My nephew just rage-quit MG Rising. Ah...

Recommended Videos

Ruuvan

Nublet
May 26, 2009
56
0
0
I had Zelda on GameBoy. Was the boss (think it was a genie of some kind?) where you had to throw the bottle against a wall to damage him. One sitting I kept on just missing the wall and eventually punched and broke the screen of my beloved handheld... more rage than quit I suppose :p

EDIT: Sorry, forgot to respond to OT - you should in no way feel bad. The younger generation need to learn "normal" is the way you're meant to play it. "Easy" is for drunken nights or fond replays!
 

omega 616

Elite Member
May 1, 2009
5,883
1
43
I'm no skilled hack and slash player (I find them super boring) but I do love mgs. So I played revengence on hard, for 20 minutes I got stuck at a section near the start with 2 or 3 gecko and like 3 bridges.

After I got past that bit I didn't die till I stopped playing, just after that guy with square blade and shields that come from his back. Which is funny 'cos I cheesed that fight without realising it.

Attack the front with 2 or 3 hits then do that slash which makes you jump back, run round to his back and repeat the 2 or 3 slashes then do the jump back slash. Repeat till death. It does take awhile but he doesn't do any helicopter attacks or anything.
 

Mr C

New member
May 8, 2008
283
0
0
OhNoYouDidnt said:
Spec Ops: The Line on FUBAR difficulty is just the worst. I normally do not rage during gaming, but FUBAR... oh my gosh.
The part where one of your squadmates is sitting next to a crashed helicopter, constantly yelling at you to protect him...

Not only was it incredibly annoying to constantly hear the guy's pleading for help, the game also throws some of the most infuriating enemy types at you. Shotgunners, assault rifle-wielding guys who never come out of cover unless you stick your neck out first, and to top it off, a heavy trooper. How is that supposed to be even remotely enjoyable? After the fourth time in a row where I managed to kill almost everyone, only to be insta-killed by the heavy, I was just so done with that game. I uninstalled it in disgust and have to this day never felt the need to come back.
Shame you quit, that is hands-down the hardest part of the game. Get through that and you are home free. I spent a few hours failing at that part, watched a youtube vid to get some inspiration and got through it with another players tactics.
 

jademunky

New member
Mar 6, 2012
973
0
0
JagermanXcell said:
-
Two Avaa's..... TWO AVAAS?! B TEAM... F*** YOU. F*** YOUR DLC, F*** YOUR GANK BOSSES, F*** YOUR COOL RANCH SMELTER A DLC AGO, F*** YOUR LAZINESS, F*** THIS AREA. AND AGAIN, F*** YOU. Then I let the "boss" kill me and stopped playing the game since.
The final boss is TWO OF THEM!!!???

well fuck.
 

Vyress

New member
Jul 12, 2010
87
0
0
ForumSafari said:
gandhi the peacemake said:
Half an hour later, he quits out of frustration because he can't figure out how to parry. (Easy Mode gives you an automated parry.)

Now, it would be wrong of me not to feel some small amount of guilt over getting him so riled up, but at the same time, my heart swells with the hope that next time he plays this game, he'll actually pay attention to what the game is telling him and learn some of its nuances.
It does bear pointing out that a good part of that is that MG:R has one of the worst parry systems I've ever encountered in a game. It's far more finicky than it has any good reason to be.
Har? Finicky? It has the easiest parry in the history of action adventures. You don't even have to be precise. You can literally just spam towards the attacks and mash square if you are that bad at timing it properly and you will still parry everything...
Quite honestly, I'm baffled as to which games you played that have an easier or more reliable parry/dodge system than MGR.
 

OhNoYouDidnt

New member
Oct 22, 2013
68
0
0
Catfood220 said:
I can't remember, is that before or after the mounted gun in the shopping mall bit?
It was after the mall. Do you remember the part near the end where you have to fight a small army in a stranded yacht whilst a sandstorm is raging around you? It was just before that bit.


