My problem with Blizzard...

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RJ 17

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Nov 27, 2011
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I was browsing around on the front page of Escapist, seeing if any new articles had been posted, when I noticed an article under "Required Reading" called "Azeroth is Burning". I clicked it and read through, expecting to find it about someone who became disillusioned with WoW as I had years ago. Turns out it was actually about how Cataclysm revitalized the writer's desire to play and explore the World of Warcraft once again, to see all the places he had roamed back in the days of standard WoW and see how much they have change while basking in the warm glow of the memories that once filled the now-ruined landscape that will never be the same as it once was. While it was a very interesting article, I felt it necessary to bring a different side to the argument, one from the perspective of a former WoW player who couldn't get sucked back in.

That's when I noticed that the article had been written waaaaaay back in August of 2010.

As such I decided it'd be best to air my grievances here.

Like countless other souls, I too was utterly devoured by WoW when it first game out. I had loved the WC RTS games and was very eager to throw $15 a month at Blizzard if for nothing else but to continue the story line from where it left off at the end of Frozen Throne. I spent countless hours working my way up from a no-name cadet with naught but rags on my shoulders and a big clumbsy mallet in my hand to being someone of great importance to my faction's cause, having audiences with high-ranking military officers who told me that I was the only one now who could possibly stop (insert dungeon boss name here). Granted, I wasn't so foolish as to believe that said dungeon boss hadn't already had his face crushed in by countless other random adventurers, but still, as someone who actually enjoys the story: I enjoyed thinking that yes, /I/ am the hero that the Night Elves of Desolace had been waiting for.

This magic was lost when I started created new characters to experience other classes, at which point all the heroism of my first play-through had been exchanged for a simple running of the motions necessary to level up "Alright, at lvl 20 I go here, that'll get me to lvl 35 at which point I can go to this zone, that'll get me up to 42 so I can go to Stranglethorn Vale." Gone were the days of exploring caves and new areas, seeking out new life and new civilizations, boldly going where no Undead Warlock had gone before! So that was really the first blow - albeit a small one - against my enjoyment of the game.

The true downfall came when I had finally reached lvl 60 with my warlock and was ready to enlist in an end-game raiding guild. The guild I signed up with was a pretty top-notch bunch who had already conquered Blackwing Lair...I recall getting an entire set of Felheart (think that's what that set was called) minus two pieces on my /trial/ run with the guild. Good lord I was absolutely thrilled! I was now walking around in what was at the time the best possible armor for my class! Woo-hoo! Now raids are more of a social event than anything, just something to do every Wednesday, Friday, and sometimes Sunday if anyone was interested. And so I was actually sucked even further into the game because I actually felt a sense of need and purpose...if I wasn't there to soul-stone the priest for wipe-protection, keep the tank inflated with my imp's stamina buff, and keep the target weakened with curses that opened the door for even bigger DPS from our mages, then the guild's chances of winning were reduced. Obviously they could get by just fine without me, but I still felt like I had a very necessary and important job to do - just as everyone else did - against whatever raid boss we were taking on.

And so I stayed and paid and played and enjoyed myself for a few years. I was there when the gates of AQ opened, unleashing an army of bugs and massive egyptian deities upon the land. I was there when the Dark Portal was rebuilt and the hellish world of Outland was once again linked to Azeroth and the threat of the Burning Legion returned. I was there when Kael'thas betrayed Illidan and sold out his people to join the demon lord Kil'Jaden. Hours of my time just sent to the slaughterhouse, but with each new raid dungeon that came out and with each slaying of Illidan, I began to notice something...something seriously wrong.

I was essentially paying $15 a month to play fantasy dress-up.

