My gripe about today's game industry

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Ironic Pirate

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May 21, 2009
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Maybe you just have to stop looking at whatever the most best-selling game is and then condemn the whole industry based on it's problems? Look at the amount of creativity and innovation in PSN and XBLA games. They use heavily symbolic and simple graphics, and often tell artful stories and have a sense of fun.

But it's far easier to decry the industry solely on it's bestsellers, isn't it? Really, though, that's like me saying that all movies either have giant blue people and try to preach to me, or have giant robots and suck, based on a few popular recent movies. Does that make any sense? No?

And even then, many people like these games. Instead of playing the PSN or XBLA or indie PC games, and letting them have their fun, it's necessary that they stop having fun, damn it, and enjoy some quality games. It doesn't matter if they'd rather play realistic shooters, because they aren't arty!

Maybe I'm over reacting, but there's a whole market full of games that you said aren't maid anymore, and the thesis statement of your OP seems to be "everyone doesn't have fun the way I do, so lets make games the way I want, and not have any compromise."
 
Jun 11, 2008
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Anah said:
... Guild Wars 2?
Bloody same old same old. The sugar coating ontop won't make away with the sour taste of MMO grind at the end of the day. Does this Taffer mind? Hell, no. I'll play it.
Actually the first Guild Wars did mostly get ird of the grind. Yes if you want you could still grind and get more expensive equipment but that does nothing but look better in some cases and even that is a matter of taste. All the Guild Wars games bar one byt the time you are out of Newb Island/Tutorialand you are max level if you have done any amount of quests. If not you soon will be just by playing the main game. So you can quite easily get to max level and get max armour with doing minimum grinding.

TitaniumBlue said:
On the opposite end you got games like Guild Wars 2, where the developers try to market it with arguments "it's like mmo except..." . And indeed the main selling points seem to be that the game doesn't have monthly fee and doesn't have tedious fetch quests. Is that really the inspiration for making new stuff? For someone who never liked MMOs in the first place are quite reluctant to pick up MMOesque title. On the other hand hardcore MMO-players may find something missing.
The main point of Guild Wars has always been competitive play and PvP. There is a massive focus on what skills you use and how you use. Guild Wars is not a MMO atleast the first one is not. It is a CORPG apparently because everything is instanced. Have you played the first game or even read most of the information about it. As it is radically different from WoW and other at least the first one is I can't say about second since I haven't played it.

OT: If there was anything about gaming I think needs improved it is less DLC or atleast cheaper DLC. As all DLC is and always will be is getting you to pay for mods. Anything that alters weapons and adds weapon could and would be done by the community for free and probably in some cases better. While larger scale actual expansions like FO 3 Broken Steel and etc are ok the little things that just add weapons are pathetic.

Another thing I would like to change is have everything online play off Dedicated Servers and use a Server Browser. If there is one thing I would like to see burn in hell is unnecessary matchmaking systems.