One of the many things I've come to realize in my 26 years of gaming (roughly) is that there are the so-called "hardcore" players who actively believe that whatever game they own and play is "their" game.
I see it a lot in WoW, which I've played since the beta minus a few breaks here and there. That somehow, because Blizzard attempts to cater to all player archetypes, the "hardcore" gamers are being cheated out of "their" content. Because casuals can play and raid, this somehow breaks the game or makes it less fun. I feel that leveling the playing field so those players who cannot devote long hours of their life to experiencing the endgame content, the "casuals", is not at all a game-breaking issue. The hardcore raiders still have their top-tier content that only the truly dedicated (and sometimes real-life-challenged) can accomplish. But never does it fail to hear these "hardcore" players whine when an "easy-mode" version is released.
For one thing, its not "your game", its everyone who has bought and subscribed to it's game. And if Blizz decides those "casuals" who play less but pay the same exact price should get to experience endgame content, then I find its justified.
I will say I used to be a hardcore player back in the classic and BC days because I had less responsibility to take up my time. Now I have family and work and school that replaces much of the time I would have used for gaming, so WoW has become more of a casual experience. And it doesn't bother me one damn bit.
I do miss some of the older content like 5-man dungeons being a challenge, and I do feel Blizz may have dropped the ball on making this content way too easy (even on heroic). But overall I feel the endgame experience is scaled so everyone can play.
No player should be denied content simply because they either don't have the skill, or the time, especially if they paid for the damn game.
Thats why I feel that other games adding an easier mode isn't a sin. The "hardcore" crowd are not required to play on easy, and the less skilled crowd should be able to enjoy their experience without being locked out because they're just not as good.
I don't apply this to PVP type game modes, thats where skill should be a factor, because its competitive. We don't make good athletes sit out games because they're "too good" at them... yet.
So in short, easy mode isn't a bad thing. And "hardcore" gamers need to realize they don't own the game just because they're more skilled; they can't dictate who gets to play what and how. The game designers ultimately have that choice to lock out the less skilled or add easier modes so anyone can play.
I see it a lot in WoW, which I've played since the beta minus a few breaks here and there. That somehow, because Blizzard attempts to cater to all player archetypes, the "hardcore" gamers are being cheated out of "their" content. Because casuals can play and raid, this somehow breaks the game or makes it less fun. I feel that leveling the playing field so those players who cannot devote long hours of their life to experiencing the endgame content, the "casuals", is not at all a game-breaking issue. The hardcore raiders still have their top-tier content that only the truly dedicated (and sometimes real-life-challenged) can accomplish. But never does it fail to hear these "hardcore" players whine when an "easy-mode" version is released.
For one thing, its not "your game", its everyone who has bought and subscribed to it's game. And if Blizz decides those "casuals" who play less but pay the same exact price should get to experience endgame content, then I find its justified.
I will say I used to be a hardcore player back in the classic and BC days because I had less responsibility to take up my time. Now I have family and work and school that replaces much of the time I would have used for gaming, so WoW has become more of a casual experience. And it doesn't bother me one damn bit.
I do miss some of the older content like 5-man dungeons being a challenge, and I do feel Blizz may have dropped the ball on making this content way too easy (even on heroic). But overall I feel the endgame experience is scaled so everyone can play.
No player should be denied content simply because they either don't have the skill, or the time, especially if they paid for the damn game.
Thats why I feel that other games adding an easier mode isn't a sin. The "hardcore" crowd are not required to play on easy, and the less skilled crowd should be able to enjoy their experience without being locked out because they're just not as good.
I don't apply this to PVP type game modes, thats where skill should be a factor, because its competitive. We don't make good athletes sit out games because they're "too good" at them... yet.
So in short, easy mode isn't a bad thing. And "hardcore" gamers need to realize they don't own the game just because they're more skilled; they can't dictate who gets to play what and how. The game designers ultimately have that choice to lock out the less skilled or add easier modes so anyone can play.