As Yahtzee pointed out in his review of WoW, you find yourself asking "Why do you raid?" "To get the best gear!" "And why do you want the best gear?" "So I can raid!" I looked around at all the other warlocks in my guild...in EVERY guild...and realized we were all cookie-cutter print-outs of the exact same person. We might have different talent specs, but even then there's only two or three legitimate builds to make your character the best possible for the role you desire it to play. But in the end: one warlock is just the same as every other warlock. One mage was the same as any other. One warrior was the same as any other. More and more it began to seem to me that the only reason Blizzard releases new material is to keep people playing...to dangle that shiny new armor tier in their faces and say "YOU WANT THIS!" Ok, so I got it....now what? "HELP OTHER PEOPLE GET IT!" Penny-Arcade put out a comic a long while ago when Blizzard released a WoW trading card game that depicted Satan being brought in as an advisor to the Blizzard team, trying to help them get more money. Blizzard Employee: "We've already got them paying us for WoW, but studies show that at certain times people DON'T play WoW...how can we get money from them during such times?" Satan: "Lo, you shall create a trading card game. And the rarest and most expensive of these cards shall have special codes that can be redeemed for in-game content!" Blizzard Employee 1: "That...that's just evil!" Blizzard Employee 2: "HAIL SATAN!" BE 1: "Yeah, Hail Satan!" (those might not be exact quotes, but that's the jist of things).

But I could deal with it, I still liked the social aspect of raiding, so I didn't particularly mind the fact that more and more Blizzard was making itself out to be nothing but a money grubbing company that was riding it's cash-cow as hard and deep as it possibly could. Fair enough, a business has one objective: make a profit. And I don't mind that. So I played it out until the end of Burning Crusade, and it was about that time that Blizzard revealed itself to be not just trying to make a profit, but just being outright greedy. Coincidentally, the straw that broke the camel's back for me didn't even have anything to do with the soul-devouring behemoth known as WoW......it was all about Star Craft II.

SC II is a game that eager players had literally been waiting over a decade for...knowing that it's supposed to come out, that sooner or later they'll have to take a break from this new pet-project known as WoW and get back to making some SC goodness. And huzzah! At last the day had come when they announced that SC II would be arriving within a year! South Korea rejoices with massive festivals and pretty much made the SC II announcement day a national holiday! Eagerly I returned to the Blizzard website on an almost daily basis. Hoping to find some new news, or to find a new unit had been revealed. I, like I imagine many others, was practically drooling over the thought of finally getting to play SC II! Again, while I really enjoyed the multiplayer as a casual gamer, the biggest draw was finding out what happens after Kerrigan stands triumpahnt over all her foes on an infested space platform over the smoldering planet of Char. What was meant by Duran's ominous message in the bonus level? Were the legendary Xel'Naga about return and wipe clean the grand experiment they had started with the Protoss and Zerg? I couldn't wait!

And then that black day came...I hop onto the Blizzard site and find a new bit of news waiting for me. "We just can't fit everything we want to do onto one disc. So we're going to break the game into three pieces each with a $60 price tag and release them all completely seperately from one another." I didn't buy that BS about not being able to fit it all onto one disc, for starters (though having spoken with people who have played the games, the campaigns are apparently quite massive so fair enough). But even so....why sell the games seperately? Why slap a full price on a game that's only 1/3 of a greater whole? A game that, were it made a decade before, would have been sold as a completed product? What would be wrong with releasing a single game with multipe discs? To me, the move to break up a game that fans of the series had been waiting over a decade for and sell it to them in three $60 chunks was just the absolute epitomy of greed. Why did they do this? Because they knew you'd buy it. You've been waiting for so long to get a taste of SC II's goodness that you won't mind paying a total of $180 just for a single RTS game.

It was the exact same as that shiny new gear the next raid update for WoW promised. "Hang with us for two more months and you'll get this shiny new armor!" had been replaced by "Hang with us for five more years and you'll finally own the entire SC II game!" It's a highly anticipated, longly awaited game being dangled on a string right in front of you. The only way to get Blizzard to lower the string is to fork over $60 and even then they only lower the string just enough for you to tear off 1/3 of the game.

It all became clear for me at that point...WoW was itself a soul-sucking, wallet-eating monster. But it had now turned Blizzard into a soul-sucking, wallet-eating monster. So much time is dedicated to the upkeep of WoW that Blizzard might as well change it's company name to WoW. Gone are the days of engaging fantasy stories about adventures beyond the stars or beyond the dark portal. They have been replaced by a company who's sole purpose is to string its customers along, siphoning more money from them in any way they can. To me, they've become nothing more than digital drug-dealers with shady grins, more than happy to give their customers their next watered-down fix....so long as said customers are willing to pay far out the ass for it.

And thus ends my rant on Blizzard. For anyone who actually read all that, I truuly applaud you and thank you for reading. :p
 

RA92

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The point where I gave up on Blizzard was when Jim Raynor started talking in SC2.

So many cliched dialogues... my ears hurt.
 

LetalisK

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I need to correct you on a few things.
RJ 17 said:
Why slap a full price on a game that's only 1/3 of a greater whole?
Because that "1/3" is a whole in and of itself. Like you mentioned previously from people who've actually played Starcraft 2, it is comparable to Starcraft 1 in length. (edit: And even offers some things that Starcraft 1 didn't)
A game that, were it made a decade before, would have been sold as a completed product?
Tying into the previous statement, no, it wouldn't have been. At best, they would have gutted everything they wanted to do with the series in order to make it fit into one game.
What would be wrong with releasing a single game with multipe discs?
In this case, much more time. The race campaigns are full length games. It makes no sense to wait several more years just so they can release one massive game all at once as opposed to splitting it up into more managable chunks and releasing those. Also, feed back on the first game allows them to polish the next ones. (Edit: Polish was probably the wrong word, since it's already pretty polished. It'd be more accurate to say it would allow them to use feedback to make the next ones even better by adding features people want and taking away those that people aren't enjoying)
To me, the move to break up a game that fans of the series had been waiting over a decade for and sell it to them in three $60 chunks was just the absolute epitomy of greed.
To date, Blizzard has said they are pricing the next two Starcraft games as expansions. They will not be $60. Assuming they maintain the length of campaign, which I see no reason they wouldn't, you'll actually get more in these "expansions" then you typically would get from an expansion like Brood War.
 

Dopi

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I stopped playing WoW myself last year. Most of it was due to personal issues with my server (bunch of douchebags), and I'd always just log, do my dailies, log off again. It wasn't FUN anymore.

WoW just went downhill after Activision joined the team. I'm glad I quit. And I'm NOT going back.
 

Agente L

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One way I found to keep WoW fresh is playing on RP servers.

Tired of running dungeons for phat loot or pvping? RP a. Take a week break from the actual game and focus on rping. Write down your character backstory, create a compelling story line to play with friends, etc. Tired of rping? Go play a bit of pve or pvp. That way, WoW lasts much longer. I have an wow account since 2010, and I still didn't reached level 85. My dwarf shaman is only level 81.

Also, about the three games in SC2, I also thought it was a bad move, but seeing how much gaming and how WoL was, I'm not as angry as I should be. The game was great, detailed, and lively. And it was translated and dubbed to my native language, which made it even more amazing, as I could hear Jim Raynor speak in my language.
 

Beryl77

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I was never a massive Blizzard fan. Sure, I had fun with Starcraft and Warcraft III, I also tried WOW for a while but didn't play for very long. Blizzard never really got me on the hook with their games.
I played the Starcraft II campaign on a friend's PC and while the gameplay is fun, the story seems to be just full of clichés with bad characters. I don't know what people think about the multiplayer who liked it in Starcraft I but I never got into it and I don't think I'll ever really bother. I tried it but I got my ass kicked the whole time and get insulted for that. I'd probably get better after a while but I don't see any reason to do so.

I'm not saying that they're bad developers but I never really like their game much, they're just not my cup of tea.
 

RedPulse

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I read it all, and you're right.

I've quit WoW a bit after Cata, Blizzard was making everything so easy (to attract new players = more money!). The required skill to become an 'elite' was going away. You just needed to grind dailies over and over again, and in the end you had the best gear there was. This made the game so boring. No wonder they lost a lot of players.

But i am afraid Blizz will just keep on going until nobody wants to play their games anymore.
 

Sixcess

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I can't comment on the raiding scene, having never gotten into that, but speaking as someone who enjoyed WoW for the levelling I will say that Cataclysm has ruined that part of the game.

It's ridiculously easy. By level 20 or so I'm essentially invincible. Nothing in my level range poses any threat to me in the open world. That happened pre-Cata as well, but at 50, rather than 20, and back then I'd just skip a zone and start doing red quests. Not now, as the world is now so linear that quest givers won't talk to you until you're within one level of the zone's range.

With no threat, no challenge, absolutely zero risk, it gets boring, and WoW at the moment gives me the impression that it's desperately trying to keep my interest by throwing stupid mini-game gimmick quests at me - many of which are rigged so they are literally impossible to fail.*

*Not an exageration. There's a 'quest' where you have to throw poison bombs at murlocs... from the air. The murlocs can't hurt you and don't even attack, you just circle around on your bat indefinitely until your kill counter hits 50 then you auto fly back to base. What. The. Fuck?

XP gain is through the roof - at least triple what it was pre-Cata. You get xp for watching fucking cutscenes.

And then there's the people I adventure alongside... uninteresting, overpowered, constantly trying to be funny and failing dismally. No, I don't mean my fellow players, I mean the NPCs. Cata is riddled with 'funny' quests, most of which aren't and many of which are ruinously immersion breaking. This is not the relatively subtle pop culture references of old, this is "here's an NPC who's a caricature of a noob. He speaks in ALL CAPS (haw haw) and his name is Dumass (oh stop, my sides are splitting...)" and he's not even the worst of the trio of cretinous caricatures who contribute to the ruination of Hillsbrad Foothills.

Cataclysm was a great idea in theory, but in practice it's the worst thing that's ever happened to WoW, because it's not even like a bad sequel where you can go back and play the original instead - the old world is gone, forever, and what we're left with is a succession of linear setpieces and neutered mobs in a game that often plays like a parody of WoW.

(It's not all terrible, and there are some very good moments in the new stuff, but the next dose of stupidity is never far away. I enjoyed the Andorhal quests in Western Plaguelands, then five minutes later I was standing in the next quest hub being introduced to the latest comic relief NPC hanger on...)

Cata feels like World of Warcraft for Dummies, and having now had firsthand experience of Blizzard's new design philosophy I'm thinking that Mists of Pandaria might be even worse than I'd thought.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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LetalisK said:
(cut out the quotes to save space as I'll just be giving one general response)
All of the above issues that you addressed all stem from or revolve around my opinion that SC II should have been sold as one multi-disced CD. Personally I (and a few of my friends) would have much rather waited another two years for a complete game and not a single campaign with two follow up expansions...that are originally intended to be part of the main story.

While I do see all of your points as valid, this is, after all, an opinion piece. Personally I believe an expansion is, by definition, a game that expands upon the previous game. Go all the way back to WC II. A solid game by itself. Then comes WC II: Beyond the Dark Portal which expanded upon the original WC II by adding the next part of the story. Brood Wars did the same with the original SC, it expanded the story AND gave you new units to enjoy. The same holds true with WC III and Frozen Throne.

As such, even if they're not full-priced games (which is a point that I admit I never actually researched myself, just assumed), they're not expansions either. You gain nothing new with each one you buy...it's not like the Terans will all of a sudden have a bunch of new units when the Zerg campaign comes out. It's exactly what I said: they're selling the same game to you in different chunks. Albeit perhaps not as expensive as I had originally imagined, but still you're paying three times for one game. As such, I would rather wait the couple extra years it take to finish the rest of the campaigns and release them all as a multi-disc. Then, if they wanna go the WoW route and release a new, "true" expansion for SC II every couple of years, ones that expand upon the original over-all story of SC II and add in new features and units, by all means go for it.


Dopi said:
I stopped playing WoW myself last year. Most of it was due to personal issues with my server (bunch of douchebags), and I'd always just log, do my dailies, log off again. It wasn't FUN anymore.

WoW just went downhill after Activision joined the team. I'm glad I quit. And I'm NOT going back.
And that's what happened to me by the end of Burning Crusade...it just felt like a job that I was PAYING to do rather than getting paid for doing. Gotta keep up with everyone else or you'll become useless to your guild. And even if you are a good raider, what are you really doing? You're going two-three times a week (at least that's what the schedules were with the guilds that I ran with back during my WoW career) just so you can hope the three items you want to drop do drop...and at that point you still only have a chance of getting said item as there's likely 4 or 5 other people who are wanting that exact same item. So you're looking for a chance at having a chance at getting an item...and when you don't get it, well there goes 4 more hours of your life. Better luck next week.



Dopi said:
I stopped playing WoW myself last year. Most of it was due to personal issues with my server (bunch of douchebags), and I'd always just log, do my dailies, log off again. It wasn't FUN anymore.

