My MW2 wish (fix) list

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MetallicaRulez0

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- Grenade Launchers Removed entirely.
- Launcher Secondaries removed except for Stinger and Javelin.
- Danger Close removed.
- Commando range shortened, glitch allowing invulnerability during a knife lunge fixed.
- Most rooftops in the game are now off-limits.
- Shotguns are now a PRIMARY weapon class instead of a Secondary weapon class.
- Death Streaks removed entirely. Painkiller is overpowered, Final Stand is incredibly annoying, and the other 2 are useless.

Edit: Almost forgot the absolute worst problem MW2 has: spawn killing. The amount of times you get spawned LITERALLY RIGHT IN FRONT OF AN ENEMY is unbelievable. Especially on maps like Rust and Scrapyard. Often times you spawn with bullets already hitting you. That is completely unacceptable.
 

ArcWinter

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Unborn023 said:
First things first I love MW2 and if you don't the rest of us don't really want to hear you have a fan boy fit in here.
As much as I love it there's a few things I think that should be tweeked that would make the game much more enjoyable and balanced online.

Here it goes:
-Players using akimbo weapons cannot melee or they drop one of their guns (similar to the throwing knife style), or even have to pistol whip twice (riot shield style)
-Range of commando is shortened
-when an EMP is used it gives the person who activated it assist points every time somebody is killed
-Dragonov is implemented into multiplayer (since it is in single player)
-Not sure what but something has to be done about tube spamming
-Kinfe kills start a short animation to make that instakill more reasonable also leaving the knifer open for a few seconds
-Last stand is no longer a perk though players go into it if they get a kllworthy amount of shots to the legs
-Riot shields can be penetrated by sniper rounds
-bayonet attachment similar to tactical knife for pistols
-Do something to scrambler to make it not so useless
- then nobody would use akimbo weapons
- then nobody would use commando
- then you would get way too much EXP for an EMP
- it would unbalance the game, the Dragunov is too badass for MW2
- Maybe have One Man Army only be able to switch to other classes, not your current one?
- nobody would knife, making it useless
- uh... no?
- riot shields would suck more than they already do
- by "similiar to tactical knife", you mean the exact same thing?
- you mean make the one perk I hate the most actually useful? Hell no. It sucks for a reason: if you use it, you are a dick, and you should be dying a lot.
 

Macflash

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Akimbo is fairly realistic. The P90 was designed to be able to do it. People have used 2 model 1887s at the same time. Yes, it should affect your accuracy more for pistols and shotguns (since it doesnt affect the glocks at all). Barret shouldnt have full mobility since it weighs twice as much as the RPD, and is over 5 feet long. the vector should also do the same damage as the UMP .45 since they use the exact same ammunition.
 

ArcWinter

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MetallicaRulez0 said:
- Grenade Launchers Removed entirely.
- Launcher Secondaries removed except for Stinger and Javelin.
- Danger Close removed.
- Commando range shortened, glitch allowing invulnerability during a knife lunge fixed.
- Most rooftops in the game are now off-limits.
- Shotguns are now a PRIMARY weapon class instead of a Secondary weapon class.
- Death Streaks removed entirely. Painkiller is overpowered, Final Stand is incredibly annoying, and the other 2 are useless.

Edit: Almost forgot the absolute worst problem MW2 has: spawn killing. The amount of times you get spawned LITERALLY RIGHT IN FRONT OF AN ENEMY is unbelievable. Especially on maps like Rust and Scrapyard. Often times you spawn with bullets already hitting you. That is completely unacceptable.
- use blast shield more
- see above
- what glitch? I shoot knifers in the face as they lunge, also that would make commando useless
- what then, remove all sniper rifles?
- no, that has been tried, and it's underpowered
- No. You die lots, you get bonuses. However, picking death streaks shouldn't be allowed. They automatically change when you get a new one. Why? Level 70s with painkiller make me foam with rage
- spawnkilling... oh god that's annoying. Uh... you can't spawn within 10 meters of an enemy, or in the sights of an enemy
 

park92

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painkiller isn't overpowered its soooooo easy to kill someone with painkiller and they have more health for like 10 seconds
 

Iconsting

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Unborn023 said:
First things first I love MW2 and if you don't the rest of us don't really want to hear you have a fan boy fit in here.
As much as I love it there's a few things I think that should be tweeked that would make the game much more enjoyable and balanced online.

