going for speed?

How do I include Pictures what's the bracket tag I put in
The only thing I was disappointed with Reach is how everyone said that co-op now scaled so it would be just as hard as solo, no matter how many players. It barely does that if at all. I did the hardest levels with a friend, that is just learning how to play, on legendary together almost twice as fast than I did by myself on heroic.
I noticed it got harder
one of the weekly challenges was to beat a level on Legendary coop
so I plugged in a second controller and did it single player
it was a lot harder
maybe you're just really good.
Well of course it would be harder if you put an extra controller just to do it by yourself. They do make it slightly harder for the solo if you have added players to do nothing. But honestly, I put a noticeably less amount of effort into co-op than I do solo. I do have the "A monument to all your sins" achievement and that took me about 1.5-2hrs per level, solo. On Co-op, it's less than an hr on some missions. I honestly don't know how you put up to doing that challenge by yourself, you're probably better than me because I did the first playable level and couldn't get past the first group of like 4 or 5 elites.
well every time you die you come back with full pistol ammo
it wasn't that hard

It took me more than 7 hours just to beat the last level on Legendary
and Just under an hour on normal

so Higher difficulties make it take longer
but 18 on Heroic was a really good lengh
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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I would say that the only problem I have with Halo Reach is that, the NPC AI is just as dumb if not more so then the AI in previous Halo games.

My first run-in was in my first time playing through the game on normal, on the first mission you play where it is just you and Kat, where like every mile they drop warthog for you. Well I decided to just go on foot in one part. I ran far ahead to start engaging a group of grunts and an elite. Usually when I ran far ahead, Kat would stupidly just stay behind and wait for me to get into the warthog. This time when I was engaged in battle, I all of a sudden hear the sound of a warthog coming up behind me, not two seconds after I hear this, SPLAT. Kat ran me over with the warthog. The game clearly needs a friendly player detection system in the AI.

Next, the friendly NPC's don't fire their guns enough, especially in Legendary. They just ratta tat tat, wait 4 or 5 seconds and then fire again. That doesn't not cut it for Legendary, by that time the enemies shields are back up.

On top of that, some times they don't even fire at all. Just recently I have been slow going trying to beat the game on Legendary, it is murder to do. My most recent level was Exodus. My example comes from the end of that level, the last stage of it where I have pressed the first two buttons, and now all I had left was that launch button. This is the part where a Spirit comes in and drops reinforcements of several brutes, one of which being the hammer brute(Grandpappies with beaten sticks as my friend likes to call them), one also was a fuel rod brute(Grandmammies).
Well what I had cleared out most of the grunts, jackals, and plain brutes. Then the hammer brute came charging down the steps. In front of me and him were three marines, they just stood there staring, he hammered two of them, and kicked or something the third one. All I had left was an assault rifle, so that wasn't going to easily take out the guy. Which it didn't, after he took out the marines he took me out as well. My point is that the marines didn't fire a single shot, they didn't even try to run to get out of the way. This makes me wonder, do friendly NPC's run out of ammo, or are they just more retarded than before?
 

rockingnic

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May 6, 2009
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Mikeyfell said:
well every time you die you come back with full pistol ammo
it wasn't that hard

It took me more than 7 hours just to beat the last level on Legendary
and Just under an hour on normal

so Higher difficulties make it take longer
but 18 on Heroic was a really good lengh
I think the only reason co-op is harder than solo is because the elites' shields are way stronger. On co-op, fighting an elite by myself is almost impossible because I could barely get the elites shields down before I have to run away before I died. But playing co-op how it's meant to be played is way easier than solo on the same difficulty. I still love playing co-op on Reach and it is better than it was in Halo 3 but I just think they made solo alot harder in Reach than the previous Halos, which I actually like. And out of all the campaigns, I have to say that Reach is the only one where I never hated a level. Halo: CE, I hated the Library level, Halo 2, I hated any level with the Flood and Halo 3 I hated the Gravemind level.
 

Mikeyfell

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Aug 24, 2010
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rockingnic said:
Mikeyfell said:
well every time you die you come back with full pistol ammo
it wasn't that hard

It took me more than 7 hours just to beat the last level on Legendary
and Just under an hour on normal

so Higher difficulties make it take longer
but 18 on Heroic was a really good lengh
I think the only reason co-op is harder than solo is because the elites' shields are way stronger. On co-op, fighting an elite by myself is almost impossible because I could barely get the elites shields down before I have to run away before I died. But playing co-op how it's meant to be played is way easier than solo on the same difficulty. I still love playing co-op on Reach and it is better than it was in Halo 3 but I just think they made solo alot harder in Reach than the previous Halos, which I actually like. And out of all the campaigns, I have to say that Reach is the only one where I never hated a level. Halo: CE, I hated the Library level, Halo 2, I hated any level with the Flood and Halo 3 I hated the Gravemind level.
the plasma repeater works wonders on shields
the things I hated about the first Halo games where the Jackle snipers
one of the earlier levels in halo 2 (I think the third one) where on Legendary they could one hit you from a mile a way. but the only way to find them was to let them shoot you and try to trace their sniper shot back to where they were.
there was none of that in reach.
 

Haxxident

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Jun 9, 2010
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hey, good first review *thumbs up*
I have not played Halo: Reach for the same reasons you described, it feels like a "copy and paste" game and iv never taken to the online modes as much as i have on COD: MW2.

But after reading your review I might give it the benefit of the doubt, ODST ruined the halo series for me, felt like it should of been a DLC.

anyway good review, looking forward to reading more.
 

Silver Patriot

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Aug 9, 2008
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rockingnic said:
Mikeyfell said:
well every time you die you come back with full pistol ammo
it wasn't that hard

It took me more than 7 hours just to beat the last level on Legendary
and Just under an hour on normal

so Higher difficulties make it take longer
but 18 on Heroic was a really good lengh
I think the only reason co-op is harder than solo is because the elites' shields are way stronger. On co-op, fighting an elite by myself is almost impossible because I could barely get the elites shields down before I have to run away before I died. But playing co-op how it's meant to be played is way easier than solo on the same difficulty. I still love playing co-op on Reach and it is better than it was in Halo 3 but I just think they made solo alot harder in Reach than the previous Halos, which I actually like. And out of all the campaigns, I have to say that Reach is the only one where I never hated a level. Halo: CE, I hated the Library level, Halo 2, I hated any level with the Flood and Halo 3 I hated the Gravemind level.
Try using the Plasma Pistol on the Elites. Kills their shield in one hit, then *Boom* headshot.