WoW just went downhill after Activision joined the team. I'm glad I quit. And I'm NOT going back.
Ahhhhhhh yes, the fabled "Everyone on this server that I know suddely turned into a buncha douchebags." I had that happen to me a couple times, actually. In one case I got cheated out of some really nice loot because the guild leader wanted his best friend who was the same class as me to get it instead even though I had far more DKP than him. I quit the guild, apparently the guild leader said something along the lines of "Good, saved me the trouble kicking him out". But many of the friends I had made in the guild saw that I was blatantly cheated and they ended up leaving the guild as well...within a week the guild was officially disbanded.



RedPulse said:
I read it all, and you're right.

I've quit WoW a bit after Cata, Blizzard was making everything so easy (to attract new players = more money!). The required skill to become an 'elite' was going away. You just needed to grind dailies over and over again, and in the end you had the best gear there was. This made the game so boring. No wonder they lost a lot of players.

But i am afraid Blizz will just keep on going until nobody wants to play their games anymore.
And that's another thing I noticed about WoW. The original WoW didn't really have a central villian that was well known through the story. Burning Crusade allows you to get closure on the whole Illidan/Kael/Burning Legion saga. Lich King at last lets you face down Arthas. After that I was wondering where they'd go with the next expansion. Death Wing....hmmmmm....alright...I thought that at the end of Beyond the Dark Portal he, like every hero in that game, was either trapped inside the exploding world of Outland or went through a random portal and ended up being captured by the Legion....but whatever, he's a classic villian from the stories. Surely WoW has officially run out of stuff to do. Wait, what's this? Mists of Pandara? F'ing really? REALLY? Now they're just straight-up pulling stuff out of their ass.





On a side note, whether you agree or disagree with my opinios, I do want to thank you all for taking the time to read it. This was the first topic I've created on this forum and I'm glad it acctually got some responses. :)
 

RJ 17

The Sound of Silence
Nov 27, 2011
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SmashLovesTitanQuest said:
I disagree on the SCII thing. Having played it, I feel the 60 dollar price tag is more than justified. If the other parts are the same, I do not see a problem. You are still getting more than enough bang for your buck, and when you take a look at how much work went into them, 3 parts at 60 dollars each seems fair.

Other than that, I do agree. Blizzard have become exceptionally greedy. Theres nothing inherently wrong with that, they exist to make money, after all, its just that their greed has started to negatively affect their games. And that, for me at least, is the point where its time to write a developer off.
It's like I said, I have no problem with a company doing what it can to make money. I'm a conservative, I'm a capitalist, I know that a business' entire point of existence is to make money. I just think that there's a big difference between having an effective, money-making business plan and being out-right greedy.

As for the case of SC II, I guess what I'm saying is that I'd just like it to be like the older games where each game has campaigns for all races. That said, I honestly would not have objected one bit if instead of doing a Teran game, a Zerg game, and a Protoss game, if they truncated and split the campaigns themselves into three parts. Game one contains the beginning of the Teran, Zerg, and Protoss campaigns. Game 2 could then be considered a real expansion as it continues all three stories from Game 1, and Game 3 could be a second expansion that brings about the conclusion of all three campaigns. Had they done it like that, I would have happily bought SC II and eagerly looked forward to the next two expansions. I guess what I'm trying to say is that I would much rather have a "sampler platter" style of releasing SC II rather than a "three course meal" style of releasing them.
 

LetalisK

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Edit: I didn't read your last post before posting this, so let me react to it at the top. If I read correctly, ultimately, your beef with how Blizzard is doing this is because of the style they are using. I don't begrudge you this and cannot argue with you about your stylistic preferences. That's your preference, so be it. What I've been addressing is the notion that Blizzard is screwing its customers with SC2 by providing less content at greater price. If your disagreement with how Blizzard is conducting StarCraft 2 is in fact stylistically based as opposed to being based on this notion, then disregard the following.