Mr C said:
Shame you quit, that is hands-down the hardest part of the game. Get through that and you are home free.
Really? Isn't the very last bit before you reach...
Konrad
even harder? With the...
white phosphorous
being shot at you and turrets everywhere? I remember that being truly horrible on Suicide Mission difficulty, so I cannot even imagine what that would be like on FUBAR.
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
I don't rage quit, so much as exasperation quit, when playing Dark Souls 2. Once my patience drops low enough, I know that further playthroughs won't get me anywhere unless I stop for awhile. Then again, is it really quitting if I plan to continue later?
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
gandhi the peacemake said:
My nephew has been crowing about how "beast" he is at Metal Gear Rising (kids these days don't know their adjectives), so half an hour ago I made him bump up the difficulty to Normal. Half an hour later, he quits out of frustration because he can't figure out how to parry. (Easy Mode gives you an automated parry.)

Now, it would be wrong of me not to feel some small amount of guilt over getting him so riled up, but at the same time, my heart swells with the hope that next time he plays this game, he'll actually pay attention to what the game is telling him and learn some of its nuances.

---

Other rage-quit stories? Your own or those of people you know? I know those of you in the FGC have a few salty stories to tell. Come on, let's open up our collective gaming wounds, shall we?
How on Earth do you lose with automated parrying? Isn't that basically invincibility?
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
Neronium said:
Rage Quitting is a rarity for me, mainly because I have a lot of patients for things that can be otherwise tedious. The last game I rage quit was probably Duke Nukem Forever and Ride to Hell: Retribution. What I mean was, I was doing an LP of those two games, but stopped entirely. Ride to Hell was because it was literally one of the worst games I've ever played (and I've played 6 chapters of Superman 64 and all of Aquaman: Battle for Atlantis); Duke Nukem Forever was because I sufferred constant technical problems when recording and it got to the point in which I'd have to restart the entire game again.

I have never thrown a controller or destroyed a piece of gaming equipment though when raging, as I'd know I'd regret it.
I'm surprised so many people really do that. If so many people hadn't admitted to doing it already, I'd accuse them of anger management issues. Isn't it enough just to quit? Why do they have to damage expensive hardware? I suppose it may feel justified if the game crashes at an integral point. Otherwise, it just sounds like misplaced anger.
 

Bad Jim

New member
Nov 1, 2010
1,763
0
0
OhNoYouDidnt said:
Spec Ops: The Line on FUBAR difficulty is just the worst.
Wow. I found that game hard enough on Combat Op aka normal difficulty.

Personally I think devs have the right to throw all kinds of bullshit at you on the hardest difficulty setting. You ask for the game to be damn near impossible, and that's what you get. So I don't let it bother me when I select the hardest setting and find progress impossible.

A tutorial, on the other hand, is supposed to be easy, since it is intended to teach noobs how to play and not as a challenge. But way back in the dark ages there was this game called Shogun: Total War. It was the first Total War game. It had a tutorial scenario where you have a bunch of archers on a hill and they can supposedly plink away at a bunch of enemy spearmen and kill them before they march up the hill and remove your intestines. But if you use low army size settings, they can't. The archers just won't hit enough targets and the spearmen will march up the hill and remove your intestines. And the spearmen move as fast as your archers, so kiting them is not practical. And that's why I didn't really get into those games until Medieval 2.
 

deth2munkies

New member
Jan 28, 2009
1,066
0
0
As long as I don't miss 2 70% shots and a 90% shot and he doesn't crit me in hard cover, I should win this easily. *miss**miss**miss**crit*

Fuck you XCOM.
 

happyninja42

Elite Member
Legacy
May 13, 2010
8,577
2,990
118
I rage quit playing the first Force Unleashed. There was this particular type of trooper, a Rocket Trooper, and he had the uncanny ability to time rocket shots to hit just as you were getting back up from a previous hit. Effectively stun locking you in rocket fire forever. This actually got me mad enough to throw my controller across the room at the wall. This was the first and only time I've ever done that with a game. I took a time out for a few hours and went back to it and was fine, but damn that was annoying.
 

RejjeN

New member
Aug 12, 2009
369
0
0
jademunky said:
JagermanXcell said:
-
Two Avaa's..... TWO AVAAS?! B TEAM... F*** YOU. F*** YOUR DLC, F*** YOUR GANK BOSSES, F*** YOUR COOL RANCH SMELTER A DLC AGO, F*** YOUR LAZINESS, F*** THIS AREA. AND AGAIN, F*** YOU. Then I let the "boss" kill me and stopped playing the game since.
The final boss is TWO OF THEM!!!???

well fuck.
@Jager All you really need is a partner that knows his way around the dodge button to keep one of them pre-occupied. I died a few times, but I found it to be a fun fight. The problem was the area before it taking way too long to get through (No problem with the challenge it provided, but I'd rather it have been longer/harder but they put a bonfire or warp point or something at/near the end)

@Jade Well it's the final "Co-Op area" boss, but it's not the final boss of the DLC (Though most probably do it last, but the order is pretty optional.)

