My gripe about today's game industry

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TitaniumBlue

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Mar 29, 2009
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Gaming has been going downhill for the past years. Companies don't seem to have the slightest clue what makes games "games", and instead waste their budgets making what seems to be animated 3D movies.

I:
Games should be designed around gameplay elements that catches player's interest. Take for example Pokemon franchise: you get to collect monsters, breed, train and battle with them. That's a solid concept right there. It's no wonder the series sells so well. On the opposite end you got games like Guild Wars 2, where the developers try to market it with arguments "it's like mmo except..." . And indeed the main selling points seem to be that the game doesn't have monthly fee and doesn't have tedious fetch quests. Is that really the inspiration for making new stuff? For someone who never liked MMOs in the first place are quite reluctant to pick up MMOesque title. On the other hand hardcore MMO-players may find something missing.

All in all, new gameplay ideas are rare. "It's a tower defense". "It's RTS with ancient Egypt units instead of ancient Greek units as usual". "It's a Diablo clone with more skills! If you want Diablo clone with character customization instead, hang on. We'll make another title"


II:
My second gripe is that graphics seem to be the end instead of means to an end. In my opinion, good graphics are symbolistic. To see what this means in practice, take a look at the charm of Super Mario series. Whenever you see [?]-box, you know it's containing goodies. Heavy rock monster's characteristics are just what its appearance implies. You can't knock it out with fireball. Symbolistic principle works regardless of resolutions and color depth, but many developers get carried away trying to get perfect surface texture that they forget all about symbolism.

Trying to create as realistic game as possible is way too ambitious goal. No company can afford to put enough resources to make it work. For example if you're creating an office map for FPS game, offices usually have rooms and props and doors. That doesn't mean rooms and props and doors contribute anything to actually enjoyable team game. Too high expectations create some annoying situations. For example the map can't be too big, but sense of aestetics says there has to be a window at some part. Thus you get a window at the edge of map that can't be shattered. Or a door that is just a decal in wall. Symbolism is broken - what is implied cannot be done.

These are just a few things, but I think having top-down approach like this could make many mediocre games good.
 

migo

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Jun 27, 2010
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I disagree with Guild Wars 2 - they're prefacing that so people who dismiss MMORPGs out of hand might give it a second look. What it has that other games don't are quests that happen and seem much more organic - it really looks to me to be a non-contrived way of playing an RPG, and it looks really, really appealing.

As for your second point, it does make sense, but the boundaries need to be pushed, people will see what's missing when graphics get more detailed and then devs look at solutions that make it interesting again. Eventually we end up with a really cool game as a result.
 

Eolon

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Aug 11, 2010
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For me is the obsessive greed from the publishers and companies (looking at you Activision). I mean it's nice to have a game having regular updates, but you can't make a game with a terrilble ending and then make a better one but sell it for 10 bucks (read borderlands). In the future we won't buy a full game but parts of it. Just release patches or expansions. Finish the game and then release it. Don't rush things.
To conclude: I hate DLC's.
PS: Watch this video: http://www.youtube.com/watch?v=3fil7FHQjsk&feature=youtube_gdata if you can.
 

archf13nd

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Aug 22, 2010
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The industry is under the impression because gaming is starting to be accepted more, and a lot of the times people who are on the outside looking in are impressed by the acheievements in that technology. It's all dumb and quite frankly I'd take more games like World of Goo over the best in line graphics and shooting clone anyday.
 

The Austin

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Jul 20, 2009
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Eolon said:
For me is the obsessive greed from the publishers and companies (looking at you Activision). I mean it's nice to have a game having regular updates, but you can't make a game with a terrilble ending and then make a better one but sell it for 10 bucks (read borderlands). In the future we won't buy a full game but parts of it. Just release patches or expansions. Finish the game and then release it. Don't rush things.
To conclude: I hate DLC's.
PS: Watch this video: http://www.youtube.com/watch?v=3fil7FHQjsk&feature=youtube_gdata if you can.
That was fucking hilarious.

Than you. :D
 

Iron Mal

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Jun 4, 2008
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It seems to me that gaming is always being subject to double standards and being asked to do ridiculous things.

We have to innovate and push boundries but still treat our sense of nostalgia to what we know and love.

We have to try to branch out and try new things to reach new audiences but not alienate or abandon our hardcore demographic.

We have to have pulse pounding action mixed with deep insight and artistic thought.

We have to entertain, educate and incite deep thinking.

In short, we as gamers are so diverse and varied as a people (compared to people who engage in other media) and have so many different deamands and directions for the future of gaming that you can't really blame developers for not being able to please everyone.
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
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The way I see it, is that it's hard to please everyone. Unfortunately, it's true. What may please us deep thinkers and strategists, might not swing with the tanks who just want to pwn noobs.
 

Racecarlock

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Jul 10, 2010
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I don't know about not pleasing everyone. Maybe i'm on my own here, but I think portal satisfied alot of people. It definitely satisfied me, and i'm usually the guy that likes to blow shit up. And does anyone remember bungie's marathon series? Those were some good games. Then again, those wouldn't satisfy RPG fans. Still though.
 

Glassesguy904

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Feb 15, 2010
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In my little head I believe the gaming industry is currently at a high point. Yes, games used to have a basic concept. (Eat pellets, don't die) but now people want more substance. Yes, the companies say "It's like "Blank" but.." that's a marketing thing. Games are at a good place in my book.
 

