Yeah, I registered here because I'd like to see others' thoughts on this...
The Legend of Zelda is a timeless series, no doubt. There are 14 (or is it 15?) classic games released across each of Nintendo's systems. Link's adventures through Hyrule and its dungeons have been forever etched in the gaming world.
After playing LoZ: Twilight Princess, I realized that (on the Wii), they should probably try a new approach. The combat is becoming stale. The Wii is not suited to huge Lord of the Rings-esque battles, so why not focus on the intimacy of smaller-scale conflicts on a much deeper level? Create tons of various animations to change the flow of each fight. This could also mix easily with motion controls, to some extent.
Take for instance, the Iron Knuckle:
What if he could knock your sword from your hands after your weapons clash? This would leave Link with three (or more) options:
Use his shield as an offensive tool, like the Spartans
Use his fist(s) with a spiked gauntlet, like the new Prince of Persia
Roll after his sword, risking an attack from behind
Imagine the frantic nature of battle as your tactics would be changing on the fly. The hookshot could combine with the sword to create a pull-stab manuever on weaker foes. My idea is that each fight should be many more variables and options, instead of just "Use sword, if that doesn't work use other items." More of Link's arsenal of gadgets should be combat-ready. I'd love to see him use dual-wielding blades, the classic sword-shield, a shield alone, a sword alone, or his fists. Mix it up a bit. Thoughts?
(Of course, the rest of the core game would remain as it always has: a vast overworld, many dungeons, and a huge list to stuff to find)
The Legend of Zelda is a timeless series, no doubt. There are 14 (or is it 15?) classic games released across each of Nintendo's systems. Link's adventures through Hyrule and its dungeons have been forever etched in the gaming world.
After playing LoZ: Twilight Princess, I realized that (on the Wii), they should probably try a new approach. The combat is becoming stale. The Wii is not suited to huge Lord of the Rings-esque battles, so why not focus on the intimacy of smaller-scale conflicts on a much deeper level? Create tons of various animations to change the flow of each fight. This could also mix easily with motion controls, to some extent.
Take for instance, the Iron Knuckle:

What if he could knock your sword from your hands after your weapons clash? This would leave Link with three (or more) options:
Use his shield as an offensive tool, like the Spartans
Use his fist(s) with a spiked gauntlet, like the new Prince of Persia
Roll after his sword, risking an attack from behind
Imagine the frantic nature of battle as your tactics would be changing on the fly. The hookshot could combine with the sword to create a pull-stab manuever on weaker foes. My idea is that each fight should be many more variables and options, instead of just "Use sword, if that doesn't work use other items." More of Link's arsenal of gadgets should be combat-ready. I'd love to see him use dual-wielding blades, the classic sword-shield, a shield alone, a sword alone, or his fists. Mix it up a bit. Thoughts?
(Of course, the rest of the core game would remain as it always has: a vast overworld, many dungeons, and a huge list to stuff to find)