RJ 17 said:
LetalisK said:
(cut out the quotes to save space as I'll just be giving one general response)
All of the above issues that you addressed all stem from or revolve around my opinion that SC II should have been sold as one multi-disced CD. Personally I (and a few of my friends) would have much rather waited another two years for a complete game and not a single campaign with two follow up expansions...that are originally intended to be part of the main story.
If the next two installments of the story were essentially DLC sized, I would agree with you 100% and I would be up Blizzard's ass. But they're not. They will be full and complete games in their own right, just as WoL is. And simply having a main storyline between the games does not mean it would be wrong to separate it out into three installments. It's the size of that storyline that matters.

As such, even if they're not full-priced games (which is a point that I admit I never actually researched myself, just assumed), they're not expansions either. You gain nothing new with each one you buy...it's not like the Terans will all of a sudden have a bunch of new units when the Zerg campaign comes out.
Except for a whole new campaign, storyline, race ability options, etc that is full game length and they actually are changing races each game. Blizzard has already talked about units they're bringing into the next game and ones they will be ditching. They are changing the races more than Brood War did with the original StarCraft.

It's exactly what I said: they're selling the same game to you in different chunks. Albeit perhaps not as expensive as I had originally imagined, but still you're paying three times for one game.
The only thing they are selling to you each time is the multiplayer. Each one has its own internal storyline that is part of the overarching story, its own missions, etc. If they were charging $60 for each game, I would be irritated too since they would be charging you for something your already had(multiplayer). But they're not charging full game price.

I think there is an error of perception here, so allow me to use an analogy. This is not a movie where the studio decided to cut a 3 hour film into 1 hour chunks to release over the next few years to milk money from the consumers. This is a studio seeing a really good 9 hours of script but knowing it would be insane to shoot and release it as a single movie, so they edit it into three 3-hour movies, each linked by an overall story but also with its own self-contained story and release them individual. In addition, since all three of them have the same credits(multiplayer), they're charging less for admission to the second and third movies.

Unless one is against expansions in general, Blizzard is handling how their making the StarCraft 2 series just fine. Shit, the next two games will individually have more new content than Brood War did. If you're looking for evidence of Blizzard being greedy, stick with WoW.
 

The Forces of Chaos

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Did anyone feel that starcarft 2 make Jim Raynor look a bit of a twat to Tycus at the end ? Yeh I had my problems with WOW at cata, Im been playing the old republic ever since. I love having a story that I'm part of.
 

RJ 17

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Nov 27, 2011
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LetalisK said:
Edit: I didn't read your last post before posting this, so let me react to it at the top. If I read correctly, ultimately, your beef with how Blizzard is doing this is because of the style they are using. I don't begrudge you this and cannot argue with you about your stylistic preferences. That's your preference, so be it. What I've been addressing is the notion that Blizzard is screwing its customers with SC2 by providing less content at greater price. If your disagreement with how Blizzard is conducting StarCraft 2 is in fact stylistically based as opposed to being based on this notion, then disregard the following.
Having read your responses I do admit now that perhaps my original opinion of the SC II issue as being purely based on greed behind a veil of lies for PR purposes could have been a bit of a knee-jerk reaction. To be honest, when I quit WoW and learned that they were splitting SC II into three games I pretty much wrote off Blizzard completely. The fact remains, though, that I would indeed have rather waited another 2 years or so to get all 3 campaigns in a single game, or as one of my previous responses stated have three games with a "sampler platter" approach. But like you said: these are just my opinions, the topic is called "My" Problem with Blizzard. I didn't expect everyone to agree with me (though it does seem as though there are some out there that do), but I do try to keep an open mind and you have enlightened me on some facts that I did not know.

I still think that Blizzard has gone off the deep end with greed - Edit: I mean come on, the next WoW expansion is going to be Mists of Pandara...you know the "how can we keep this gravy train rolling" idea well is growing very dry once you decide to make an expansion based off of an April Fools joke from years ago. (end edit) But I guess when it comes right down to it I just really didn't want to pay 3 times (lowered costs or no) to get the complete story behind SC II.

