"My game" attitudes and other "hardcore" views

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kingthrall

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May 31, 2011
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BloatedGuppy said:
Your ideal MMO, I reckon WarThunder flies under this category with arcade battle mode, historical and realism mode.
It may not be AAA but MMO in general I would not consider them a AAA product since MMO's attempt to cater for all audiences which means less required system specs.
 

DementedSheep

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Jan 8, 2010
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There good ways to be inclusive and bad ways to be inclusive. I?m being seeing it come up with GW2 when people ask nerfs/the backlash to people asking for nerfs especially with the temp boss Liadra (and people flipping there shit over getting a cosmetic mini-pet)and some of the dungeon paths. Many players seem to think easy = inclusive for everyone whereas as hard content is ?elitist? (and there is a fair amount of elitism and looking down on others players but that a different issue) and only exist to keep everyone else out. That is of course not the case. Challenge seeking skilled players might be able to complete the easy/easier content but it is not enjoyable for them. If you nerf a boss or make everything easy you aren't making it more inclusive you are just changing which group it?s aimed at.

You can?t make everything fit everyone and if you try to cater content for many different types of people it cost a lot of money and resources because you can't do it properly with the same content. Of course the players don?t own the game, it the developers choice but I can see why people get a bit defensive about it.

A separate easy mode of something isn't reason to get up in arms though.
 

LetalisK

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May 5, 2010
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DementedSheep said:
A separate easy mode of something isn't reason to get up in arms though.
Yet that's all he's said and people still take issue with it or completely misrepresent what he said as forcing everyone else to play on a lower level. The option to go LFR, Flex, Normal, Hard, 10 man, or 25 man, and mix and match some of these is basically the way Blizzard tried to implement a difficulty toggle into a genre where having players choose "Easy, Normal, Hard" at the beginning of the game isn't as practical as with other genres.