Here it goes:
-Players using akimbo weapons cannot melee or they drop one of their guns (similar to the throwing knife style), or even have to pistol whip twice (riot shield style)
-Range of commando is shortened
-when an EMP is used it gives the person who activated it assist points every time somebody is killed
-Dragonov is implemented into multiplayer (since it is in single player)
-Not sure what but something has to be done about tube spamming
-Kinfe kills start a short animation to make that instakill more reasonable also leaving the knifer open for a few seconds
-Last stand is no longer a perk though players go into it if they get a kllworthy amount of shots to the legs
-Riot shields can be penetrated by sniper rounds
-bayonet attachment similar to tactical knife for pistols
-Do something to scrambler to make it not so useless

What do you guys think? Also if anybody knows how I would contact IW with these ideas please PM me the info.
-I have to say that, from my personal experience, people who use akimbo weapons don't ever really melee
-YES! Fix that broken hitbox!
-not sure about the EMP thing, that would pretty much make you god of the game
-YES! YES! YES! GOOD GOD I WISH I COULD AGREE MORE!
-Go into more detail about this one
-That might be a bit buggy
-Hell, considering the fact that they're riot shields, any bullet should penetrate it. It's supposed to be a ballistic shield.
-I don't think ARs need any more attatchments
-There's really nothing you can do about scrambler short of changing it into a completely different perk.
 

firedfns13

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How about making people get 40 underslung shotgun kills to unlock the grenade launcher? Eh?

I agree with shotguns as primaries.

How about we make the riot shield worth using. I die so many bullcrap deaths with it.
Also, I get out sniped with pistols and ARs across the map more than I can snipe them with my rifle.
 

internetzealot1

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Aug 11, 2009
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-Redesign the game from the ground up.
-Make sure to get rid of force spawning, so the player can change classes after dying.
 

pha kin su pah

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Mar 26, 2008
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azncutthroat said:
I think if they simply switched a two perks around (and strike one), the game would be more enjoyable:

tier 1
Marathon SitRep
Sleight of Hand
Scavenger
Bling
One Man Army

tier 3
Commando
Ninja
SitRep Marathon
Steady Aim
Scrambler
Last Stand

By making players choose between Marathon and Commando, people who just go around knifing won't have so much of an advantage by sacrificing either mobility on attack range.
That fixes commando but punishes everything else, you lose a marathon/lightweight/ninja combination which can used to flank/pressure in team based games, which is a strong combination, admittedly you don't need it to flank but its an option.

Commando isn't so much of a problem if you know they have one, so you just take a moment to look back and check, otherwise you have a variety of other ways to handle it, even though it can be a bit overpowering at times, it probably doesn't need that much of a nerf.

The OMA/DC needs a fix, that is just ridiculous to play with and against, although i do enjoy receiving the hate mail.

i suppose we could use another sniper rifle, considering there is what 5 SMGs/LMGs and 9 AR and 5 SR, but the Wa2000, pretty well acts like the Dragonauv, and the Intervention is a remodel of the R700, so if anything it'd probably have to be M40A3, but i highly doubt they'll add any new weapons at all.

for stuff that i want changedm I don't get why EMP makes your screen fuzzy though, last i heard EMP don't make me go blind, considering i value my eyesight when a stupid EMP goes off it becomes hardly to spot snipers, and scrambler should disable killcam instead of the fuzzy radar, because you have to use scrambler as different from intended.
 

Tharwen

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One of the things you seem to forget (I mean everyone on this thread) is that the game has to be balanced for a whole round, not just an individual kill.
 

Iconsting

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Apr 14, 2009
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While we're on the subject of Riot shields, stop giving them the ability to sprint. If it can stop a 50 cal. round, the holder shouldn't even be able to walk with it, let alone sprint.
 

mcgroobber

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Armored Prayer said:
Something to get rid of those '10th Prestige' spam messages.

Or maybe being able to report them or something.
i wish iw would just ban all of them
 

Hyperactiveman

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The way Modern Warfare works online whether it be number 1 or 2 is both very hectic and challenging along with enjoyable and fair within reason. That stuff doesn't translate to playing offline because you get players who have unlocked everything and players who have just started out.

Separate online multiplayer from Local play so that everything is unlocked and items in gametype customisation can be allowed and or restricted so that "in a partially fair game and not a slaughter-fest" players aren't stuck with the boring deafault stuff or players aren't ridiculously out gunned.
 

ArcWinter

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Iconsting said:
While we're on the subject of Riot shields, stop giving them the ability to sprint. If it can stop a 50 cal. round, the holder shouldn't even be able to walk with it, let alone sprint.
50 .cal shouldn't be as semi-automatic as they are, and should have more recoil, and be one-hit kills through 2 cement walls.

Or they could be like they actually are, with the recoil-absorbing barrel, but that would just be completely overpowered.

Also riot shields suck already, no need to make them suck more in the name of "realism".

Realism means that shotguns can shoot 50 feet instead of 10 and that snipers can't shoot without calculating wind speed. So screw realism, CoD is an arcade shooter.
 
Jan 29, 2009
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tailsIII said:
I remember way back in the day when MW2 stood for MechWarrior 2...
they should change the acronym to
MAS2 (Modern-Acronym-stealer)2
:D
(How dare they steal the acronym of my favorite game!)
 

ArcWinter

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AjimboB said:
ArcWinter said:
- spawnkilling... oh god that's annoying. Uh... you can't spawn within 10 meters of an enemy, or in the sights of an enemy
LIES.

You can indeed spawn within the sights of your enemy WHICH I HAVE PERSONALLY WITNESSED!.

If you are sitting behind a fence, the game counts that as a wall, and can spawn an enemy in front of you. This negates the "10 meter" rule, as well as the "no spawning in front of enemies" rule because the spawn system is retarded.

Also, on more open maps, like Afghan, you can spawn in front of someone's cross hairs (inside of them in fact), if said person is on the other side of the map. How do I know this? Because it happened to me TODAY. I was sniping on Afghan, and I was on the cliff (yes, the stereotypical sniper position) and not one but TWO opposing players spawned on the other side of the map, exactly where my cross hairs were pointed, and were quickly headshotted by me (something that would not have happened had they been using painkiller).

These rules also do not apply when a team has a spawn trap going, so that the enemy can only spawn in one spot.

All good reasons why painkiller is in the game.

Is painkiller annoying? Hell yes it is, especially when, as a sniper, I have to get 3 headshots on them in order for them to die, but you know what? The fact that they're using painkiller means that they've died 3 times in a row without any kills. This either means that they really suck at the game, or had really shitty spawns (which tend to happen a lot in this game).
I know, I meant that those things should be part of the game, because they are clearly not.

Ooh, I have a spawnkilling story as well. I had the silenced FAL on Terminal, and I had run into the small store that served as the enemy spawn point. I had gone into the corner (not the one behind the desk, the one directly behind their exact spawn point), and something ridiculous happened. They spawned ONE FOOT IN FRONT OF ME. THREE TIMES. I shot them all in the back before they could do anything of course, I may be a horrible person but I'm not one to waste kills and risk death.

But that was just sad.
 

Iconsting

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ArcWinter said:
Iconsting said:
While we're on the subject of Riot shields, stop giving them the ability to sprint. If it can stop a 50 cal. round, the holder shouldn't even be able to walk with it, let alone sprint.
50 .cal shouldn't be as semi-automatic as they are, and should have more recoil, and be one-hit kills through 2 cement walls.

Or they could be like they actually are, with the recoil-absorbing barrel, but that would just be completely overpowered.

Also riot shields suck already, no need to make them suck more in the name of "realism".

Realism means that shotguns can shoot 50 feet instead of 10 and that snipers can't shoot without calculating wind speed. So screw realism, CoD is an arcade shooter.
Well then let's just scrap the riot shields altogether.
 

Slayer_2

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Jul 28, 2008
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Fix the quick-scope issue.

Remove or seriously nerf dual shotties.

Make the EMP not suck.

Make the Chopper Gunner shoot actual explosive rounds, not just bullets with an explosive radius.

Make the Nuke a weapon that you call in (like an air-strike), and make it decimate half the map, leaving slowly fading deadly radiation where it lands. Lower the kill-streak count for it from 25 to 20.

Fix the care-packs. First, fix the physics (a tarp stops a massive crate that can kill a person instantly?), also, remove the goddamn ammo resupplies, if you want ammo, put Scavenger on.

Double the XP you get for helping with objectives, and make you get 50 XP every second you're capturing a point, encourage team-play.

Fix the goddamn spawn system.

Make attack helis less useless.