Twilight_guy said:
I think your problem with WoW is that you don't feel a sense of immersion that is necessary to play the game for fun, your participating in the meta-game and you don't like it. The solution is of course to stop playing as many people have done, yet you keep playing. You give into the constant Skinner Box tactic of putting a small reward to pull you along and your blaming Blizzard for doing it when so many other games and companies do the exact same thing. I personally think the problem lies with you and not being able to resist the Skinner Box and as a result you should learn about the tactic, and do your best to avoid it in life.
For the record, and perhaps I didn't make this clear, I /did/ stop playing WoW. I stopped playing it after Burning Crusade was "fully" released (that is the Illidan and Kil'Jaden fights were released). My total time spent in WoW was about 3 years, that's how long it took me to get disillusioned with it, and I haven't played it for about 4 now. And also, I'm pretty sure I mentioned that for my first playthrough I was completely immersed. This immersion would fade when I made new characters, but with each new content release came a new sense of immersion as I joined the battle of AQ or marched against the demon hordes in Outland. The disillusionment occured mostly due to monitary reasons...specifically I decided I could no longer pay the subscription fee just to sink hours of my life into a game in which my greatest achievement would be getting the next set of armor that every other warlock would eventually get.
 

Popeman

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I think I said this on the Starcraft forms once but "Warcrafts story is like a porno there might be one guy that cares about the story, but that is not why most people are there."

They can make a good game but the story in all there games are lacking to say the least.
 

enzilewulf

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The Forces of Chaos said:
Yeh I had my problems with WOW at cata, Im been playing the old republic ever since. I love having a story that I'm part of.
I am loving TOR, mainly due to the whole dialogue part, makes me feel more immersed.

OP I can agree with the whole WoW thing. The game starts to feel like a chore if you want to lvl more than one class with the same faction. I quit after WOTLK and never went back. Cata just didn't get me interested enough.

As for Start craft I can't comment. I don't like the game to be honest. Warcraft was damn good though.
 

LetalisK

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May 5, 2010
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RJ 17 said:
To be honest, when I quit WoW and learned that they were splitting SC II into three games I pretty much wrote off Blizzard completely.
That's not an unreasonable reaction, given how customers are getting fucked all the time by the industry. We expect the worst.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Popeman said:
I think I said this on the Starcraft forms once but "Warcrafts story is like a porno there might be one guy that cares about the story, but that is not why most people are there."

They can make a good game but the story in all there games are lacking to say the least.
I will say that every game since Brood War has been severely lacking in the story department. I dunno, maybe it's just because I was still a kid when I played WC II and SC, but I actually enjoyed their stories.
 

VladG

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Aug 24, 2010
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Yeah, actually the other 2 parts of SCII will be released as expansions, not full 60$ games, so you are actually getting a MUCH better deal on them then most 60$ games anyway. First off they should be as big as Wings of Liberty, and that was not a short game, even if you are only into singleplayer, but then you have some of the best multiplayer to extend it's value even further.

As for your WoW argument... I'm not exactly certain what you're expecting from the company? It's not like they are claiming to release different games that actually turn out to be WoW, but they sucker you out of your money. They are expanding it. It's till the same game, new levels.

It's the same game, with extra content added over time. I understand that you are bored with it, I am bored with it too, but I don't blame Blizzard for that. They lost 2 million players with Cata, but they still have 10 million playing. That means that 10 million like playing the same game. I don't call that greed, I call it common sense.
 

skywolfblue

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Jul 17, 2011
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RJ 17 said:
And then that black day came...I hop onto the Blizzard site and find a new bit of news waiting for me. "We just can't fit everything we want to do onto one disc. So we're going to break the game into three pieces each with a $60 price tag and release them all completely seperately from one another."
If I remember correctly, at one point early on, blizzard put the question to the fans:
A) Release the Terran campaign first.
B) Or wait longer for everything to be included.

The crowd was overwhelmingly in favor of option A. So this is something that is the fan's fault as well. It's a little bit hypocritical to point the finger at blizzard only, when the players are equally responsible.

Personally I wasn't in favor of it at the time, but after playing SC2 the Terran campaign was really well done, and allowed them to do stuff they wouldn't have been able to do if each race only had 10 missions each.

RJ 17 said:
Why slap a full price on a game that's only 1/3 of a greater whole?
So... any game that's part of a trilogy is now worthless? Each Mass Effect is only 1/3 of a greater whole, each Halo is only 1/5 of a greater whole. Yet those games each cost full price. It's not like SC2 skimped on content, SC2 has a bloody lot of content.