Wakikifudge said:
First of all, you quoted the wrong person. You somehow made me the author of a post that I quoted but I'll respond anyway.
Obviously the shouts aren't going to change the gameplay if you don't even use them.... They are an extra skill set that are like magic with some being more unique and powerful. They do make dealing with multiple enemies a lot more manageable which is something I'd always had an issue with in Oblivion.
The true impressiveness of being Dragon Born is the fact that you devour the dragon's soul. Shouts are a nice bonus and are a core part of the main story. They give you a combative edge that makes me feel like I can always best my opponent without making it too easy. The shouts aren't core to everything else because of reasons that I have already pointed out in an older post.
Sure the shouts aren't quite as powerful as depicted in lore but this is obviously for balance sake. Again, I will go back to my SCII example. Battlecruisers, in the lore, are massive ships that take an immense amount of power to bring down and cause insane amounts of damage. In the actual game, about 20 marines could take one down. This would be impossible in the actual lore but is necessary for balanced gameplay.
I'm sorry; it's been a while since I used this forum and I cut out the wrong name. >_> I swear that I never make mistakes. -cough-
Well, I mentioned in my original post that my particular play style made the shouts nearly useless to me; and it was very jarring that people awe-struck by me wouldn't give a shit if I shouted at them when I did use them.
I understand that the impressiveness comes from the soul-eating part. However, no one is ever particularly turned away from fighting you. You would think that the lowly bandit, after watching me kill and consume the soul of a dragon, would walk away. No, instead they charge at me without a single care about their life.
The point I was making is that the story bangs on and on about how incredible the shouts are, and indeed how powerful a dragonborn must be, that it just doesn't make sense that people don't at least give some pause, or that shouts don't make people flee.
Basically, it's extremely lazy to write the story, then realize that the story you wrote would make the game imbalanced, so instead of altering it you just split the gameplay and the story altogether.
Why not have shouts be incredibly overpowered, but be extremely draining and thus only usable in a few situations? Or have them carry a negative consequence (ie, your companion might be hurt by it as well)? Or maybe have the story be more about learning that the craft of shouting is dying, and that you being dragonborn might be a sign that it could return? A few minor tweaks to the story could fully explain why it's not as powerful (or justify over powering it without breaking gameplay).
Considering that my initial reply was to a snarky "it's a game, whaddya expect" type post, I'm quite happy that this got a small discussion going. Even if it was from a misquote.