It is not a worse, "You suck ending." it is a different, Darker ending. While the good ending makes you feel good because of the praise you get for restraining yourself but the dark ending is epic and what you would expect after bathing in enemies blood.Kopikatsu said:Combat vs Stealth: The game gives you a TON of fun, lethal toys...and every time you even think about using one, it slaps your hand away and makes you sit in the corner with a dunce hat. Even though the game claims to cater to both playstyles (run-'n-gun and ghost), it really doesn't. This is especially apparent in the endings, where there is the 'good' ending for stealth and 'you suck' ending for...not stealth. Sure, you can only kill the few people who really deserve it and still make out with the good ending, but it just doesn't sit right with me. But seriously. You have like twenty weapons/lethal powers...but if you want the good ending, you'll be stuck with only sleeping darts (arrows?) and choking people out. Woo. Fun. Corvo's arsenal makes it seem as though you should be fighting your way through the stages, but the game punishes you for that. No vital information for you! Or more equipment. Or the good ending. Oh, running low on coins because you needed health potions 'cause you weren't sneaking around? Have some more guards! But go stealth? You'll have about ten times more items and money than you'll ever need because you never use anything but Blink, Possession, and Sleep Darts/Arrows. And there are less guards running around, so stealth becomes even easier as you go on.
Also I did stealth non-lethal first and I didn't notice there being much more guards, there were definitely more weepers but the only time I noticed more guards it that there were more tall boys outside a certain target's place.