Irrelevant. By the criteria you supplied in the OP, at the end of the day it's the same, much like how you characterized the Zelda and Metroid series. You generalized the desciptions to the point that escalation does not and cannot factor in. By the criteria set forth, the only things that matter are your character, the villain and the motive. By those standards, the God of War games break down thusly: GoW1: Kratos goes up against the gods because they betrayed him. GoW2: Kratos goes up against the gods because they betrayed him. GoW3: Kratos goes up against the gods and the titans because they betrayed him. Is this an unfair characterization? Yes, and that's exactly my point.rob_simple said:But the difference is that there was escalation in almost every aspect the God of War games despite the mechanics fundamentally staying the same. In the original you spent the whole game gaining enough power to kill one god; by the third you are taking them down left right and center.
As Stanislavski famously quipped, "Generalization is the enemy of art". This is very true. After all, when you break them down, how many stories can be represented by the Hero's Journey as defined by Joseph Campbell? The answer is 'more than a few'. What makes a given work unique - what makes it beautiful - is not its generalized nature, but the details it uses to tell that story. This is what distinguishes Tritain and Isolde from Romeo and Juliet, and what separates both from West Side Story. Their core themes are very similar, but the details make them all distinct entities. You will not get the same social criticism of New York in either of the former that you will in West Side Story. By a similar token, you will not see the themes of corruption and redemption in Ocarina of Time that you will in Twilight Princess[footnote]The former most notably seen in the effects of the Fused Shadow and Mirror Shards on the respective bosses, with special mention going to Yena. The latter is seen most prominently with regards to Midna herself who undergoes some of the best character development in the franchise[/footnote]. Now granted, many of Nintendo's games are formulatic in nature, but that's distinct from being 'the same game', as you yourself implicitly acknowledge in your God of War characterization. The devil is truly in the details and it's borderline insulting to ignore them.