Loved the Aava boss fight personally :)
Only really topped by Sinh and Raime
 

Muspelheim

New member
Apr 7, 2011
2,023
0
0
I don't rage quit that much these days. It's more like not wanting to try again right now, the brick wall will be there tomorrow. I tend to go home before I get really angry.

I remember one mission in the ArmA 2 campaign I replayed recently. I was supposed to find and arrest a local warlord and right rotter, but lost too much time frightening the peasants and getting in fights. After the seventh or so dead end lead, I looked up and felt that he'd probably be half-way to Bahamas by now, might as well restart... Tomorrow. When I feel more in the mood again. After I've moaned a bit. I'm more down with the tired sigh of resignation quit than rage quit.
 

someonehairy-ish

New member
Mar 15, 2009
1,949
0
0
I've rage quit DOTA and Dark Souls a couple of times. Dark Souls, when I first started playing and hadn't figured it out yet, just seemed impossible. I was still in the mindset of hack and slash type things and getting killed by the early skeletons. Dota2, on the other hand, is very rage quitable just because... eh, there's nothing like awful team mates to make a game unbearable, especially if you're not at your best either.

As a kid I'm pretty sure I rage quit some games with particularly obtuse puzzles, but I would sit there for hours playing the same section over and over if the only obstacle was difficult enemies. In that respect I've gotten less patient, not more.
 

McElroy

Elite Member
Legacy
Apr 3, 2013
4,625
395
88
Finland
Nowadays I mostly play games just to get an excuse to vent and cuss. At least when I'm by myself. And I'll rage-quit when it gets really frustrating. A losing streak in LoL for instance.
 

jhoroz

New member
Mar 7, 2012
494
0
0
Sonic 06 had plenty of moments where I wanted to tear my hair off at being screwed over by the game's bugs. There was a moment in one of the later levels where Sonic was incapable of landing a simple jump on to another platform no matter what I did (you had to glitch him on to it). And when you finally manage to succeed, your treated to what is one of the worst and definitely most unfair super-speed stages, forcing me to immediately die and redo all those levels game. Needless to say, I finally snapped, took the disc out of my console and smashed it into the floor. Never worked properly since then and thank fucking Christ for that.
 

EHKOS

Madness to my Methods
Feb 28, 2010
4,815
0
0
I've only thrown a controller once, and that was because it was already broken (due to use, the R2 spring gave out). I have it lying around for when I'm pissed, but I never really get pissed at games.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
3,560
0
0
I've never ragequitted before, but I think the closest I've ever been to actually throw my controller in pure, unadultered and outright rage, was when I was trying to unlock every cheat in Perfect Dark back in high school, also those Dark bots were absolutely insane.

Not even Super Meat Boy has made me so freaking angry and I managed to get 106% in that game.
 

PainInTheAssInternet

The Ship Magnificent
Dec 30, 2011
826
0
0
All the time in SpawnCampField 3. In conquest, it's basically the objective. Metro is the best map but unfortunately is the most egregious example of this. One side of the map has the US forces spawn at the far end of a few narrow tunnels that makes it very easy to prevent them from advancing to the first goal. The other side of the map has the Russians spawn in full view of several multi-storey buildings making them easy pickings for snipers.

I'm a do unto others kinda guy, so I hate it that no matter when, my team is so laser-focused on spawn camping that they neglect to tend to the other bases. However, I'm also very spiteful. On numerous occasions, I've switched teams to get revenge on my own for being so uncooperative or spawn camping so vigorously. On a few occasions, the tables were turned and caused the original spawncampers to rage quit.

However, I have rage quit on several occasions under such circumstances. BF3 just feels soulless and not as much fun as BFBC2. It feels like I'm playing a JJ Abrams' movie with all the damn over-polished visuals causing it to reflect light so harshly into your eyes.

I've also quit various racing games due to rubber-band AI. It's not fun when you have to be shit for most of the race and then boost at the end because the designers can't program for shit.