CRoone

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Jul 1, 2010
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The Austin said:
Eolon said:
For me is the obsessive greed from the publishers and companies (looking at you Activision). I mean it's nice to have a game having regular updates, but you can't make a game with a terrilble ending and then make a better one but sell it for 10 bucks (read borderlands). In the future we won't buy a full game but parts of it. Just release patches or expansions. Finish the game and then release it. Don't rush things.
To conclude: I hate DLC's.
PS: Watch this video: http://www.youtube.com/watch?v=3fil7FHQjsk&feature=youtube_gdata if you can.
That was fucking hilarious.

Than you. :D
Agreed!
...and that's all I dare say here, lest I spoil any of the jokes.
 

gamer_parent

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Jul 7, 2010
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The problem with the gaming industry, I think, is that they are starting to be treated more and more like movies, when it is clearly a medium that has it's own unique characteristics. Everything is being treated this way, starting from how venture capital groups evaluate the potential for a game.

The second thing is the mentality behind publishing houses. "Hey, WoW is big now, let's make a WoW clone, and oh yeah, it needs to do as well as WoW. Here's 200 million dollars. Get to it." It's the endless "me-too" approach that every industry of this kind has that fills it up with crap.

But at least in movie industry has enough segmentation and a large enough market that even a crappy rom-com can expect a certain amount of return. Video game market is seriously just not big enough at this point for to accomodate this kind of saturation.

And yet, instead of doing more sophisticated, more focused marketing, with tighter budgets and more streamlined product lifecycles, most big publishers gamble to be the next .

The industry right now still has so many open areas to explore, so many more markets to develop, but no, let's all fight over the same three square inches of land.
 

Spinozaad

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Jun 16, 2008
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Every industry has always been corrupted, even though it is retroactively sanctified.

In other words: New problem is old.

With the exception of, you might guess it, the exceptional game that still shines as a paragon of (close to) gaming perfection today, the same bland of mediocrity, commercialism and tunnel visonaries has always been around. At least since the moment games began to make money.

Thanks to an advancing technology, the stinking pile of shit is now visible in HD, but the shitpile was always there.
 

L-J-F

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Jun 22, 2008
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I just hate how games are almost exclusively made to sell to the widest audience.
 

IzisviAziria

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Nov 9, 2008
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gamer_parent said:
The industry right now still has so many open areas to explore, so many more markets to develop, but no, let's all fight over the same three square inches of land.
Yes well, how long did Europeans fight over Europe before they finally decided to go steal other people's lands?

It's human nature.
 

More Fun To Compute

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Nov 18, 2008
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The main selling point for Guild Wars is the well developed combat system that involves teamwork and collecting skills. If you look at the marketing for the sequel the character reveals show off the character combat skills.

I agree that the games industry does seem to waste a lot of money on unnecessary things and confusing marketing messages.
 

Anah'ya

a Taffer
Jun 19, 2010
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I tried to take the original post serious, but the two prime examples used (Pokemon and Super Mario) ruined it for me. That, and the mentioned issues hardly present themselves as actual problems. They look like symptoms to me. Symptoms of an industry that has "been there, done that" and finds itself out of wheels to re-invent.

Nothing wrong with that.

You take a working concept and expand on it. No need to bend over backwards in an attempt to make it oh so special, because then you run into the possibility of your special new thing looking like a parody or spoiled stepchild in comparison to the tried and tested method you were trying to avoid. Oh what a lovely run-on sentence that was. You may spank me for it.

The sooner folks face the fact that you can't have your cake and eat it, and that there's only so much originality in actual game mechanics that you can offer before you have to recycle it, the sooner they will be happy again.

... Guild Wars 2?
Bloody same old same old. The sugar coating ontop won't make away with the sour taste of MMO grind at the end of the day. Does this Taffer mind? Hell, no. I'll play it.
 

Eolon

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Aug 11, 2010
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HG131 said:
Eolon said:
For me is the obsessive greed from the publishers and companies (looking at you Activision). I mean it's nice to have a game having regular updates, but you can't make a game with a terrilble ending and then make a better one but sell it for 10 bucks (read borderlands). In the future we won't buy a full game but parts of it. Just release patches or expansions. Finish the game and then release it. Don't rush things.
To conclude: I hate DLC's.
PS: Watch this video: http://www.youtube.com/watch?v=3fil7FHQjsk&feature=youtube_gdata if you can.
Just because there is DLC doesn't mean the game wasn't finished. For example, Halo 3 came out in 2007. The Mythic Map Pack came out in 2009. TWO YEARS! Should they have delayed it for two years so the MMP was there? What about some of the Fallout 3 DLC (Broken Steel should have been there all along, but not the rest)? Would you have liked the game to come out a year later so there was no DLC? What about all the DLC that's come and is coming out for Mass Effect 2? It's full, new stuff to support the game after it's been out for a while. What about the L4D and L4D 2 DLCs? What about the Saints Row 2 DLCS?

To conclude: I love DLC that adds something new and isn't something they held back for cash or should have been there all along.
Sorry. I mean what you meant. If they held the content back for cash it's bad and that is what I'm reffering to. The thing that they do is that they schedule DLC's prior to the release date, and I hate those types of dlc's. In THOSE cases they should finish the game and then release the game. But keep in mind that I said that is nice to have constant support. But they could release some of content such as weapons, armors in patches. My example is Mass effect 2. At this point if you bought all of DLC's you could almost buy a single copy of the game. And the most part of ME2' DLCs are armors and weapons, correct me if I'm wrong. They could just release them on patches.