I'm sure there is a piss corner in each room that everyone makes a point out of not hanging around.Psycho78 said:Nobody goes to the bathroom either apparently.
I'm sure there is a piss corner in each room that everyone makes a point out of not hanging around.Psycho78 said:Nobody goes to the bathroom either apparently.
Read http://www.escapistmagazine.com/forums/jump/9.323522.13253658 closely and you'll see that I mention I'm fine with treating a game like a game. I've nothing against a couple of extra rooms, but when the entire dungeon's purpose is unclear, I'm a little more iffy.Zaul2010 said:This argument could apply to almost any game ever made. If every room had to have a realistic purpose games would be very very short.
I was beginning to think nobody would actually comment on the idea itself rather than the little details and wordings in my post.jboking said:I think about these design issues sometimes while I play through the game. Then I remember all of my thoughts on use and design are based around real world sensibilities rather than Tamriel sensibilities. If the game claimed to be set in Feudal Europe, or even on earth, I might be taken aback. However, I try my best to feel that when things like magic developed, it took all the attention of intelligent architects who could have otherwise solved this problem, thus we get shitty castles. I do understand why there are abandoned castles, though, even in the real world sense. Castles require maintenance and are often more trouble than they are worth if they aren't positioned around a resource, like a town. Thus, the castles that get used are the ones that are the epicenter of different towns. I did wonder why the imperials didn't use the run down castles as bases of control, but then I ran into an actual imperial camp and it seemed like they were mostly pitched tents, implying they like to stay mobile, something a castle wouldn't be good for.
Well, that's my rambly thoughts, anyway.
Actually, I found a hidden-away room with nothing but a hole and a bucket in a pirate/bandit cave.Psycho78 said:Nobody goes to the bathroom either apparently.
TvTropes is your friend therePsycho78 said:Nobody goes to the bathroom either apparently.
Fair enough, that sounds much more sane then.D. Ein said:93 hours is just what Steam says. Because I'm paranoid of crashes, and because I haven't had a crash since I started the game, I don't bother turning it off for the night, or when I'm at work. I can't give you a more precise number than that, but it'd probably be around 40 hours. The only reason I put those stats in there is to say that I haven't just bumped into one dungeon and decided that I know what I'm talking about. I've invested some time into all three games, though I'll admit I haven't played the earlier ones.MatthewG said: